Junior Technical Artist (VR/Unity3D/Houdini/Blender/Maya/Tech4Good)
Job Details
permanent
United Kingdom
Immersive Search
08.01.2024
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Full Job Description
Job Description
- Remote, Hybrid and Onsite solutions are available
- Startup environment, tech for good project
- Junior Level
- £30K to £50K
- Junior Technical Artist / Technical Artist
Company Description
- Our client is an immersive mental wellness platform that uses XR technology, expert guidance, and data-driven insights to empower individuals to optimise their mental wellbeing and perform at their peak.
- They are seeking a highly skilled and talented Junior Technical Artist to join their team and contribute to the creation of stunning artwork for their Virtual and Mixed Reality Breathwork and Meditation experiences.
- As a Junior Technical Artist, you will play a crucial role in bridging the gap between art and technology, ensuring seamless integration of visual elements within the extended reality (VR/AR/MR) environment.
Job Responsibilities
- Collaborate with the art and development teams to create visually captivating and immersive virtual and mixed reality experiences for breathwork and meditation.
- Utilize your technical expertise to implement art assets, optimize performance, and troubleshoot visual issues across various extended reality platforms.
- Ensure high-quality standards for visual fidelity, performance optimization, and artistic consistency throughout the development process.
- Contribute to the development of tools, workflows, and pipelines to streamline the creation and integration of art assets in the virtual and mixed reality environments.
- Stay updated with the latest industry trends, tools, and techniques related to extended reality (VR/AR/MR) art development.
Skill Requirements
- Minimum of 2 years of experience as a Technical Artist, preferably in the extended reality (VR/AR/MR) field.
- Strong portfolio showcasing your proficiency in creating visually stunning and immersive artwork for virtual and mixed reality experiences.
- Proficient in industry-standard software and tools, such as Unity, Blender, Houdini, Maya, 3ds Max, or equivalent.
- Solid understanding of real-time rendering, shading, lighting, and optimisation techniques for extended reality platforms.
- Knowledge of scripting and programming languages (e.g., C#, Python) to develop and implement custom tools or shaders is a plus.
- Excellent communication and problem-solving skills, with the ability to work collaboratively in a multidisciplinary team.
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