50 Audio Mixing jobs in the United Kingdom

Lead Music Production Specialist

BN1 1AA East Sussex, South East £70000 Annually WhatJobs

Posted 10 days ago

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full-time
Join our esteemed client as a Lead Music Production Specialist and shape the future of audio experiences from the comfort of your home! This is a fully remote, full-time position based out of our virtual operations hub, serving talent worldwide. We are looking for an visionary leader with an exceptional ear for detail and a passion for groundbreaking sound. In this role, you will oversee the entire music production lifecycle, from conceptualization to final mastering, for a diverse range of creative projects. Your responsibilities will include directing session musicians and vocalists (remotely), managing multiple recording sessions concurrently, and ensuring the highest quality of audio fidelity across all deliverables. You will be instrumental in developing and implementing innovative production techniques, pushing the boundaries of sonic artistry. This role demands a deep understanding of various music genres, proficiency in industry-standard DAWs (e.g., Pro Tools, Logic Pro X, Ableton Live), and extensive knowledge of mixing, mastering, and audio post-production. You will also be responsible for mentoring junior producers and engineers, fostering a collaborative and creative remote work environment. Strategic planning, project management, and budget oversight for production workflows are key components of this position. The ideal candidate will have a proven track record of delivering high-profile music projects, exceptional communication skills for effective remote collaboration, and a keen ability to translate artistic vision into tangible auditory experiences. Experience with sound design and music for visual media is a significant advantage. If you are a creative powerhouse, a seasoned producer, and a natural leader ready to redefine remote music production, we encourage you to apply and become an integral part of our forward-thinking team.
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Senior Sound Designer & Audio Engineer

L7 1AA Liverpool, North West £45000 Annually WhatJobs

Posted 6 days ago

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full-time
Our client, a prominent name in the interactive entertainment industry, is seeking a highly skilled and creative Senior Sound Designer & Audio Engineer to join their dynamic team in Liverpool, Merseyside, UK . This is an exceptional opportunity to contribute to cutting-edge projects and shape the auditory landscape of next-generation gaming experiences. The ideal candidate will possess a deep understanding of audio principles, a passion for immersive soundscapes, and a proven track record in game audio implementation. You will be responsible for designing, creating, and integrating all audio elements, including sound effects, ambient environments, foley, and voice-over. This involves working closely with game designers, programmers, and artists to ensure audio effectively enhances gameplay and narrative. You will utilize industry-standard digital audio workstations (DAWs) and middleware (e.g., Wwise, FMOD) to implement audio assets, manage audio systems, and optimize performance. Responsibilities include developing audio budgets, maintaining audio documentation, and mentoring junior team members. The role requires a strong technical proficiency in audio software, including proficiency in middleware integration, a keen ear for detail, and excellent problem-solving skills. You should be adept at recording, editing, and mixing audio to the highest standards. A solid understanding of acoustics and psychoacoustics is beneficial. We are looking for an individual who can bring innovative ideas to the table, push the boundaries of audio design, and contribute to a collaborative and positive work environment. The successful applicant will have a minimum of 5 years of professional experience in game audio, with at least two shipped titles in a senior capacity. A portfolio showcasing a wide range of sound design and implementation examples is essential. Excellent communication and interpersonal skills are a must, as you will be collaborating with cross-functional teams. This hybrid role offers a blend of in-office collaboration and remote flexibility, allowing for a productive and balanced work life.
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Remote Sound Designer & Audio Engineer

