26 Audio Editor jobs in the United Kingdom
Audio Editor
Posted 18 days ago
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Job Description
Role : Audio Editor - Speech Tech
Contract : Casual
Type : Hybrid
As an Audio Editor you are responsible for processing dialogue on multiple projects based on tech & digital media. You will be focused on working with several major global tech clients to which you need to ensure a high-quality service is always delivered. Your primary responsibility will be to edit and process high volumes of speech data for machine learning, ensuring clarity, consistency, and alignment with project specifications. This is a key role in helping deliver clean, annotated, and optimised speech datasets for use in cutting-edge voice technologies.
Key Responsibilities: Include:
- Independently edit dialogue for various TTS projects, ensuring high quality audio output.
- Perform tasks such as comping takes, trimming regions, fetching missing exports, strip silence, working with timing constraints, importing audio files into DAW sessions, and anything else to support the post team with their day-to-day duties.
- Collaborate with the post-production team and engineers to deliver audio that meets the client’s vision.
- Organise, track and manage audio files in a systematic manner ensuring they are correctly labelled and stored.
- Troubleshoot audio issues and ensure all deliverables meet technical specifications. Stay up to date on the latest audio editing software, best practices and techniques. Report any issues that might impact progress or quality.
Requirements
- Proficient in the following software and tools:
- WAV file audio editors (Preferably Adobe Audition and/or IZotope RX)
- Avid Pro Tools
- MS Excel and Google Sheets
- Strong interest in audio technology
- Good ability in troubleshooting technical and IT issues.
- Able to adapt and learn new skills and software.
- Strong time management and organisational skills.
- Self-driven, resourceful and a team player who can work well with all levels.
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.
Experience our side of life. For more information, visit .
Channel Editor, Audio - Tom's Guide
Posted 497 days ago
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Job Description
One of the world’s fastest-growing websites, Tom's Guide upgrades your life by helping you decide what products to buy, showing you how to get the most out of them and solving problems as they arise. Tom's Guide is here to help you accomplish your goals, find great products without the hassle and make purchases with confidence.
From our strong foundation in consumer technology coverage, Tom’s Guide’s primary ambition is to help you leverage tech to achieve your ultimate goal, whether it’s getting in shape, protecting your kids, being more productive, managing your money more effectively or just having fun.
What you'll be doing…
As Channel Editor, Audio, you'll manage our ever-growing audio coverage at Tom's Guide. You'll write and edit reviews of key products, including headphones, earbuds, soundbars and Bluetooth speakers, while regularly updating and maintaining a range of critical buying guides to give our audience the best recommendations possible.
You'll also be responsible for commissioning content to both freelancers and in-house writers, staying on top of news within the category, and maintaining relationships with key product vendors. The ideal candidate will also be someone with a strong editorial voice and a true passion for the category that can help Tom’s Guide stand out with original stories and thoughtful analysis.
Experience that will put you ahead of the curve…
- Related experience at an online media outlet, as well as experience reviewing audio products.
- Experience managing freelancers and monthly budget.
- Experience researching SEO trends and analysing traffic.
- Ability to collaborate in cross-functional teams.
- Strong industry contacts are a major plus.
- Experience promoting stories via cross-linking and social media.
What's in it for you…
We have a number of awesome perks available to our staff. We offer huge opportunities to learn and develop, whether through professional qualifications, exposure to incredible business projects or informal lunch & learns, hosted by your colleagues. We have a fantastic culture where we really do care about our people and want everyone to succeed. Varied roles mean you’re not pigeonholed in to one finite area but get the opportunity to develop a wide range of skills and experience
And to top it all off, not only do we offer unlimited holiday because we trust you to manage your workload and time but we also offer a share in our success whereby every colleague is eligible to join our profit pool bonus scheme - if Future hits their performance targets all colleagues may receive a bonus.
* Internal job family level E5.
The expected range for this role is £29,000 - £37,000.
This is a Hybrid role from our London Office, working three days from the office, two from home.
Wh o are we…
We’re Future. We’re 3000+ colleagues over 250+ brands speaking to 400 million people every month across the globe through websites, events and magazines. We’ve got ambitious plans that build on our growth momentum and unlock new opportunities and we’re looking for talented people who want to be a part of it.
