252 Freelance Sound Designers jobs in the United Kingdom
Sound Designer - Metaverse
Posted 8 days ago
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Creative Audio is a centralized team that touches every product Meta produces, making our team integral to the company. We collaborate with product and creative teams across Meta to design audio for video, post-production audio, final mixing and mastering, audio field recording, sound effects, and large scale content projects across a wide range of software and hardware, including but not limited to your phone, glasses, VR headsets and a mix of Augmented Reality/Mixed Reality across these devices. Creative Audio is looking for an experienced Sound Designer to join our Metaverse Events and Avatars team at Meta. As a Sound Designer, you must have a passion for sound, and a demonstrated history of sound design for interactive and immersive experiences. You will be an instrumental part in the day-to-day sound design across Meta audio experiences. In this role you will collaborate closely with other team members and cross-functional product teams, as well as provide creative feedback. You will also be supporting game audio from our game studios, and entertainment content team, music and sports.
**Required Skills:**
Sound Designer - Metaverse Responsibilities:
1. Create world-class sound design for immersive experiences
2. Collaborate closely with all partners to determine scope of work, planning and execution of sound design and implementation
3. Gain an understanding of product voice in order to maintain quality and leverage existing content for product consistency and efficiency
4. Contribute to the development of sound design systems by establishing audio design standards, guidelines, and best practices, while being the go-to expert for all things sound, including design standards, best practices, and implementation guidelines.
5. Prepping and testing for implementation accuracy, as well as collaborating with internal and external team members to address bugs and optimize sounds in the product
6. Execute in a fast-paced and highly fluid environment
7. Collaborate closely with other sound designers to ensure systems alignment across products
8. Collaborate closely with all partners to determine scope of work, planning and execution of sound design and implementation.
9. Influence key business decisions within the organization and product/business area, leveraging clear data-driven decision making
10. Influence and create unique, memorable sonic experiences in order to maintain quality and leverage existing resources for product consistency and efficiency
**Minimum Qualifications:**
Minimum Qualifications:
11. 10+ years of experience creating sonic experiences for products in mobile, hardware, and non-traditional or immersive environments.
12. Experience with audio middleware (Wwise, FMOD).
13. Experience creating original sound design for high-profile products or experiences.
14. Experience with sound design synthesis and latest plugins.
15. Proven communication and collaboration skills.
16. Demonstrated music production experience.
17. Demonstrated skills in Pro Tools and/or other professional DAW's.
18. Understanding of human-centered design.
19. Experience managing, scoping and communicating project milestones and deliverables.
20. Experience testing implementation of sounds.
21. Troubleshooting and problem solving skills.
22. Time-management and organizational skills to meet delivery specifications and deadlines.
23. Understanding of Design Systems and systems thinking.
24. Understand accessibility requirements.
25. Experience communicating with technical teams and software developers to ensure seamless and efficient sound implementation.
26. Experience operating autonomously and execute successfully.
27. Experience in game audio and film, voice over, sound effect, foley, mixing, implementation essential.
28. Experience communicating and collaborating with XFN teams.
**Preferred Qualifications:**
Preferred Qualifications:
29. Experience in designing audio for AR and VR experiences.
30. Experience with game engines (Unity, Unreal).
31. Experience recording in a studio and on location.
32. Post-production skills, including editing and mastering.
33. Knowledge of acoustics, equipment set ups and calibration.
34. Experience mixing in a variety of formats, including spatial audio.
35. Understanding of programming and technical sound paradigms in VR, AR, or other immersive mediums.
36. Experience in managing projects and sound design teams.
**Industry:** Internet
Lead Sound Designer
Posted today
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Freelance Sound Designer
Posted today
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Job Description
Key Responsibilities:
- Create and implement sound effects, Foley, and ambient soundscapes.
- Record and edit audio assets for various media.
- Design immersive and dynamic audio experiences.
- Mix and master sound elements to professional standards.
- Collaborate with creative teams to define and execute sound design vision.
- Integrate audio assets into game engines (e.g., Unity, Unreal Engine) or post-production workflows.
- Manage audio asset libraries and documentation.
- Troubleshoot and resolve audio-related issues.
- Stay up-to-date with the latest trends and technologies in sound design.
- Manage project timelines and deliverables as a freelancer.
- Proven experience as a Sound Designer with a strong portfolio of work.
- Proficiency in DAWs such as Pro Tools, Logic Pro, Ableton Live, Reaper.
- Experience with audio middleware (e.g., Wwise, FMOD) is a plus.
- Strong understanding of acoustics, audio engineering principles, and signal processing.
- Excellent creative and technical sound design skills.
- Ability to work independently, manage time effectively, and meet deadlines.