SR1 1AA Sunderland, North East £40000 Annually WhatJobs

Posted 10 days ago

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full-time
Our client, a visionary studio at the forefront of interactive entertainment, is seeking a highly talented and imaginative Remote Sound Designer & Audio Engineer. This fully remote position offers an incredible opportunity to shape the sonic landscape of our groundbreaking projects, contributing to immersive player experiences from anywhere in the world. You will be responsible for creating, implementing, and mixing all audio assets, including sound effects, ambient environments, character vocalizations, and musical elements. This role requires a deep understanding of audio principles, digital audio workstations (DAWs), audio middleware (e.g., Wwise, FMOD), and game development pipelines. The ideal candidate will possess a strong portfolio demonstrating exceptional sound design skills across various genres and a keen ear for detail. You will collaborate closely with game designers, narrative writers, and programmers to ensure audio is seamlessly integrated and enhances the overall gameplay and emotional impact. Responsibilities include sound recording, editing, processing, mixing, and mastering, as well as implementing audio into the game engine. Proactive communication, problem-solving, and the ability to work independently and manage multiple tasks within project deadlines are essential. If you are a creative audio professional passionate about creating compelling sonic worlds and seeking a flexible, remote-first role, this is an exceptional opportunity to join a dynamic and innovative team.

Responsibilities:
  • Design, create, record, and edit a wide range of audio assets, including sound effects, Foley, atmospheres, and UI sounds.
  • Implement audio assets into the game engine using industry-standard audio middleware (Wwise, FMOD).
  • Mix and master all in-game audio to ensure a balanced and immersive sonic experience.
  • Collaborate with game designers, narrative designers, and programmers to integrate audio effectively.
  • Develop and maintain audio documentation, including sound lists, implementation guides, and asset management.
  • Troubleshoot and resolve audio-related issues during development and testing.
  • Contribute creative ideas and technical solutions to enhance the overall audio direction of projects.
  • Manage audio assets efficiently, ensuring version control and adherence to project specifications.
  • Stay current with advancements in audio technology and game audio techniques.
  • Potentially compose or edit musical scores as required.
Qualifications:
  • Proven experience as a Sound Designer and/or Audio Engineer in the game development industry.
  • Strong portfolio showcasing exceptional sound design and mixing skills.
  • Proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro) and audio editing software.
  • Experience with audio middleware (e.g., Wwise, FMOD).
  • Understanding of game development pipelines and engine integration (e.g., Unreal Engine, Unity).
  • Excellent knowledge of audio signal processing, mixing techniques, and mastering.
  • Strong communication, collaboration, and problem-solving skills.
  • Ability to work independently and manage time effectively in a remote environment.
  • Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
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Senior Sound Designer & Audio Engineer

L1 8JQ Liverpool, North West £50000 Annually WhatJobs

Posted 10 days ago

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full-time
Our client is seeking a highly creative and technically skilled Senior Sound Designer & Audio Engineer to contribute to their groundbreaking projects. This role will involve conceptualizing, creating, and implementing immersive audio experiences that elevate gameplay and narrative engagement. You will be responsible for the entire audio pipeline, from initial sound design and foley recording to final mixing and implementation within cutting-edge game engines. Working within a collaborative environment, you will have the opportunity to shape the sonic landscape of critically acclaimed titles. This position offers a hybrid work arrangement, blending remote flexibility with in-person collaboration at our vibrant **Liverpool, Merseyside** studio.

Responsibilities:
  • Design, record, edit, and mix high-quality sound effects, ambient audio, and musical elements for video games and interactive media.
  • Implement audio assets into game engines (e.g., Unreal Engine, Unity) using audio middleware (e.g., Wwise, FMOD).
  • Collaborate closely with game designers, narrative writers, and programmers to ensure audio is integral to the overall player experience.
  • Develop and maintain audio documentation, including sound lists, technical specifications, and implementation guides.
  • Optimize audio assets for performance and memory constraints across various platforms.
  • Conduct field recordings and foley sessions as needed to capture unique and authentic sounds.
  • Mentor junior audio team members and provide constructive feedback on their work.
  • Stay up-to-date with the latest audio technologies, software, and industry trends.
  • Mix and master audio for trailers, marketing materials, and other promotional content.
  • Troubleshoot and resolve audio-related bugs and issues during development.