Our Future, Our Responsibility - Inclusion and Diversity at Future
We have a voice and we’re going to use it. We promote diversity and inclusion not just in our recruitment processes, but everything we do. We’re an equal opportunity employer and we will continue to ensure our recruitment process is free of bias and our workplaces are inclusive, positive, free of discrimination and respecting of all backgrounds and beliefs. Our culture is underpinned by our values and employees - current and future - are treated with respect and fairness.
Please let us know if you need any reasonable adjustments made so we can give you the best experience!
Find out more about Our Future, Our Responsibility on our website.
#LI-MW1
Hourly Paid Lecturer - Audio Production - Liverpool
Posted 7 days ago
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Job Description
AD Education UK is a growing network of leading creative education institutes in the UK. The group’s institutions are united around strong values and sharing a vision for creativity and innovation within creative media education. With over 40 years of pioneering and sector-leading experience, our graduates can be found throughout the music, film, games and wider creative media sectors, winning prestigious awards and employed within the highest echelons of their respective creative fields. Our market-leading portfolio of schools includes The Institute of Contemporary Music Performance (ICMP) and SAE Institute UK.
Established in 1976, SAE spans the globe with over 50 campuses in 23 countries and delivers world-class education to over 12,000 students in state-of-the-art creative facilities. Our students come from diverse social, cultural, educational and artistic backgrounds, with different personalities and experiences. It is our goal to embrace those differences and to allow each and every student to develop their own individual style and apply it to the industry skills taught at SAE. Our ultimate goal is to prepare the students for a realistic work environment making the course, facilities, lecturers as well as the atmosphere as close to the industry working environment as possible.
Requirements
Location: Liverpool
Salary: Variable hourly rate, based on skills and experience.
Hours: Part time
Contract type: Hourly Paid
Closing Date: None
SAE Liverpool are seeking to hire a team of Hourly Paid Lecturers to deliver on the below programme.
- BA/BSc (Hons) Audio Production
We are looking to build a candidate pool of industry practitioners and educators who can demonstrate current experience and a commitment to supporting the development of creative professionals.
Candidates should have excellent technical knowledge and an ability to engage and connect with students across all undergraduate levels. You will have a credible professional/industry profile, evidence of high-quality teaching practice, and experience in the delivery of further or higher education programmes. A degree in a relevant discipline is expected. Teaching and/or postgraduate qualifications are desirable but not essential.
Specifically, candidates should, as a minimum, have experience of the following:
- Pro Tools
- Sound theory
- Studio signal flow and routing, large format console operation (SSL ideally)
- Live sound
- Recording and mixing
Please see the full job description here
For more information about the roles please contact James McCormick , Programme Leader Audio & Music:
If you are interested in applying for this position, then please complete the e-application form. Please attach your cover letter and CV to the form and submit.
As an equal opportunity employer, we positively encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, religion or belief, marital status, or pregnancy and maternity.
Please submit your interest by using the Apply button and uploading your latest CV and covering letter.
Note: ADE is an equal opportunities employer and is committed to safeguarding and promoting the welfare of young people and vulnerable adults. Successful candidates will be required to obtain a satisfactory enhanced DBS disclosure.
Benefits
Employee Assistance Program
Auto-Enrolment Pension Scheme with Royal London
Audio Engineer
Posted 4 days ago
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Job Description
Location: Cambridge, UK
Length: 12 Months
Rate: £30.77 per hour (Inside IR35)
Hours: 40 hours per week, onsite 5 days per week
Our client is seeking an Audio Engineer who will be responsible for collecting high-quality multimedia data, setting up and calibrating recording equipment, and processing data using scripts and command line tools. Most work will be based in our amazing new audio lab featuring anechoic chambers, one of the world’s largest configurable acoustic rooms and many other types of space. The ideal candidate will have a strong interest in sound and audio, experience in multimedia equipment setup and recording, and proficiency in data processing and management.
Responsibilities:
- Collecting high-quality multimedia data: You will primarily focus on audio and video data collection in our bespoke audio recording facilities ensuring the capture of high-quality data for use by our researchers and engineers.
- Recording and technical equipment setup: You will be responsible for the setup, testing, and adjustment of recording equipment for data collection sessions, ensuring optimal data capture.
