4,195 Freelance Unreal Engine Developers jobs in the United Kingdom
Lead Animator (Game Development)
Posted 2 days ago
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Responsibilities:
- Lead, mentor, and manage a team of animators, providing clear direction, feedback, and fostering a collaborative environment.
- Define and maintain the animation style guide and pipeline for projects, ensuring consistency and quality.
- Create high-quality character and environment animations, including keyframed animation, motion capture cleanup, and procedural animation techniques.
- Collaborate with the art and design teams to define animation requirements and ensure they align with gameplay mechanics and narrative.
- Implement and refine animation systems within the game engine (e.g., Unreal Engine, Unity).
- Oversee the motion capture process, from planning and shooting to editing and integration.
- Establish and enforce animation best practices and technical standards.
- Review animation assets from the team, providing constructive feedback and ensuring they meet project goals.
- Troubleshoot animation-related issues and develop solutions.
- Stay current with industry trends, tools, and techniques in game animation and provide innovative ideas.
- Contribute to the overall creative direction and vision of the game's visual presentation.
Qualifications:
- Proven experience as a Senior or Lead Animator in the video game industry, with shipped titles under your belt.
- A strong portfolio showcasing exceptional animation skills, character performance, and visual storytelling.
- Proficiency in industry-standard animation software (e.g., Maya, 3ds Max, Blender).
- Experience with game engines such as Unreal Engine or Unity, including animation systems and implementation.
- Solid understanding of animation principles, rigging, skinning, and PBR workflows.
- Experience leading and managing animation teams.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to provide clear and constructive feedback.
- Experience with motion capture workflows is highly desirable.
- This is a fully remote position, so candidates must be self-motivated, highly organized, and possess excellent communication skills for remote collaboration. Our client is based near Wolverhampton, West Midlands, UK , but this role is open to talent across the UK.
Senior Animator - Game Development
Posted 3 days ago
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As a remote-first Senior Animator, you will leverage advanced animation software and techniques to deliver polished, dynamic animations for in-game cinematics, gameplay mechanics, and UI elements. Your expertise will be crucial in establishing animation best practices and mentoring junior animators. You will collaborate closely with game designers and programmers to ensure animations are seamlessly integrated and enhance the player's experience. The ideal candidate will possess a strong portfolio showcasing a deep understanding of character acting, physics, and timing. Excellent communication skills and the ability to provide and receive constructive feedback are vital for success in a remote team environment. A passion for gaming and a commitment to pushing the boundaries of interactive storytelling are essential.
Qualifications:
- Proven experience as an Animator in the video game industry, with at least 5 years in a senior or lead role.
- A strong portfolio demonstrating exceptional animation skills in character, facial, and environmental animation.
- Proficiency in industry-standard animation software (e.g., Maya, 3ds Max, Blender) and game engines (e.g., Unreal Engine, Unity).
- Deep understanding of animation principles, including timing, spacing, weight, and appeal.
- Experience with motion capture cleanup and integration.
- Ability to create clean, efficient animation rigs and work within established pipelines.
- Excellent communication, collaboration, and problem-solving skills.
- Experience mentoring junior animators and providing clear feedback in a remote setting.
- A keen eye for detail and a passion for creating believable and engaging character performances.
- Experience with scripting languages (e.g., Python) is a plus.
Senior 3D Modeler (Game Development)
Posted today
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Responsibilities:
- Create high-poly and low-poly 3D models for game characters, environments, props, and vehicles.
- Develop realistic and stylized textures using PBR workflows.
- Optimize 3D assets for real-time rendering engines.
- Collaborate with art directors and designers to interpret and implement artistic vision.
- Ensure consistency in art style and quality across all assets.
- Rig and prepare models for animation where necessary.
- Participate in art reviews and provide constructive feedback.
- Mentor and guide junior 3D modelers.
- Contribute to the development and refinement of the art pipeline and workflows.
- Stay current with industry trends and advancements in 3D modeling techniques and software.
Senior Concept Artist - Game Development
Posted today
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As a Senior Concept Artist, you will work closely with the art director, game designers, and 3D artists to translate game design documents and creative briefs into visually engaging artwork. Your portfolio should demonstrate a mastery of various artistic styles and a keen understanding of form, color, light, and composition. You will be expected to generate a high volume of quality concepts, iterate rapidly based on feedback, and maintain a consistent artistic vision throughout the production pipeline. Strong communication skills are essential for collaborating effectively within a distributed team and articulating artistic ideas clearly.
Key Responsibilities:
- Generate high-quality concept art for characters, environments, props, and UI elements.
