An industry-leading digital art studio are looking to take on a Technical Animator to work on a number of projects across the Gaming, VFX and CGI industries. This will be an initial 6-month contract with the possibility of extension.
They were founded by industry leading Artists who have extensive backgrounds across the gaming industry. As specialists in the artistic end of the gaming industry, they provide expertise across all stages of the art and design pipeline, going from the initial concept right through to the final testing stages and marketing process.
Technical Animator Role
This is the perfect opportunity for a candidate who is looking to bridge the gap between the animation and programming stages of game development. You will need to be confident setting up a variety of animation assets, as well as balancing different creative and technical skills in order to streamline workflow. You will be required to work closely with the in-house animation team.
Technical Animator Requirements
The company in question are looking for candidates with the following skills:
Extensive knowledge of Maya
Commercial background scripting in Python
Knowledge of, or experience with, Rigging
Understanding of VFX and CGI industries
The client have noted that experience with Houdini or Marvelous Designer, whilst not essential, will be looked upon favourably.
In return, you will receive £160 – £200 per day, the opportunity to work on a large variety of projects in the gaming industry, and the chance to work in a highly-talented team.
The interview process will consist in a video call with one of the company Directors and a detailed run through of your portfolio. This opportunity will be remote initially, with the possibility of moving back into their Warwickshire based studio, if this of interest.
If this is the role for you, please apply now
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