- Strong communication and collaboration skills.
- Experience with field recording and Foley techniques.
- Familiarity with various audio plugins and effects.
- Bachelor's degree in Audio Engineering, Music Technology, or related field, or equivalent professional experience.
Senior Sound Designer
Posted 2 days ago
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Job Description
Responsibilities:
- Design, implement, and mix high-quality sound effects, ambient audio, and musical elements for video games.
- Collaborate closely with game designers, narrative writers, and composers to achieve the desired audio vision.
- Utilize digital audio workstations (DAWs) and audio middleware (e.g., Wwise, FMOD) to implement and manage game audio assets.
- Record, edit, and process audio to create unique and impactful soundscapes.
- Develop and maintain audio systems, ensuring efficient and performant implementation.
- Troubleshoot audio-related issues and optimize audio performance.
- Provide creative direction and mentorship to junior sound designers.
- Stay current with the latest trends and technologies in game audio development.
- Manage audio asset pipelines and ensure consistent quality across the project.
- Contribute to the overall aesthetic and emotional impact of the game through innovative audio design.
Qualifications:
- Bachelor's degree in Sound Design, Music Technology, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in game sound design, with a portfolio showcasing significant contributions to released titles.
- Proficiency in industry-standard DAWs (e.g., Pro Tools, Reaper, Cubase) and audio middleware (Wwise, FMOD).
- Strong understanding of audio principles, acoustics, and signal processing.
- Experience with game engines such as Unreal Engine or Unity.
- Excellent creative and technical skills in sound design, recording, and editing.
- Strong communication, collaboration, and organizational skills, vital for remote teamwork.
- Ability to work independently and manage time effectively in a remote setting.
- A passion for video games and a deep understanding of interactive audio.
- Experience with audio programming or scripting is a plus.
Join our client's creative powerhouse and shape the auditory future of interactive entertainment from your preferred remote location.
Senior Sound Designer
Posted 2 days ago
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Job Description
Responsibilities:
- Design, create, and implement high-quality sound effects, foley, and ambient soundscapes for various entertainment mediums.
- Collaborate closely with directors, game designers, and other creative stakeholders to understand and achieve the desired sonic vision.
- Record, edit, and mix audio assets, ensuring optimal clarity, impact, and adherence to technical specifications.
- Develop and maintain comprehensive sound libraries and asset management systems.
- Mentor junior sound designers, providing guidance and feedback to foster their professional growth.
- Stay abreast of the latest trends and technologies in sound design and audio post-production.
- Troubleshoot and resolve any audio-related technical issues that may arise.
- Contribute to the conceptualization and development of new audio features and functionalities.
- Manage multiple projects simultaneously, ensuring timely delivery without compromising quality.
- Conduct quality assurance checks on all audio deliverables before final release.
Qualifications:
- Proven track record as a Senior Sound Designer or equivalent role in the arts and entertainment industry.
- Expert proficiency with industry-standard DAWs (e.g., Pro Tools, Logic Pro X, Ableton Live) and audio middleware (e.g., Wwise, FMOD).
- Strong understanding of acoustics, psychoacoustics, and signal processing.
- Exceptional listening skills and a keen ear for detail.
- Excellent communication and interpersonal skills, with the ability to articulate creative ideas effectively.
- Experience in field recording and studio recording techniques.
- A strong portfolio showcasing a diverse range of sound design projects.
- Ability to work independently and as part of a remote collaborative team.
- A passion for creating compelling audio experiences.
- Experience with music composition or arrangement is a plus.
Principal Sound Designer
Posted 3 days ago
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Job Description
As the Principal Sound Designer, you will be instrumental in shaping the sonic identity of our games. Your responsibilities will encompass a broad range of audio design duties, including:
- Conceptualising and developing unique soundscapes, character voices, and dynamic audio systems that enhance player immersion and emotional connection.
- Leading a team of talented sound designers, providing creative direction, mentorship, and technical guidance.
- Collaborating closely with game designers, engineers, and artists to integrate audio seamlessly into the game engine and ensure it complements all other aspects of the game.
- Designing and implementing high-quality audio assets, including Foley, dialogue, music integration, and special effects, using industry-standard tools and middleware.
- Championing innovative audio technologies and techniques, exploring new ways to push the boundaries of interactive sound.
- Conducting sound playback sessions, gathering feedback, and iterating on audio elements to achieve the desired artistic vision.
- Managing audio budgets and schedules, ensuring timely delivery of high-quality audio assets.
- Contributing to the overall artistic direction and narrative goals of the game through sound.
- Maintaining exceptional audio quality standards throughout the entire development cycle.