- Performing data processing: Using standard multimedia tools, scripts, and command line tools, you will process the collected data, ensuring its integrity and consistency for further use.
- Working with data collection volunteers: You will collaborate with both internal and external volunteers during data collection activities, ensuring the collection of diverse and high-quality data.
Skills and experience Required:
- Solid understanding of multimedia equipment setup and recording, gained from experience in a sound engineering or AV technician role. Including DAWs, audio interfaces, speakers and microphones.
- Meticulous attention to detail to ensure that all aspects of our data collections are correct.
- Interest in sound and audio, demonstrated by activities such as playing a musical instrument, making audio recordings, or music production.
- Excellent organisational skills and time management.
- A good standard of day-to-day computing proficiency
- Strong interpersonal and communication skills.
Desired:
- Experience working with large spreadsheets or databases. For example, working with data in Excel or in a database such as MySQL.
- Programming or scripting experience, e.g. Python.
- Familiarity using Linux and the command line would be a bonus.
- Familiarity with visual positioning/motion capture systems. Education Degree-educated, preferably in a numerical or natural science subject, or at least three years of professional experience.
Location : Our lab building, which opened in June 2025, is based at the exciting Bourn Quarter Development (near Cambourne, west Cambridge, UK). We also have a primary office in central Cambridge, UK. Experiment setup, data collection and lab maintenance activities require your onsite presence at our world-class laboratory facility for most of your time.
Lead Audio Engineer
Posted 18 days ago
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Job Description
As the Lead Audio Engineer, you will spearhead the development and implementation of cutting-edge audio solutions across a variety of exciting projects. You will be responsible for the technical direction of the audio department, ensuring the highest standards of audio quality, performance, and integration. This involves mentoring a team of audio professionals, defining technical roadmaps, and working closely with other departments to achieve a seamless and impactful audio experience.
Key Responsibilities:
- Lead and manage a team of audio engineers and sound designers, providing technical guidance and mentorship.
- Oversee the design, implementation, and optimization of audio systems for interactive and non-interactive media.
- Define and maintain audio standards, best practices, and technical documentation.
- Collaborate with software engineers and project managers to integrate audio features efficiently.
- Develop and maintain audio tools, pipelines, and middleware integrations (e.g., Wwise, FMOD).
- Troubleshoot and resolve complex audio-related issues across various platforms.
- Conduct in-depth audio reviews and provide constructive feedback to ensure quality and consistency.
- Stay abreast of emerging audio technologies and industry trends, evaluating their potential application.
- Manage audio asset libraries and ensure efficient organization and version control.
- Contribute to the overall artistic and technical direction of audio for our client's products.
- Bachelor's or Master's degree in Audio Engineering, Computer Science, or a related technical field.
- Significant professional experience (8+ years) in audio engineering, with a substantial portion in a leadership or senior role within the games, film, or broadcast industries.
- Proven experience leading audio teams and projects from inception to completion.
- Expertise in game audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
- Strong programming or scripting skills (e.g., C++, Python) for audio tool development.
- In-depth knowledge of digital signal processing (DSP), acoustics, and audio playback systems.
- Excellent problem-solving, debugging, and analytical skills.
- Exceptional communication, interpersonal, and leadership abilities.
- A strong portfolio or demo reel showcasing technical audio achievements and leadership.
- Ability to thrive in a collaborative, on-site team environment.
Audio Engineer - Podcast Producer
Posted 29 days ago
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Job Description
We are looking for a talented and versatile Sound Engineer and Podcast Producer to work across our brands, Spectator, Apollo Magazine and UnHerd.
The primary responsibility of this role is to elevate and maintain broadcast-quality audio standards across all our podcasts, ensuring every recording is clean, crisp, and professionally mixed. Your day-to-day will involve managing our studio equipment and acoustics, and applying advanced post-production techniques to achieve the best possible sound.
Working closely with our editorial teams, you will oversee the entire audio production lifecycle, from setups to detailed editing, mixing, and mastering. Your technical expertise will be crucial in producing a diverse range of content, from headline-grabbing weekly podcasts to narrative series and live event recordings.
Requirements
- You must have a deep technical knowledge of audio recording, mixing, and mastering principles, with strong hands-on experience with high-end studio microphones, mixing desks, and audio interfaces.
- Strong skills in Adobe Audition and Pro Tools are required; experience with Descript is highly desirable.
