75 D Artist jobs in the United Kingdom
Visual Effects Artist - VXF Artist Professional
Posted 10 days ago
Job Viewed
Job Description
Location: Barrow (Hybrid working, mainly remote working with 2 days bi-weekly onsite)
Duration: 12 Month Contract
Rate: £31.36 per hour umbrella (Inside IR35)
Role:
- The generation of impressive and immersive digital and print content.
- The creation of animations (animated visual communications), motion graphics, and computer-generated imagery
- The development and editing of content with adjustment in aft.
Graphic Artist, Slots/Marketing
Posted 15 days ago
Job Viewed
Job Description
Graphic Artist, Slots/Marketing
Full time, Permanent
Leeds, England, United Kingdom
You will be working on slot games that will be played all over the world! Youll be creating game content and UI visuals for HTML and Mobile platforms. The role is accountable for all aspects of design, development, and testing of graphics content in conjunction with product management partners.
- Collaborate with design leads, business analysts and product managers to ensure consistent, achievable visual design solutions that are aligned to strategic imperatives.
- You'll be graphic designing, developing, and testing HTML 5 graphics, components, and features.
- Ability to create professional quality artwork in a variety of visual styles including but not limited to: 2D,3D, Illustration skills, character design, animation, backgrounds, interface design.
- Participate in the software development process from concept design to release along with identifying and conceptualising options for potential solutions for technical and business suitability.
- Assist in the creation and analysis of functional requirements and specifications of front-end interactive components and graphics solutions.
- Youll also be building and reviewing documentation including concept and proposal presentations so UX/UI design proficiency at integrating with professional applications for the desktop, mobile and tablet formats will be helpful.
Must have:
- 3+ years experience in graphic/animation design for software interactive development across multiple platforms; Windows, Mac, iOS, Android.
- Interactive design and development experience with HTML5/CSS3, Unity for desktop and mobile applications.
- Working knowledge of Adobe Illustrator, Photoshop, After Effects, Maya or Max , and related graphics software is meaningful, as is deep understanding of the software development life cycle.
- Outstanding knowledge of Photoshop , with 3D knowledge a plus.
- Strong drawing skills
- Ability to deliver high-end mock-ups within tight timelines.
- Bachelors degree or diploma in CG Graphic Design or Web/Media Design or related field
- Creative mindset with a very good eye for details
Nice to have:
- Mobile and Social gaming experience
- Experience working on casino, betting, slot machine, or simular type games
Tattoo Artist
Posted 4 days ago
Job Viewed
Job Description
Please double check you have the right level of experience and qualifications by reading the full overview of this opportunity below.
Please click on the apply button to read the full job description
Character Artist
Posted 10 days ago
Job Viewed
Job Description
**Who We Are.**
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next.
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.
**The Role**
As a Character Artist in the Art Department, you'll work closely with a talented team to shape the visual direction of upcoming TT Games titles. You'll create high-quality character and item assets that align with both artistic vision and technical requirements.
Your responsibilities include producing 2D concepts, modeling, sculpting, texturing, and optimizing assets for in-game and promotional use. You'll collaborate across departments to develop characters that enhance storytelling and player engagement, while also contributing to the improvement of character art workflows and tools.
Utilising a strong grasp of character design principles, adaptability across styles and pipelines, and a proactive, detail-oriented mindset you will help shape the visual direction of the next generation of TT Games titles.
**Main Responsibilities**
+ Design and create character art assets as directed by the Lead Character Artist.
+ Set up characters to meet department and engine-specific requirements.
+ Optimize content for multiple platforms.
+ Create approval materials for internal and external stakeholder review.
**Additional Responsibilities**
+ Communicate proactively with other departments to improve efficiency and quality.
+ Maintain asset libraries and documentation.
+ Stay current with industry trends and tools through training.
**Required Skills & Experience**
+ A strong portfolio showcasing artistic quality and consistency.
+ Proficiency in ZBrush, Maya, Substance Painter, Photoshop and Unreal Engine 5.
+ Experience creating character art for Unreal Engine 5.
