87 Game Audio jobs in the United Kingdom
Senior Sound Designer (Game Audio)
Posted 19 days ago
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Job Description
Key Responsibilities:
- Design, create, and implement all sound effects (SFX), ambient sounds, and Foley for video games.
- Collaborate with game designers and narrative teams to understand and realise the audio vision for projects.
- Integrate audio assets into the game engine using industry-standard middleware (Wwise, FMOD).
- Mix and master audio assets to ensure optimal quality, balance, and performance.
- Record, edit, and process audio using professional DAWs (e.g., Pro Tools, Reaper, Logic Pro).
- Develop and maintain audio style guides and technical specifications for sound design.
- Work closely with programmers to ensure seamless audio implementation and troubleshoot technical issues.
- Contribute to the composition and integration of musical scores where appropriate.
- Provide feedback and direction to junior sound designers and external sound vendors.
- Optimise audio assets for various platforms and performance targets.
- Stay up-to-date with the latest trends and technologies in game audio design.
- Proven experience as a Sound Designer in the video game industry, with a portfolio demonstrating high-quality work across multiple titles.
- Expertise in using industry-standard DAWs and audio middleware (Wwise and/or FMOD).
- Strong understanding of game audio pipelines, implementation techniques, and engine integration (e.g., Unreal Engine, Unity).
- Proficiency in audio recording, editing, mixing, and mastering techniques.
- Excellent creative sound design skills and an ear for detail.
- Strong understanding of acoustics, psychoacoustics, and music theory.
- Ability to work independently and manage time effectively in a remote setting.
- Excellent communication, collaboration, and problem-solving skills.
- Experience mentoring junior team members is a plus.
- Passion for video games and a keen understanding of game audio trends.
Remote Lead Sound Designer (Game Audio)
Posted 10 days ago
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Job Description
Responsibilities:
- Lead the sound design process for video games from pre-production through to release.
- Define and implement the audio vision and technical direction for projects.
- Create high-quality sound effects, ambient audio, Foley, and dialogue for games.
- Implement audio assets using game engines (e.g., Unreal Engine, Unity) and middleware (e.g., Wwise, FMOD).
- Mentor and manage a team of sound designers, providing constructive feedback.
- Collaborate effectively with game designers, programmers, artists, and producers.
- Mix and master game audio to ensure clarity, impact, and polish.
- Stay updated on industry trends and emerging audio technologies.
- Proven experience as a Lead Sound Designer or Senior Sound Designer in the games industry.
- A strong portfolio demonstrating exceptional sound design for games.
- Expertise with industry-standard DAWs (e.g., Pro Tools, Reaper, Cubase).
- Proficiency with game audio middleware (e.g., Wwise, FMOD).
- Experience with game engines like Unreal Engine or Unity.
- Understanding of acoustics, psychoacoustics, and audio mixing principles.
- Excellent leadership, communication, and collaboration skills.
- Bachelor's degree in Audio Engineering, Music Technology, Game Design, or equivalent experience.
Hourly Paid Lecturer - Audio Production - Liverpool
Posted 7 days ago
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Job Description
AD Education UK is a growing network of leading creative education institutes in the UK. The group’s institutions are united around strong values and sharing a vision for creativity and innovation within creative media education. With over 40 years of pioneering and sector-leading experience, our graduates can be found throughout the music, film, games and wider creative media sectors, winning prestigious awards and employed within the highest echelons of their respective creative fields. Our market-leading portfolio of schools includes The Institute of Contemporary Music Performance (ICMP) and SAE Institute UK.
Established in 1976, SAE spans the globe with over 50 campuses in 23 countries and delivers world-class education to over 12,000 students in state-of-the-art creative facilities. Our students come from diverse social, cultural, educational and artistic backgrounds, with different personalities and experiences. It is our goal to embrace those differences and to allow each and every student to develop their own individual style and apply it to the industry skills taught at SAE. Our ultimate goal is to prepare the students for a realistic work environment making the course, facilities, lecturers as well as the atmosphere as close to the industry working environment as possible.
Requirements
Location: Liverpool
Salary: Variable hourly rate, based on skills and experience.
