22 Associate Lighting Artist jobs in the United Kingdom
Associate Lighting Artist
Posted 3 days ago
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Job Description
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for a talented Associate Lighting Artist who possesses a passion for lighting environments, cut-scenes and characters.
This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland.
WHAT WE DO- We use a creative eye and technical skill to bring the game world to life, layering lighting and atmosphere to help create a coherent world, enhancing the story telling through the use of colour and composition.
- Create and maintain all elements of lighting i.e. dynamic, interior and exterior setups, cinematic set and character lighting.
- Ensure that all lighting deliverables are completed fully and in line with production schedule.
- Collaborate on post process pipeline with leads, and art direction.
- Maintain a balance between visual quality and performance requirements for real time game application.
- Remain up-to-date with lighting techniques through industry research and prototyping new tech with code.
- Keep artistic style consistent with defined visual style for the game.
- Work with design to make sure lighting accentuates missions, objectives and game flow.
- Participate in R&D of new techniques to implement into production pipeline.
- Must provide a portfolio through a web-page or other digital media to be considered.
- Sound knowledge and use of lighting techniques in the video game or VFX industries.
- Demonstrable experience with 3DS Max, Photoshop, After Effects and other 3rd party software or tools used in the production of environment and character lighting.
- Strong technical background and understanding of how In-Game lighting engines work, with ability to grasp new programs and systems quickly.
- Ability to work with a high degree of self-direction and motivation.
- Able to prioritize and multi-task.
Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.
If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
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#J-18808-LjbffrLead Sound Designer - Game Development
Posted 2 days ago
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Lead Digital Artist - Game Development
Posted 2 days ago
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Key Responsibilities:
- Lead and mentor a team of digital artists, providing direction and feedback on art assets.
- Define and maintain the overall art style and visual direction for game projects.
- Oversee the creation of 2D and 3D game assets, including characters, environments, props, and UI elements.
- Ensure the quality and consistency of all art assets throughout the development process.
- Collaborate with game designers and programmers to integrate art assets seamlessly into the game engine.
- Develop and maintain art style guides and documentation.
- Troubleshoot and resolve artistic challenges during development.
- Stay current with industry trends and emerging technologies in game art.
- Manage the art asset pipeline and ensure efficient workflow and delivery.
- Contribute artistic expertise to the overall game design and player experience.
- Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field.
- Minimum of 6 years of experience in game art production, with at least 2 years in a lead or supervisory role.
- Exceptional portfolio demonstrating a wide range of artistic skills, including character design, environment art, and texturing.
- Proficiency in industry-standard art software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity/Unreal Engine).
- Strong understanding of art fundamentals, including composition, color theory, and anatomy.
- Excellent leadership, communication, and interpersonal skills.
- Experience with optimization techniques for real-time rendering.
- Passion for video games and a keen eye for detail.
Senior Digital Artist - Game Development (Remote)
Posted 2 days ago
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Job Description
The ideal candidate will possess a strong portfolio showcasing exceptional artistic skills, proficiency in industry-standard software such as Maya, 3ds Max, ZBrush, Substance Painter, and the Adobe Creative Suite. Experience with game engines like Unreal Engine or Unity is highly desirable. You should have a keen eye for detail, a deep understanding of anatomy, color theory, composition, and a passion for creating visually stunning art. This is a fully remote position, offering the flexibility to work from anywhere in the world, provided you have a stable internet connection and can effectively collaborate asynchronously. We are looking for artists who are self-motivated, proactive, and can thrive in a collaborative, virtual team environment. Previous experience in a senior art role within the gaming industry is a must. Excellent communication skills are essential for clear articulation of artistic ideas and feedback within a remote setting. Join a passionate team dedicated to pushing the boundaries of artistic expression in video games.
Visual Effects Artist
Posted 2 days ago
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Senior Visual Effects Artist
Posted 2 days ago
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Senior Visual Effects Artist
Posted 2 days ago
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Job Description
Key Responsibilities:
- Create high-quality visual effects elements, including but not limited to simulations (e.g., fluids, destruction), compositing, and lighting.
- Collaborate closely with VFX Supervisors and Directors to achieve the desired artistic vision.
- Work within established VFX pipelines and workflows, ensuring consistency and efficiency.
- Mentor and guide junior VFX artists, providing constructive feedback and technical support.
- Troubleshoot and resolve technical issues related to VFX creation.
- Develop and implement creative solutions to complex visual challenges.
- Stay up-to-date with the latest trends, software, and techniques in the VFX industry.
- Manage time effectively to meet project deadlines and milestones.
- Participate in shot reviews and provide input on artistic and technical aspects.
- Contribute to the development of innovative tools and processes.
- Bachelor's degree in Fine Arts, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in visual effects creation within a studio environment.
- Strong portfolio showcasing a diverse range of VFX work, with a focus on realism and detail.
- Proficiency in industry-standard VFX software such as Maya, Houdini, Nuke, After Effects, Houdini, and/or relevant renderers (e.g., V-Ray, Arnold).
- Expertise in at least one specialized area of VFX (e.g., simulation, compositing, 3D modeling).
- Excellent understanding of cinematography, color theory, and composition.
- Strong problem-solving skills and attention to detail.
- Effective communication and collaboration skills, with the ability to work within a team.
- Ability to take direction and adapt to feedback.
- Passion for visual storytelling and pushing creative boundaries.
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Senior Visual Effects Artist
Posted 2 days ago
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Job Description
Key Responsibilities:
- Create high-quality visual effects for film, television, or gaming projects.
- Composite CGI elements with live-action footage seamlessly.
- Develop matte paintings and environmental assets.
- Execute 2D and 3D animation sequences.
- Collaborate with VFX supervisors and directors to achieve creative vision.
- Troubleshoot and resolve technical challenges in the VFX pipeline.
- Maintain a high standard of artistic quality and efficiency.
- Stay current with industry trends and emerging VFX technologies.
- Manage project assets and ensure efficient workflow.
Qualifications:
- Proven experience as a Visual Effects Artist or in a similar role within the arts and entertainment industry.
- Strong portfolio showcasing a range of VFX work.
- Proficiency in industry-standard VFX software (e.g., Nuke, Maya, Houdini, After Effects, Photoshop).
- Solid understanding of compositing, 3D rendering, and animation principles.
- Excellent artistic eye and attention to detail.
- Strong problem-solving and communication skills.
- Ability to work collaboratively in a remote team environment.
Lead Visual Effects Artist
Posted 2 days ago
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Job Description
Responsibilities:
- Lead and mentor a team of VFX artists.
- Oversee the creation of high-quality visual effects for diverse projects.
- Develop and implement VFX workflows and pipelines.
- Collaborate with directors and creative leads to achieve desired artistic vision.
- Ensure technical and artistic excellence in all VFX work.
- Manage project timelines and resource allocation for the VFX team.
- Review and provide constructive feedback on artist work.
- Troubleshoot technical issues and propose effective solutions.
- Stay abreast of new VFX technologies and techniques.
- Contribute to the overall creative direction of projects.
- Bachelor's degree in Fine Arts, Computer Graphics, or a related field, or equivalent industry experience.
- Minimum of 7 years of experience in the visual effects industry, with at least 2 years in a lead or supervisory role.
- Expertise in industry-standard VFX software (Maya, Houdini, Nuke, After Effects).
- Strong understanding of 3D rendering, compositing, and simulation techniques.
- Exceptional eye for detail, composition, and lighting.
- Proven leadership and team management skills.
- Excellent communication and interpersonal abilities.
- Portfolio showcasing outstanding VFX work is mandatory.