+ Strong communication, organization, and risk management skills.
+ Adaptability and flexibility in a dynamic environment.
**Beneficial Skills**
+ Knowledge of Adobe Illustrator for decal / texture creation.
+ Knowledge of LEGO themes and building techniques.
+ Strong traditional art skills.
+ Broader knowledge of Unreal Engine 5 beyond character art.
+ Scripting skills for pipeline / tools efficiency.
+ A relevant degree or equivalent qualification.
Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.
**How We Get Things Done.**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.
Technical Artist
Posted 1 day ago
Job Viewed
Job Description
Sprung Studios is looking for an experienced Technical Artist to join our team in the Brighton studio!
We are interested in hearing from individuals who are passionate about games, Technical Art, and delivering high-quality UI experiences.
Who we are:
We are specialists in UX/UI for video games and a globally recognized partner for the games industry. We have worked on some of the world's biggest games for clients such as EA, Microsoft, Bethesda, SEGA, and many more. We are a growing company with over 70 people across Brighton (UK) and Vancouver (Canada).
Our Values:
We make Sprung Studios a great home for people who love making games by setting a high bar for diversity and inclusion and fostering a fair, collaborative, high-performing culture.
To get there, we’re driven by a few simple beliefs.
We believe:
- That people work better when they have a healthy work/life balance (no overtime or crunch)
- In mental health being a primary focus for our studio
- That people work better with a mixture of remote and in-person collaboration
- That teams win together only when they are both diverse and inclusive.
- In leveraging our strengths, knowing our weaknesses, and being honest about both is the best way to succeed, whether that’s in the office or in a game.
- That work can be a place where you make lifelong friends, partner with ambitious teammates, and embrace the joy of making games.
- That these beliefs will help us surface the best ideas, challenge the status quo, and ultimately make better games.
What You’ll Do:
Job Responsibilities
- Work with Production, Seniors, and UX/UI Designers to create interfaces for games on console, PC, and mobile
- Work in the engine,
- Take wireframes, design specifications, and turn them into reality
- Use engine/animation tools to bring the UI to life
- Design rapid UX and UI prototypes
- Design, write, and refine UI systems
- Assist in the design of UI functionality
- Implement UI design assets in-game
- Design and create UI and UX materials and particles
- Design and create Textures and Images for in-engine use
- Integrate animations and FX into the project
What You’ll Bring:
- 2+ years of games industry experience
- Adobe Suite experience
- Extensive knowledge of UE4 and Unity
- Experience in creating complete UI systems
- Bringing UI to life through motion/transition design
- Comfortable working with teams across the world and in different time zones
- Proven experience of working in a feature-led/pure agile environment
- Exposure to UI system creation on multiple platforms
Why work at Sprung Studios?
- Competitive salary and benefits
- Diverse work environment
- Studio-wide Christmas shutdown
- A positive working environment with fun and friendly team members
- A good work-life balance with a hybrid working style
- Regular team outings
- Personal time off benefit
We are working with a hybrid model. Mondays and Fridays are options for working from home, with everyone in the Studio on Tuesdays, Wednesdays, and Thursdays.
Sprung Studios is proud to be an Equal Employment Opportunity employer. We're dedicated to attracting, retaining, and developing our people, regardless of their gender identity, ethnicity, sexual orientation, disability, or age. Applications are encouraged from all sectors of the community. We’re committed to replying to each application and look forward to contacting you.
No agencies, please!
Environment Artist
Posted 7 days ago
Job Viewed
Job Description
Junior - Mid Level Environment Artist – Available ASAP
(Proficiency in ZBrush required)
Vertpaint Studios is seeking environment artists to train in a proprietary ZBrush–Unreal workflow, focused on crafting hyper-realistic biomes and structural meshes for high-end environment art.
The Project - Ritual Tides:
Join our public Discord for project updates and community discussions:
Note: Please follow server rules and keep employment-related topics in the appropriate channels.
Role Overview:
The role involves contributing to both biome and structural mesh creation, with a focus on delivering hyper-realistic, high-end environment content.