- Develop and iterate on visual styles, mood boards, and style guides for new game projects.
- Collaborate closely with the Art Director and Game Designers to define and realize the game's aesthetic.
- Create detailed sketches, paintings, and callouts to communicate ideas effectively to the 3D art team.
- Explore diverse visual directions and present compelling options for key game assets.
- Ensure consistency in visual style and quality across all concept art assets.
- Provide constructive feedback to other artists and contribute to a positive team environment.
- Stay up-to-date with industry trends and advancements in game art and concept design.
- Manage personal workload and meet deadlines in a fast-paced, remote development environment.
- Contribute to the overall creative vision and artistic integrity of the game.
Qualifications:
- Proven experience as a Concept Artist in the video game industry, with shipped titles in your portfolio.
- Exceptional artistic skills with a strong understanding of anatomy, perspective, color theory, and lighting.
- Proficiency in industry-standard digital painting software (e.g., Photoshop, Procreate).
- Ability to work across a range of artistic styles.
- Strong understanding of game development pipelines and asset creation processes.
- Excellent communication and collaboration skills, particularly in a remote setting.
- Ability to receive and incorporate constructive criticism.
- Passion for video games and a strong portfolio showcasing relevant work.
This is a fully remote position, conceptually located in Coventry, West Midlands, UK .
Senior Lighting Artist - Game Development
Posted today
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As a Senior Lighting Artist, you will:
- Develop, implement, and refine lighting across game levels, ensuring artistic vision and technical performance are met.
- Create mood, atmosphere, and visual storytelling through the strategic use of light, shadow, and colour.
- Collaborate with the art and design teams to establish lighting requirements and ensure consistency with the overall game aesthetic.
- Optimize lighting assets and scenes for maximum performance across target platforms, adhering to technical constraints.
- Mentor junior lighting artists and contribute to the development of lighting best practices and pipelines.
- Troubleshoot and resolve lighting-related issues during development and post-launch.
- Experiment with new lighting techniques and technologies to push visual boundaries.
- Ensure lighting contributes effectively to gameplay mechanics and player experience.
- Provide feedback on level design from a lighting perspective to enhance player guidance and immersion.
- Maintain high-quality standards for all lighting work, from early prototypes to final release.
The ideal candidate will possess:
- Significant professional experience as a Lighting Artist in the video game industry, with a strong portfolio showcasing exceptional lighting work in a game engine (e.g., Unreal Engine, Unity).
- Expertise in real-time lighting techniques, including baked lighting, dynamic lighting, and global illumination.
- Proficiency with industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Painter).
- A deep understanding of colour theory, composition, and visual storytelling principles.
- Experience with shader development and material creation.
- Familiarity with performance optimization techniques for lighting.
- Excellent communication and collaboration skills, essential for effective remote teamwork.
- Ability to work independently, manage time efficiently, and meet deadlines in a remote setting.
- A passion for games and a keen eye for detail.
Senior Technical Artist - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Develop, optimize, and implement high-quality 3D art assets (models, textures, materials) within the game engine (e.g., Unreal Engine, Unity).
- Create and refine complex shaders and materials to achieve specific artistic styles and technical requirements.
- Establish and maintain art pipelines and workflows, ensuring efficiency and consistency across the team.
- Collaborate closely with game designers, environment artists, character artists, and programmers to solve technical challenges.
- Implement and manage visual effects (VFX) pipelines and tools.
- Profile and optimize art assets for performance on target platforms, ensuring frame rates and memory budgets are met.
- Develop custom tools and scripts to streamline art production processes.
- Troubleshoot technical art issues and provide support to the wider art team.
- Stay current with advancements in real-time rendering technologies, game engines, and art production tools.
- Contribute to the overall art direction and technical strategy of the game.
- Mentor junior technical artists and share best practices.
- Bachelor's degree in Computer Graphics, Fine Arts, Game Design, or a related field, or equivalent industry experience.
- Minimum of 5 years of experience as a Technical Artist in the video game industry.
- Proficiency in one or more major game engines (Unreal Engine, Unity).
- Expertise in 3D modeling software (e.g., Maya, Blender, 3ds Max) and texturing tools (e.g., Substance Painter/Designer, Photoshop).
- Strong understanding of shaders, materials, lighting, and rendering techniques in real-time environments.
- Experience with scripting languages (e.g., Python, MEL, HLSL, GLSL).
- Proven ability to optimize art assets for performance and memory constraints.
- Excellent problem-solving skills and a keen eye for detail.
- Strong communication and collaboration skills, with the ability to work effectively in a remote team.