Senior Sound Designer
Posted 3 days ago
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Job Description
We are looking for a candidate with a proven track record of delivering high-quality audio for commercial video games. Essential skills include expert proficiency in DAWs (e.g., Pro Tools, Reaper, Logic Pro), a deep understanding of audio middleware (e.g., Wwise, FMOD), and a keen ear for detail. You should be comfortable working in a fast-paced, collaborative environment and possess excellent communication skills. The ideal candidate will have a strong portfolio showcasing diverse sound design capabilities and a passion for video games. A Bachelor's degree in Audio Engineering, Music Technology, or a related field is preferred, but equivalent professional experience will be strongly considered. This role requires you to be adaptable, innovative, and dedicated to achieving sonic excellence. You will have the opportunity to mentor junior team members and contribute significantly to the artistic direction of our projects.
Key responsibilities will include:
- Designing, creating, and implementing high-quality sound effects for all game elements.
- Recording, editing, and mixing dialogue to professional standards.
- Developing and implementing dynamic audio systems and behaviors.
- Integrating audio assets into the game engine using industry-standard tools.
- Collaborating with other departments to ensure audio aligns with gameplay and narrative.
- Optimizing audio performance for various platforms.
- Contributing to the overall sound strategy and vision of the project.
- Providing technical and creative guidance to junior sound designers.
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Lead Sound Designer
Posted 3 days ago
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Senior Sound Designer
Posted 3 days ago
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Job Description
Responsibilities:
- Design, implement, and mix high-quality sound effects, ambient environments, and Foley for video games.
- Collaborate closely with game designers, narrative writers, and level designers to define and implement audio requirements.
- Develop and manage audio assets, ensuring consistency in quality and style.
- Implement audio systems and logic using game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
- Record, edit, and process audio recordings, including voiceovers and musical elements.
- Create and maintain documentation for audio systems, assets, and workflows.
- Troubleshoot audio-related bugs and performance issues.
- Provide creative direction and technical guidance to junior sound designers.
- Stay current with the latest trends and technologies in game audio and interactive media.
- Contribute to the overall artistic vision and audio strategy of our projects.
- Proven experience as a Sound Designer in the video game industry, with a portfolio showcasing significant contributions to shipped titles.
- Expertise in audio editing software (e.g., Pro Tools, Reaper, Audacity) and digital audio workstations (DAWs).
- Proficiency with game engines like Unreal Engine or Unity and audio middleware such as Wwise or FMOD.
- Strong understanding of acoustics, signal processing, and audio implementation techniques.
- Excellent creative and technical audio skills, including Foley, sound effects creation, and voiceover editing.
- Ability to work effectively in a collaborative, remote team environment.
- Strong communication and interpersonal skills.
- Experience with music composition or implementation is a plus.
- A Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- A keen ear for detail and a passion for creating compelling audio experiences.
Senior Sound Designer
Posted 4 days ago
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Job Description
Key Responsibilities:
- Lead the conceptualisation and execution of all sound design elements, including sound effects, ambient environments, foley, and UI sounds, for AAA video game titles.
- Collaborate closely with game designers, narrative designers, level designers, and composers to ensure audio is integral to the overall game vision.
- Record, edit, mix, and implement audio assets using industry-standard Digital Audio Workstations (DAWs) and audio middleware (e.g., Wwise, FMOD).
- Develop and manage audio budgets, pipelines, and technical specifications for sound implementation.
- Mentor and guide junior sound designers and external audio contractors, providing constructive feedback and fostering artistic growth.
- Troubleshoot and resolve complex audio bugs and technical challenges during development and post-launch.
- Stay current with emerging audio technologies, trends, and best practices in the game development industry.
- Contribute to the overall artistic direction and quality assurance of the game's audio.
- Create dynamic and reactive audio systems that respond intelligently to gameplay events.
- Manage audio asset libraries, ensuring organisation, version control, and efficient workflow.
- A minimum of 5 years of professional experience as a Sound Designer in the video game industry, with at least one shipped AAA title in a senior or lead capacity.
- A strong portfolio showcasing exceptional sound design skills, creativity, and technical proficiency across various genres.
- Expertise in industry-standard DAWs (e.g., Pro Tools, Reaper, Cubase) and audio middleware (Wwise, FMOD).
- Proficiency in audio editing, mixing, mastering, and implementation techniques.
- Solid understanding of game development pipelines and engine integration (e.g., Unreal Engine, Unity).
- Excellent communication, collaboration, and leadership skills, with the ability to articulate creative ideas effectively.
- Experience in field recording, Foley artistry, and voice-over direction is a significant plus.
- Ability to manage multiple projects simultaneously and meet tight deadlines.
- Passion for video games and a keen ear for detail.
- A Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.