The ideal candidate will have a Bachelor's degree in Audio Engineering, Music Technology, or a related field, and at least 6 years of professional experience in sound design for video games. A strong portfolio showcasing diverse sound design work is essential. Proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Cubase), audio middleware, and game engines is required. Experience with real-time audio programming and scripting for audio systems is a significant plus. Excellent ears, a keen attention to detail, and a deep understanding of acoustics and psychoacoustics are paramount. The ability to work effectively in both collaborative team settings and independently is crucial. This is an exceptional opportunity to contribute to innovative projects and grow within a supportive and creative environment in **Liverpool, Merseyside**.
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Senior Sound Designer & Audio Engineer

WV1 1DG Wolverhampton, West Midlands £50000 Annually WhatJobs

Posted 10 days ago

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full-time
Our client, a renowned and innovative player in the creative industries, is seeking a highly skilled and imaginative Senior Sound Designer & Audio Engineer to join their team. This is a hybrid role, offering a blend of collaborative studio work and remote flexibility, based in **Wolverhampton, West Midlands, UK**. You will be responsible for crafting immersive audio experiences, from conceptualization through to final implementation, for a variety of exciting projects.

Responsibilities:
  • Design, record, edit, and mix sound effects, foley, dialogue, and music to create compelling auditory landscapes for interactive media, film, or other relevant projects.
  • Collaborate closely with directors, game designers, artists, and other stakeholders to understand project requirements and translate creative vision into audio reality.
  • Develop and implement innovative audio pipelines and workflows to enhance efficiency and quality.
  • Source, manage, and organize a comprehensive library of sound assets.
  • Ensure the technical quality and artistic integrity of all audio deliverables, meeting project specifications and deadlines.
  • Implement audio into various game engines (e.g., Unity, Unreal Engine) or other middleware.
  • Troubleshoot and resolve audio-related technical issues.
  • Mentor junior sound designers and audio engineers, providing guidance and constructive feedback.
  • Stay current with the latest advancements in audio technology, tools, and industry best practices.
  • Contribute to the overall artistic direction and sonic identity of projects.
  • Manage audio budgets and resources effectively.
  • Conduct research and experiments with new audio techniques and technologies.
  • Develop custom audio tools or plugins if necessary.
  • Maintain a keen ear for detail and a passion for sonic storytelling.
Qualifications:
  • Bachelor's degree in Audio Engineering, Sound Design, Music Technology, or a related field, or equivalent professional experience.
  • Minimum of 5 years of professional experience in sound design and audio engineering, with a strong portfolio demonstrating expertise in various audio disciplines.
  • Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Reaper, or Cubase.
  • Experience with game engines (Unity, Unreal Engine) and audio middleware (e.g., Wwise, FMOD).
  • Strong understanding of acoustics, psychoacoustics, and audio mixing techniques.
  • Proficiency in sound editing, synthesis, and mastering.
  • Excellent problem-solving and troubleshooting skills.
  • Strong communication and collaboration skills, with the ability to articulate creative ideas clearly.
  • Ability to work effectively both independently and as part of a hybrid team.
  • Creative vision and a passion for creating impactful audio experiences.
  • Experience with surround sound mixing and immersive audio technologies is a plus.
  • Familiarity with music composition and production is advantageous.
This is a significant opportunity for a seasoned audio professional to shape the soundscapes of engaging projects. You will be integral to the immersive storytelling that defines our productions. Your role combines creative artistry with technical precision within the vibrant creative hub of **Wolverhampton, West Midlands, UK**, offering a dynamic work environment.
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Lead Audio Engineer

S1 1DZ Sheffield, Yorkshire and the Humber £50000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client, a highly respected player in the digital media and entertainment industry, is looking for an experienced and visionary Lead Audio Engineer to join their thriving team in Sheffield, South Yorkshire, UK . This role is based on-site, fostering strong team collaboration and an immersive work environment.