Hours: Part time
Contract type: Hourly Paid
Closing Date: None
SAE Liverpool are seeking to hire a team of Hourly Paid Lecturers to deliver on the below programme.
- BA/BSc (Hons) Audio Production
We are looking to build a candidate pool of industry practitioners and educators who can demonstrate current experience and a commitment to supporting the development of creative professionals.
Candidates should have excellent technical knowledge and an ability to engage and connect with students across all undergraduate levels. You will have a credible professional/industry profile, evidence of high-quality teaching practice, and experience in the delivery of further or higher education programmes. A degree in a relevant discipline is expected. Teaching and/or postgraduate qualifications are desirable but not essential.
Specifically, candidates should, as a minimum, have experience of the following:
- Pro Tools
- Sound theory
- Studio signal flow and routing, large format console operation (SSL ideally)
- Live sound
- Recording and mixing
Please see the full job description here
For more information about the roles please contact James McCormick , Programme Leader Audio & Music:
If you are interested in applying for this position, then please complete the e-application form. Please attach your cover letter and CV to the form and submit.
As an equal opportunity employer, we positively encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, religion or belief, marital status, or pregnancy and maternity.
Please submit your interest by using the Apply button and uploading your latest CV and covering letter.
Note: ADE is an equal opportunities employer and is committed to safeguarding and promoting the welfare of young people and vulnerable adults. Successful candidates will be required to obtain a satisfactory enhanced DBS disclosure.
Benefits
Employee Assistance Program
Auto-Enrolment Pension Scheme with Royal London
Lead Animator (Game Development)
Posted 20 days ago
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Job Description
Responsibilities:
- Lead, mentor, and manage a team of animators, providing clear direction, feedback, and fostering a collaborative environment.
- Define and maintain the animation style guide and pipeline for projects, ensuring consistency and quality.
- Create high-quality character and environment animations, including keyframed animation, motion capture cleanup, and procedural animation techniques.
- Collaborate with the art and design teams to define animation requirements and ensure they align with gameplay mechanics and narrative.
- Implement and refine animation systems within the game engine (e.g., Unreal Engine, Unity).
- Oversee the motion capture process, from planning and shooting to editing and integration.
- Establish and enforce animation best practices and technical standards.
- Review animation assets from the team, providing constructive feedback and ensuring they meet project goals.
- Troubleshoot animation-related issues and develop solutions.
- Stay current with industry trends, tools, and techniques in game animation and provide innovative ideas.
- Contribute to the overall creative direction and vision of the game's visual presentation.
Qualifications:
- Proven experience as a Senior or Lead Animator in the video game industry, with shipped titles under your belt.
- A strong portfolio showcasing exceptional animation skills, character performance, and visual storytelling.
- Proficiency in industry-standard animation software (e.g., Maya, 3ds Max, Blender).
- Experience with game engines such as Unreal Engine or Unity, including animation systems and implementation.
- Solid understanding of animation principles, rigging, skinning, and PBR workflows.
- Experience leading and managing animation teams.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to provide clear and constructive feedback.
- Experience with motion capture workflows is highly desirable.
- This is a fully remote position, so candidates must be self-motivated, highly organized, and possess excellent communication skills for remote collaboration. Our client is based near Wolverhampton, West Midlands, UK , but this role is open to talent across the UK.
Senior Concept Artist, Game Development
Posted today
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Job Description
Responsibilities:
- Conceptualize and develop high-quality character designs, environment art, props, and visual effects according to project briefs and artistic direction.
- Collaborate closely with art directors, game designers, and other artists to establish and maintain a consistent visual style and quality bar.
- Produce detailed sketches, mood boards, and final renders to communicate ideas effectively.
- Research and gather visual references to inform the design process and ensure historical or thematic accuracy where required.
- Iterate on designs based on feedback from the art director and the wider development team.
- Contribute to the development of the game's overall aesthetic, ensuring it aligns with the narrative and gameplay goals.
- Mentor junior concept artists and provide constructive feedback to help elevate the team's skill level.
- Stay up-to-date with the latest trends and technologies in game art and concept design.
- Participate in art reviews and contribute to discussions on visual development.
- Maintain clear and organized project files and documentation.
Qualifications:
- Minimum of 5 years of professional experience as a Concept Artist in the video game industry.