Must-Have Requirements:
- Strong experience using UE5
- Strong experience using Zbrush
- Strong attention to detail and effective collaborative communication skills
- Experience working with Scan Data
Nice-to-Haves (but not required):
- Experience working on horror, narrative-driven, or atmosphere-heavy games.
- Familiarity with environment composition and level art fundamentals.
- Knowledge of photogrammetry pipelines and how lighting interacts with scan-based assets.
Working Hours:
This is a fully remote position, but candidates must be available to collaborate during UK business hours (BST).
Short Test Required:
Due to the proprietary nature of the workflow, shortlisted applicants will be required to sign a mutual non-disclosure agreement and complete a brief skills test, designed to take no longer than 2 hours.
To Apply:
Send your portfolio, CV, and a brief cover letter explaining why you’re interested in this role.
We look forward to seeing your work!
Lighting Artist
Posted 7 days ago
Job Viewed
Job Description
Are you a Lighting Artist looking to shape the mood and atmosphere of a next-gen open world RPG?
An award-winning AAA game studio is looking for a Lighting Artist to join the team on a highly anticipated action RPG title. Working closely with Leads, Directors, and cross-discipline teams, you’ll deliver visually stunning lighting for both open-world environments and cinematics, helping bring a rich, immersive world to life.
This is a contract position based in Royal Leamington Spa, with a hybrid work model (minimum three days onsite per week). Relocation support is available if required.
What you'll be doing:
- Designing lighting for expansive open-world environments and narrative-driven cinematics
- Creating time-of-day systems and defining atmospheric conditions across weather types
- Collaborating with the Lighting Lead and Art Directors to deliver visuals aligned with the project’s creative vision
- Helping to shape the player experience through lighting that enhances gameplay, mood, and storytelling
What we're looking for:
- Proven experience in real-time lighting, PBR workflows, and lighting theory, demonstrated through a strong portfolio
- Solid understanding of lighting pipelines and current-generation art techniques
- Interest in offline 3D rendering workflows is a plus
- Excellent communication and collaboration skills
- Self-motivated, organised, and able to adapt to feedback while meeting production deadlines
This is a chance to work with a world-class team on a major AAA IP, contributing to a visually ambitious and artistically driven title.
Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Reference: 16259
Be The First To Know
About the latest D artist Jobs in United Kingdom !
Technical Artist
Posted 7 days ago
Job Viewed
Job Description
ABOUT SOUL ASSEMBLY
Soul Assembly is an exciting and rapidly growing games developer, currently consisting of 70+ employees.
We have created some of the most high profile and most purchased titles in the XR space today, from our lovely offices in the heart of Leamington Spa. By joining the team now will give you the opportunity to be a part of a growing team exploring the exciting new opportunities that XR and the metaverse offer.
We pride ourselves on the supportive and creative environment we have within the studio, where our focus is always "Making Games With Heart and Soul."
RESPONSIBILITIES
This is a role where we will give you the chance to work on an exciting upcoming project for the studio. There is always a new challenge or opportunity to bring your skills and talents to the game!
You will be the person who enjoys a challenge and puzzle, this role will help others unlock the potential and bring their work to life.
By becoming our Experienced Technical Artist, we will give you the chance to be the bridge between teams and be a key player in making our games the visual and immersive experience that the talented artists and programmers want it to be.
As a Technical Artist you will enjoy collaborating and working closely with our art, design and programming teams to ensure that art elements are optimised for performance.
This role will also give you the opportunity to take the lead on improving art pipelines and overall visual quality and help us to keep Assets / Content within memory budget and performance guidelines.
You will have the ability to drive, refine and document tech art best practices within the studio, working with the other disciplines across the studio to ensure standards and processes are reviewed regularly to ensure efficiency and quality, while also proactively identifying new technologies and techniques that will improve our games for the player.
REQUIRED SKILLS
- Unity or Unreal experience: Solid understanding of Unity (preferred) or Unreal, including optimization techniques and engine-specific features.