As the Lead Audio Engineer, you will spearhead the development and implementation of cutting-edge audio solutions across a variety of exciting projects. You will be responsible for the technical direction of the audio department, ensuring the highest standards of audio quality, performance, and integration. This involves mentoring a team of audio professionals, defining technical roadmaps, and working closely with other departments to achieve a seamless and impactful audio experience.

Key Responsibilities:
  • Lead and manage a team of audio engineers and sound designers, providing technical guidance and mentorship.
  • Oversee the design, implementation, and optimization of audio systems for interactive and non-interactive media.
  • Define and maintain audio standards, best practices, and technical documentation.
  • Collaborate with software engineers and project managers to integrate audio features efficiently.
  • Develop and maintain audio tools, pipelines, and middleware integrations (e.g., Wwise, FMOD).
  • Troubleshoot and resolve complex audio-related issues across various platforms.
  • Conduct in-depth audio reviews and provide constructive feedback to ensure quality and consistency.
  • Stay abreast of emerging audio technologies and industry trends, evaluating their potential application.
  • Manage audio asset libraries and ensure efficient organization and version control.
  • Contribute to the overall artistic and technical direction of audio for our client's products.
Qualifications:
  • Bachelor's or Master's degree in Audio Engineering, Computer Science, or a related technical field.
  • Significant professional experience (8+ years) in audio engineering, with a substantial portion in a leadership or senior role within the games, film, or broadcast industries.
  • Proven experience leading audio teams and projects from inception to completion.
  • Expertise in game audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
  • Strong programming or scripting skills (e.g., C++, Python) for audio tool development.
  • In-depth knowledge of digital signal processing (DSP), acoustics, and audio playback systems.
  • Excellent problem-solving, debugging, and analytical skills.
  • Exceptional communication, interpersonal, and leadership abilities.
  • A strong portfolio or demo reel showcasing technical audio achievements and leadership.
  • Ability to thrive in a collaborative, on-site team environment.
This is a unique opportunity for a seasoned audio professional to take on a leadership role and shape the future of audio at a highly respected organization. If you possess the technical expertise and leadership qualities, we encourage you to apply.
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Senior Broadcast Audio Engineer

BS1 3BX Bristol, South West £38000 Annually WhatJobs

Posted 10 days ago

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full-time
Our client, a leading broadcasting house in **Bristol, South West England, UK**, is looking for a highly skilled and experienced Senior Broadcast Audio Engineer. This vital role involves managing and maintaining all audio systems for television and radio production, ensuring the highest quality sound output for live broadcasts and recorded content. The successful candidate will be a technical expert with a proven track record in broadcast environments and a deep understanding of digital audio technologies, mixing consoles, microphones, and signal flow.

Key Responsibilities:
  • Operate, maintain, and troubleshoot all broadcast audio equipment, including mixing consoles, outboard gear, and recording devices.
  • Set up and manage audio for live television and radio shows, including live events and outside broadcasts.
  • Ensure optimal sound quality and clarity for all broadcast output, adhering to industry standards.
  • Collaborate closely with broadcast directors, producers, and sound designers to achieve the desired audio aesthetic.
  • Install, configure, and test new audio equipment and systems.
  • Perform regular maintenance and calibration of audio hardware and software.
  • Manage the routing and distribution of audio signals across the facility.
  • Provide technical support and guidance to junior audio engineers and production staff.
  • Stay abreast of emerging audio technologies and industry best practices.
  • Troubleshoot and resolve complex audio issues quickly and efficiently during live broadcasts.
  • Contribute to the planning and implementation of audio infrastructure upgrades.
  • Ensure compliance with all relevant technical and regulatory standards for broadcast audio.
Qualifications:
  • Extensive experience (minimum 7 years) as an Audio Engineer in a professional broadcast environment.
  • In-depth knowledge of digital audio workstations (DAWs), mixing consoles (e.g., Calrec, Lawo, Studer), and signal processing.
  • Proficiency in microphone techniques, acoustics, and sound reinforcement.
  • Experience with IP-based audio networking (e.g., Dante, AES67).
  • Strong understanding of broadcast workflows and television production.
  • Excellent problem-solving abilities and the capacity to work under pressure.
  • Ability to interpret technical drawings and schematics.
  • Strong communication and teamwork skills.
  • A degree in Audio Engineering, Sound Technology, or a related field, or equivalent practical experience.
  • Experience with remote broadcast contribution systems is a plus.
This is a fantastic opportunity for a dedicated audio professional to contribute to the success of major broadcasting operations in **Bristol**.
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Audio Engineer - Podcast Producer