- A go-getting problem solver who works well under pressure to deliver a high-quality product.
- Intimate knowledge of studio and field recording equipment, including microphones, mixers, and audio interfaces.
- A flair for creating stand-out audio content, with a keen ear for sound design, music, and pacing.
- Knowledge of the podcasting ecosystem, including hosting platforms (e.g., Acast, Libsyn), distribution, and analytics.
- An understanding of how to package and promote audio content to maximise reach and engagement.
- A strong news and cultural sense, and a clear understanding of the distinct editorial voices of The Spectator, UnHerd, and Apollo.
- Ability to work independently and possess excellent people skills, comfortable coaching guests and hosts to get the best performance.
- Ability to work flexible hours and travel if needed.
- Strong planning and organisational skills.
Benefits
- Training & Development.
- 3% Employer Contribution Pension Scheme.
- Generous Holiday Allowance with 25 days holiday per calendar year + birthday holiday bonus + Bank Holiday Leave
- All staff receive generous discounts at our Ground Floor restaurant, as well as free pantry of tea & coffee, fruits & snacks.
- Generous subsidising of private healthcare with the option to add dependents and spouses.
- Cycle to work scheme saving you 25-39% on a bike and accessories.
- Interest free season ticket loan available to assist in the cost of travelling to and from the workplace.
Lead Audio Engineer - Virtual Reality
Posted 4 days ago
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Job Description
Responsibilities:
- Lead the audio department, mentoring junior engineers and sound designers.
- Design, implement, and mix all audio elements for VR projects, including sound effects, music, and voiceovers.
- Develop and maintain the audio engine and tools to support complex VR audio requirements, such as spatial audio, dynamic mixing, and real-time effects.
- Collaborate with cross-functional teams to integrate audio seamlessly into gameplay and user interfaces.
- Research and implement the latest advancements in audio technology, particularly within the VR space, to push the boundaries of immersion.
- Manage audio asset pipelines and ensure efficient delivery of high-quality audio content.
- Conduct regular quality assurance testing of all audio elements, identifying and resolving bugs.
- Contribute to the overall creative direction of projects from an audio perspective.
- A minimum of 7 years of professional experience in game audio development, with at least 2 years in a lead role.
- Proven experience developing audio for VR or other immersive platforms.
- Expertise in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
- Proficiency in audio middleware (e.g., Wwise, FMOD) and game engines (e.g., Unity, Unreal Engine).
- Strong understanding of acoustics, psychoacoustics, and spatial audio techniques.
- Excellent communication, leadership, and interpersonal skills.
- A passion for creating innovative and compelling audio experiences.
- A portfolio showcasing high-quality audio work on released titles is essential.
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Senior Sound Designer & Audio Engineer
Posted 18 days ago
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Lead Audio Engineer - Immersive Experiences
Posted 21 days ago
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Job Description
Key Responsibilities:
- Lead the design, implementation, and execution of all audio aspects for various entertainment projects.
- Record, edit, mix, and master audio content to the highest standards, ensuring clarity, impact, and spatial accuracy.
- Develop and manage immersive audio environments using technologies such as Dolby Atmos, ambisonics, and real-time audio engines.
- Collaborate with creative teams to translate artistic vision into compelling sonic experiences.
- Oversee audio integration into interactive platforms, ensuring seamless playback and responsive sound design.
- Manage audio assets, maintain version control, and ensure efficient workflow processes.
- Troubleshoot and resolve any audio-related technical issues that may arise during production or live events.
- Mentor and guide junior audio engineers, providing technical support and creative direction.
- Stay current with the latest advancements in audio technology, software, and techniques.
- Manage audio budgets and procure necessary equipment and software.
- Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Proven experience as an Audio Engineer, with a significant portfolio demonstrating expertise in immersive or interactive audio.
- Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Cubase, or Reaper.
- Experience with spatial audio technologies (e.g., ambisonics, object-based audio) and game audio middleware (e.g., Wwise, FMOD).
- Strong understanding of acoustics, signal flow, and audio physics.
- Excellent creative and technical problem-solving skills.
- Strong communication and collaboration abilities, with experience working in cross-functional teams.
- Experience leading audio projects and mentoring junior engineers.
- Passion for the intersection of technology, art, and sound.