- 3D authoring tools: Proficiency in Maya, Substance Painter/Designer, Marmoset, ZBrush, or similar tools, with a strong attention to detail and ability to bring art concepts to life.
- Shader creation: Extensive experience creating shaders using Unity’s Shader Graph and HLSL, delivering visually striking effects optimized for XR. Skilled at balancing aesthetic quality with strict performance constraints.
- VFX expertise: Experience with Unity’s particle systems and real-time VFX, producing impactful visuals while maintaining runtime performance.
- C# skills: Comfortable with C# scripting to integrate technical art solutions and collaborate with engineering teams.
- Optimization for performance: Proven ability to optimize art assets and effects to ensure smooth, high-quality gameplay while meeting performance targets.
- Creative Problem-solving: Strong analytical and creative thinking to overcome technical challenges and improve the balance between art and performance.
- Passion for visuals: Enthusiasm for game design and a drive to push the boundaries of art and visual quality.
- Proven experience: At least one shipped title as a Technical Artist or in a similar role, with a demonstrated ability to work in a collaborative team environment.
WHY APPLY TO SOUL ASSEMBLY?
Joining the team now will give you the chance to be a part of a successful and growing team, that is going from strength to strength. We'll also give you the opportunity to:
- Enjoy a relaxed, friendly and progressive work environment
- 25 days annual leave, with the ability to take 5 days over per year
- Enhanced Pension
- Holiday Buy scheme
- Private Medical Insurance
- Life Assurance
- Length of Service rewards
- Help define the studio culture and values
- Contribute your input and ideas to our games and to all areas of our business
- Be involved in defining studio processes and working practices.
In addition, we will:
- Pay a competitive salary, negotiable based on experience
- Enhanced Sick Pay
- Enhanced Family Leave
- Private Medical Insurance
- Provide regular activities such as pub, cinema nights and team-building events
- Relocation package for non-UK residents with support for all dependants
- Commitment to adding additional benefits as we grow.
At Soul Assembly, we strive to provide an inclusive environment where everyone, irrespective of background, can do their best work and be part of our rapid success and growth. Recruitment selection is based on skills, experience and being a good fit with our company values and mission statement.
Artist Agent
Posted 7 days ago
Job Viewed
Job Description
Artist Agent
Location: London (Hybrid)
Company: Laird and Good Company
Type: Full-Time
Laird and Good Company is seeking a driven and strategic Artist Agent to join our London team. This role focuses on managing and growing the careers of a select group of artists - specifically Photographers & commercial Directors - while developing new business opportunities across our wider agency roster.
You’ll be instrumental in nurturing talent, building meaningful client relationships, and securing standout commercial projects. While artist representation and sales will be your primary focus, you'll work closely with our in-house Production team to help guide projects from pitch to delivery.
What We’re Looking For
- Proven experience as an agent or representative working with photographers, directors, or visual artists
- A strong understanding of the commercial creative landscape — including advertising, fashion, editorial, and branded content
- Demonstrated ability to build relationships and generate new business
- Confident communicator — comfortable working closely with artists and clients alike
- Highly organised, proactive, and self-motivated with excellent follow-through
- Collaborative mindset with a working knowledge of production processes
- Experience using CRM tools like Salesforce (or similar)
- Required to be in the office in London 50% of the time
Bonus:
- French-speaking
- Experience working on motion projects or with directors
What We Offer
- Competitive salary (based on experience) — please include your salary expectations with your application
- Private healthcare
- Company pension scheme
- A supportive, creative environment with room to grow
- Opportunities to work across an international artist roster
To Apply:
- Please send your CV and a short cover note (including salary expectations) to & . We’d love to hear from you.
Tattoo Artist
Posted 4 days ago
Job Viewed
Job Description
We are recruiting for a highly reputable tattoo studio in the heart of Norwich, known for their exceptional artistry, professionalism, and welcoming atmosphere. With a loyal client base and a commitment to creativity and excellence, they provide a thriving environment for artists to grow and showcase their talent.
We are looking for a passionate and skilled Tattoo Artist to join this dynamic team. .