London, London Old Queen Street Media

Posted 18 days ago

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Permanent

We are looking for a talented and versatile Sound Engineer and Podcast Producer to work across our brands, Spectator, Apollo Magazine and UnHerd.

The primary responsibility of this role is to elevate and maintain broadcast-quality audio standards across all our podcasts, ensuring every recording is clean, crisp, and professionally mixed. Your day-to-day will involve managing our studio equipment and acoustics, and applying advanced post-production techniques to achieve the best possible sound.

Working closely with our editorial teams, you will oversee the entire audio production lifecycle, from setups to detailed editing, mixing, and mastering. Your technical expertise will be crucial in producing a diverse range of content, from headline-grabbing weekly podcasts to narrative series and live event recordings.

Requirements

  • You must have a deep technical knowledge of audio recording, mixing, and mastering principles, with strong hands-on experience with high-end studio microphones, mixing desks, and audio interfaces.
  • Strong skills in Adobe Audition and Pro Tools are required; experience with Descript is highly desirable.
  • A go-getting problem solver who works well under pressure to deliver a high-quality product.
  • Intimate knowledge of studio and field recording equipment, including microphones, mixers, and audio interfaces.
  • A flair for creating stand-out audio content, with a keen ear for sound design, music, and pacing.
  • Knowledge of the podcasting ecosystem, including hosting platforms (e.g., Acast, Libsyn), distribution, and analytics.
  • An understanding of how to package and promote audio content to maximise reach and engagement.
  • A strong news and cultural sense, and a clear understanding of the distinct editorial voices of The Spectator, UnHerd, and Apollo.
  • Ability to work independently and possess excellent people skills, comfortable coaching guests and hosts to get the best performance.
  • Ability to work flexible hours and travel if needed.
  • Strong planning and organisational skills.

Benefits

  • Training & Development.
  • 3% Employer Contribution Pension Scheme.
  • Generous Holiday Allowance with 25 days holiday per calendar year + birthday holiday bonus + Bank Holiday Leave
  • All staff receive generous discounts at our Ground Floor restaurant, as well as free pantry of tea & coffee, fruits & snacks.
  • Generous subsidising of private healthcare with the option to add dependents and spouses.
  • Cycle to work scheme saving you 25-39% on a bike and accessories.
  • Interest free season ticket loan available to assist in the cost of travelling to and from the workplace.
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Lead Audio Engineer - Immersive Experiences

WV1 3RU Wolverhampton, West Midlands £55000 Annually WhatJobs

Posted 10 days ago

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full-time
Our client, a pioneering company in the arts and entertainment sector, is looking for a creative and technically adept Lead Audio Engineer to join their team in Wolverhampton, West Midlands, UK . This role is instrumental in shaping the sonic landscapes of our cutting-edge projects, including interactive installations, virtual reality experiences, and live performances. You will be responsible for the entire audio production pipeline, from conceptualization and recording to mixing, mastering, and implementation. This includes designing immersive sound environments, ensuring high-fidelity audio playback, and collaborating closely with artists, designers, and developers. The ideal candidate will possess a deep understanding of acoustics, psychoacoustics, and audio software, coupled with a strong artistic sensibility.