- A passion for creating visually compelling and technically sound game art.
- Experience developing custom tools for art pipelines is highly desirable.
Senior 3D Artist - Game Development
Posted 2 days ago
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Job Description
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Lead Digital Artist - Game Development
Posted 2 days ago
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Key Responsibilities:
- Define and maintain the overall art direction and visual style for game projects.
- Lead, mentor, and inspire a remote team of digital artists.
- Oversee the creation of high-quality 2D and 3D game assets.
- Collaborate with game designers and developers to implement artistic vision.
- Develop and manage the art production pipeline and workflows.
- Conduct art reviews and provide constructive feedback to the team.
- Ensure consistency and quality across all visual elements.
- Manage art asset creation within project timelines and budgets.
- Stay current with emerging art trends and technologies in game development.
Qualifications:
- Bachelor's degree in Fine Arts, Game Design, or a related field, or equivalent experience.
- Proven experience as a Lead Artist or Senior Artist in the game development industry.
- Exceptional portfolio demonstrating a wide range of digital art skills (3D modelling, texturing, concept art).
- Proficiency in industry-standard art software (e.g., Maya, ZBrush, Substance Painter, Photoshop).
- Experience with game engines such as Unreal Engine or Unity.
- Strong understanding of composition, colour theory, and visual storytelling.
- Excellent leadership, communication, and team management skills.
- Ability to manage projects and motivate a remote team effectively.
Lead Digital Artist - Game Development
Posted 2 days ago
Job Viewed
Job Description
Key Responsibilities:
- Oversee and guide the art team in creating high-quality game assets, characters, environments, and visual effects.
- Define and maintain the overall art direction and style guide for game projects.
- Collaborate closely with game designers, programmers, and producers to ensure art assets meet gameplay requirements and technical specifications.
- Mentor and inspire junior and senior artists, providing constructive feedback and fostering a collaborative environment.
- Manage the art production pipeline, ensuring timely delivery of assets and adherence to project deadlines.
- Review and approve art assets, ensuring consistency and quality standards are met.
- Develop and implement efficient art workflows and techniques.
- Stay current with industry trends in game art, technology, and software.
- Create concept art, mood boards, and style guides to communicate artistic vision.
- Troubleshoot and resolve visual and technical art-related issues.
This role is fully remote .
Lead 3D Animator - Game Development
Posted 3 days ago
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Job Description
As the Lead 3D Animator, you will be responsible for establishing and maintaining the animation quality and style across all game assets. You will direct and mentor a team of animators, providing clear feedback, conducting reviews, and ensuring timely delivery of high-quality animations for characters, environments, and visual effects. You'll collaborate closely with game designers, art directors, and engineers to translate creative concepts into compelling in-game motion. A deep understanding of animation principles, rigging, motion capture data cleanup, and game engine integration is essential. This role requires a strong artistic sensibility, exceptional leadership skills, and a proven ability to deliver AAA-quality animation assets. You will play a key role in defining the animation pipeline and pushing the boundaries of real-time animation.
Key Responsibilities:
- Lead and mentor a team of 3D animators, providing artistic direction and technical guidance.
- Define and maintain the animation style and quality standards for game projects.
- Create high-quality character, environment, and prop animations.
- Direct and oversee the implementation of animations within the game engine (e.g., Unreal Engine, Unity).
- Collaborate with art directors and game designers to define animation requirements and pipelines.
- Work with riggers to ensure character rigs are optimized for animation.
- Review and provide constructive feedback on animation assets created by the team.
- Oversee motion capture shoots and the subsequent cleanup and integration of mocap data.
- Troubleshoot animation-related issues and optimize animation performance.
- Contribute to the development and refinement of animation tools and workflows.
- Ensure animation assets are delivered on time and meet project specifications.
- Communicate effectively with cross-functional teams in a remote setting.
- Minimum of 5-7 years of professional experience in 3D game animation, with at least 2 years in a lead or senior role.
- Strong portfolio showcasing exceptional character animation, motion, and cinematic skills for games.
- Proficiency in industry-standard 3D animation software (e.g., Maya, 3ds Max, Blender).
- Expertise in animation principles, including timing, spacing, weight, and appeal.
- Experience with game engines such as Unreal Engine or Unity.
- Familiarity with character rigging and skinning techniques.
- Experience with motion capture cleanup and integration.
- Excellent understanding of game development pipelines and workflows.
- Strong leadership, communication, and interpersonal skills.
- Ability to provide clear artistic direction and constructive feedback.
- Passion for video games and an understanding of current industry trends.