28 Associate Lighting Artist jobs in the United Kingdom
Senior Concept Artist - Game Development
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Key Responsibilities:
- Create high-quality concept art for characters, environments, props, and key art assets.
- Collaborate with game designers and art directors to establish and maintain the visual style of the game.
- Develop mood boards, style guides, and detailed visual documentation.
- Iterate on designs based on feedback from the art and design teams.
- Ensure artistic consistency and quality throughout the production pipeline.
- Research and gather visual references to inform artistic decisions.
- Explore and present a variety of creative solutions for visual challenges.
- Work closely with 3D artists to ensure accurate translation of 2D concepts into 3D assets.
- Contribute to the overall artistic vision and storytelling of the game.
- Stay current with industry trends and advancements in digital art and game development.
- Mentor junior concept artists and provide constructive feedback.
- Manage time effectively and meet project deadlines.
- Maintain a strong understanding of game development pipelines and requirements.
Senior 3D Artist (Game Development)
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Responsibilities:
- Create high-quality 3D models, textures, and materials for game characters, props, environments, and special effects, adhering to project art style and technical requirements.
- Sculpt, model, and retopologize assets for optimal performance and visual quality in real-time engines.
- Develop realistic and stylized PBR materials and textures.
- Implement and optimize assets within a game engine (e.g., Unreal Engine, Unity).
- Collaborate closely with concept artists, technical artists, and game designers to ensure visual consistency and meet project goals.
- Provide constructive feedback to other artists and participate actively in art reviews.
- Maintain a high level of artistic quality and attention to detail throughout the asset creation process.
- Stay up-to-date with the latest industry trends, tools, and techniques in 3D art and game development.
- Troubleshoot and resolve any technical or artistic issues related to 3D assets.
- Manage personal workload and meet project deadlines effectively in a remote setting.
- Contribute to the overall artistic vision and direction of the game projects.
- Mentor junior 3D artists and share knowledge within the team.
- Proven professional experience as a 3D Artist in the game industry, with a portfolio showcasing high-quality game assets.
- Expertise in industry-standard 3D modeling and sculpting software (e.g., Maya, 3ds Max, ZBrush).
- Proficiency in texturing software (e.g., Substance Painter, Photoshop).
- Experience working with game engines such as Unreal Engine or Unity.
- Strong understanding of PBR workflows, UV mapping, and texture optimization.
- Excellent understanding of form, anatomy, composition, and color theory.
- Ability to adapt to various art styles and project requirements.
- Strong communication, collaboration, and problem-solving skills.
- Experience working effectively in a remote team environment.
- Passion for video games and a strong awareness of current industry trends.
- Experience with character modeling and animation is a plus.
Senior 3D Artist - Game Development
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Lead Digital Artist - Game Development
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Lead Technical Animator - Game Development
Posted 4 days ago
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Responsibilities include:
- Leading and mentoring a team of technical animators.
- Developing and optimizing animation systems and pipelines.
- Creating, maintaining, and improving character rigs and skinning.
- Implementing animations within the game engine (e.g., Unreal Engine, Unity).
- Collaborating with art and programming teams on animation requirements.
- Troubleshooting and resolving technical animation issues.
- Ensuring animation performance and quality standards are met.
- Setting and enforcing technical and artistic animation guidelines.
- Bachelor's degree in Animation, Computer Graphics, or related field, or equivalent experience.
- Minimum of 5 years of experience in technical animation for games.
- Proven experience leading an animation team.
- Expertise in character rigging, skinning, and animation tools (e.g., Maya, Blender).
- Strong understanding of animation principles and techniques.
- Proficiency with game engines (Unreal Engine, Unity).
- Excellent problem-solving and debugging skills.
- Strong communication and collaboration skills.
Lead Sound Designer - Game Development
Posted 4 days ago
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Lead Digital Artist - Game Development
Posted 4 days ago
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Key Responsibilities:
- Lead and mentor a team of digital artists, providing direction and feedback on art assets.
- Define and maintain the overall art style and visual direction for game projects.
- Oversee the creation of 2D and 3D game assets, including characters, environments, props, and UI elements.
- Ensure the quality and consistency of all art assets throughout the development process.
- Collaborate with game designers and programmers to integrate art assets seamlessly into the game engine.
- Develop and maintain art style guides and documentation.
- Troubleshoot and resolve artistic challenges during development.
- Stay current with industry trends and emerging technologies in game art.
- Manage the art asset pipeline and ensure efficient workflow and delivery.
- Contribute artistic expertise to the overall game design and player experience.
- Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field.
- Minimum of 6 years of experience in game art production, with at least 2 years in a lead or supervisory role.