Key Responsibilities:
  • Lead the design, implementation, and execution of all audio aspects for various entertainment projects.
  • Record, edit, mix, and master audio content to the highest standards, ensuring clarity, impact, and spatial accuracy.
  • Develop and manage immersive audio environments using technologies such as Dolby Atmos, ambisonics, and real-time audio engines.
  • Collaborate with creative teams to translate artistic vision into compelling sonic experiences.
  • Oversee audio integration into interactive platforms, ensuring seamless playback and responsive sound design.
  • Manage audio assets, maintain version control, and ensure efficient workflow processes.
  • Troubleshoot and resolve any audio-related technical issues that may arise during production or live events.
  • Mentor and guide junior audio engineers, providing technical support and creative direction.
  • Stay current with the latest advancements in audio technology, software, and techniques.
  • Manage audio budgets and procure necessary equipment and software.
Qualifications and Experience:
  • Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
  • Proven experience as an Audio Engineer, with a significant portfolio demonstrating expertise in immersive or interactive audio.
  • Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Cubase, or Reaper.
  • Experience with spatial audio technologies (e.g., ambisonics, object-based audio) and game audio middleware (e.g., Wwise, FMOD).
  • Strong understanding of acoustics, signal flow, and audio physics.
  • Excellent creative and technical problem-solving skills.
  • Strong communication and collaboration abilities, with experience working in cross-functional teams.
  • Experience leading audio projects and mentoring junior engineers.
  • Passion for the intersection of technology, art, and sound.
This hybrid role allows for focused work in our state-of-the-art studios while also offering flexibility.
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Lead Audio Engineer - Game Development

CV1 1DU Coventry, West Midlands £50000 Annually WhatJobs

Posted 10 days ago

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full-time
Our client, a critically acclaimed independent game development studio based in **Coventry, West Midlands**, is seeking a highly skilled and creative Lead Audio Engineer to spearhead the sound design and implementation for their upcoming AAA title. This is a unique opportunity to shape the auditory landscape of an immersive gaming experience, working closely with narrative designers, programmers, and artists. The ideal candidate will possess a deep understanding of audio middleware (e.g., Wwise, FMOD), digital audio workstations (DAWs), and game audio implementation pipelines. You will be responsible for defining the overall audio vision, directing a team of audio specialists, and ensuring the highest quality of sound effects, music, and voiceover integration.

Key Responsibilities:
  • Define and champion the overall audio direction and technical implementation strategy for the game.
  • Lead, mentor, and manage a team of sound designers and audio engineers.
  • Design, record, edit, and mix high-quality sound effects, environmental audio, and Foley.
  • Integrate audio assets into the game engine using industry-standard middleware (e.g., Wwise, FMOD).
  • Collaborate closely with other departments to ensure audio complements gameplay, narrative, and visuals.
  • Develop and maintain the game's audio systems, including interactive music, dialogue playback, and spatial audio.
  • Optimize audio performance to ensure efficient resource utilization and smooth gameplay.
  • Oversee voiceover recording sessions and manage dialogue localization efforts.
  • Create immersive soundscapes that enhance player experience and emotional impact.
  • Stay abreast of the latest advancements in game audio technology and techniques.
  • Manage audio asset pipelines, ensuring consistent quality and organization.
  • Conduct audio reviews and provide constructive feedback to the audio team.
  • Troubleshoot and resolve audio-related technical issues.
  • Contribute to the overall creative vision of the game.
This role requires a minimum of 5-7 years of experience in game audio development, with at least 2 years in a lead or senior role. A strong portfolio showcasing a diverse range of game audio work is essential. Proficiency in DAWs (e.g., Pro Tools, Reaper, Cubase) and audio middleware (Wwise/FMOD) is mandatory. Experience with Unreal Engine or Unity is highly desirable. Excellent leadership, communication, and collaboration skills are required to effectively manage a team and interface with other departments. A passion for video games and a commitment to pushing the boundaries of interactive audio are essential. This is an exciting chance to leave your sonic signature on a major gaming project.
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