- Exceptional portfolio demonstrating a wide range of artistic skills, including character design, environment art, and texturing.
- Proficiency in industry-standard art software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity/Unreal Engine).
- Strong understanding of art fundamentals, including composition, color theory, and anatomy.
- Excellent leadership, communication, and interpersonal skills.
- Experience with optimization techniques for real-time rendering.
- Passion for video games and a keen eye for detail.
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Remote Lead Sound Designer (Game Development)
Posted today
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Responsibilities:
- Lead the sound design department, setting artistic direction and workflow standards for audio asset creation.
- Design, implement, and mix all in-game audio elements, including sound effects, ambience, Foley, and voiceovers.
- Collaborate closely with game designers, programmers, and artists to integrate audio seamlessly into the game engine.
- Develop and manage the audio implementation pipeline, ensuring efficient and high-quality delivery.
- Create and maintain a comprehensive sound effects library for current and future projects.
- Provide creative feedback and technical guidance to junior sound designers and external audio vendors.
- Record, edit, and master audio assets to meet project requirements and quality standards.
- Stay current with the latest advancements in game audio technology, middleware (e.g., Wwise, FMOD), and sound design techniques.
- Ensure audio implementation is optimized for performance and platform requirements.
Qualifications:
- Bachelor's degree in Sound Design, Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in game audio development, with at least 2 years in a lead or senior role.
- Proven portfolio showcasing exceptional sound design and audio implementation for video games.
- Proficiency with industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Cubase, or Reaper.
- Strong experience with game audio middleware like Wwise or FMOD.
- Excellent understanding of audio principles, acoustics, mixing, and mastering.
- Experience with scripting languages (e.g., Lua, Python) for audio implementation is a plus.
- Strong leadership, communication, and collaborative skills.
- Passion for video games and a keen ear for detail.
Senior 3D Environment Artist - Game Development
Posted today
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Key Responsibilities:
- Design, model, texture, and optimize high-quality 3D environment assets, props, and architectural elements.
- Collaborate closely with Art Directors and Leads to establish and maintain the visual style and quality bar for game environments.
- Create efficient UV layouts, PBR materials, and textures that align with artistic and technical requirements.
- Implement environments within the game engine (e.g., Unreal Engine, Unity), ensuring optimal performance and visual fidelity.
- Light scenes effectively to enhance mood, atmosphere, and gameplay clarity.
- Work with level designers to integrate environments seamlessly with gameplay mechanics.
- Provide constructive feedback to junior artists and contribute to asset reviews.
- Stay current with industry trends, new technologies, and best practices in 3D environment art and game development.
- Troubleshoot and resolve technical issues related to environment assets and implementation.
- Manage personal workload and meet project deadlines effectively.
- This fully remote role demands strong self-discipline, excellent communication skills, and the ability to collaborate effectively within a distributed team environment, contributing to projects that align with our creative hub in Glasgow, Scotland, UK .
- Minimum of 5 years of professional experience as a 3D Environment Artist in the game industry.
- Strong portfolio showcasing exceptional PBR environment art for games, demonstrating mastery in modeling, texturing, and lighting.
- Proficiency in industry-standard 3D modeling software (e.g., Maya, 3ds Max, Blender).
- Expertise in texturing software (e.g., Substance Painter, Substance Designer, Photoshop).
- Solid understanding of game engines (Unreal Engine, Unity) and their environment creation pipelines.
- Experience with photogrammetry and procedural content generation techniques is a plus.
- Excellent sense of form, color, composition, and lighting.
- Strong understanding of art fundamentals and architectural principles.
- Ability to work independently and as part of a collaborative remote team.
- Effective communication and problem-solving skills.
Senior Digital Artist - Game Development (Remote)
Posted 4 days ago
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The ideal candidate will possess a strong portfolio showcasing exceptional artistic skills, proficiency in industry-standard software such as Maya, 3ds Max, ZBrush, Substance Painter, and the Adobe Creative Suite. Experience with game engines like Unreal Engine or Unity is highly desirable. You should have a keen eye for detail, a deep understanding of anatomy, color theory, composition, and a passion for creating visually stunning art. This is a fully remote position, offering the flexibility to work from anywhere in the world, provided you have a stable internet connection and can effectively collaborate asynchronously. We are looking for artists who are self-motivated, proactive, and can thrive in a collaborative, virtual team environment. Previous experience in a senior art role within the gaming industry is a must. Excellent communication skills are essential for clear articulation of artistic ideas and feedback within a remote setting. Join a passionate team dedicated to pushing the boundaries of artistic expression in video games.