- A strong portfolio showcasing exceptional skills in character design, environment art, and prop design across various genres.
- Proficiency in industry-standard digital art software such as Adobe Photoshop, Procreate, and 3D modeling/sculpting tools (e.g., ZBrush, Blender) is a strong advantage.
- Excellent understanding of anatomy, perspective, lighting, color theory, and composition.
- Ability to work effectively in a collaborative team environment and adapt to constructive criticism.
- Strong visual storytelling and communication skills.
- Experience working on AAA titles is highly desirable.
- A passion for video games and a good understanding of different game genres.
- Ability to meet deadlines and manage time effectively in a fast-paced production environment.
- A degree in Fine Arts, Digital Art, or a related field, or equivalent professional experience.
Lead Sound Designer (Game Development)
Posted today
Job Viewed
Job Description
- Developing and implementing the overall audio vision and strategy for game projects.
- Creating high-quality sound effects, foley, and ambience for game environments and mechanics.
- Composing or overseeing the composition of original music scores.
- Directing and editing voice-over performances.
- Implementing audio assets into game engines (e.g., Unreal Engine, Unity) using middleware (e.g., Wwise, FMOD).
- Leading and mentoring junior sound designers, providing constructive feedback and guidance.
- Collaborating closely with game designers, level designers, and programmers to ensure seamless integration of audio.
- Managing audio budgets and schedules, ensuring timely delivery of assets.
- Staying abreast of the latest advancements in game audio technology and techniques.
- Mixing and mastering audio assets to ensure optimal playback quality across various platforms.
The ideal candidate will possess a strong portfolio demonstrating exceptional sound design skills across multiple game titles. A minimum of 5 years of experience in game audio design, with at least 2 years in a lead or senior role, is required. Proficiency with industry-standard Digital Audio Workstations (DAWs) and game audio middleware is essential. Experience with game engines such as Unreal Engine or Unity is highly desirable. Excellent communication, collaboration, and leadership skills are crucial for this remote role. You should have a deep passion for video games and a keen ear for detail. This is an outstanding opportunity to leave your sonic mark on exciting new gaming experiences.
Senior Technical Artist - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Develop and maintain efficient and artist-friendly tools, pipelines, and workflows for 3D asset creation, integration, and optimization within the game engine (e.g., Unreal Engine, Unity).
- Collaborate closely with art directors, lead artists, and engineers to define technical art requirements and solutions.
- Optimize game assets (models, textures, shaders, animations) for performance, memory usage, and visual fidelity across multiple platforms.
- Create and implement complex shaders, materials, and visual effects (VFX) that enhance the artistic vision of the game.
- Troubleshoot and resolve technical art issues encountered by the art and engineering teams.
- Mentor and guide junior technical artists, fostering best practices in asset creation and engine integration.
- Research and implement cutting-edge techniques in real-time rendering, lighting, and visual fidelity.
- Ensure consistency and quality in art assets across the entire game development lifecycle.
- Document technical art processes and tools for the wider development team.
- Stay abreast of the latest advancements in game development technology and art pipelines.
- Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the game development industry.
- Expertise in at least one major game engine (Unreal Engine or Unity) and associated technical art workflows.
- Proficiency in industry-standard 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Suite, ZBrush).
- Strong understanding of real-time rendering techniques, shaders (HLSL/GLSL), and material authoring.
- Experience with scripting languages (e.g., Python, MEL) for tool development and pipeline automation.
- Excellent problem-solving, debugging, and optimization skills.
- Strong communication and collaboration abilities, essential for a remote team environment.
- A portfolio showcasing exceptional technical art skills and contributions to shipped titles is mandatory.
- Passion for video games and a keen eye for artistic quality and technical execution.
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Senior Concept Artist - Game Development
Posted 1 day ago
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Job Description
Key Responsibilities:
- Creating high-quality concept art for characters, environments, props, and UI elements that align with the game's overall vision and art direction.
- Developing detailed mood boards, style guides, and visual references to communicate artistic intent.
- Collaborating effectively with the art director to establish and maintain a consistent visual style throughout the game.
- Working closely with 3D artists to ensure concepts are translated accurately into game assets.
- Iterating on designs based on feedback from the art director, design team, and other stakeholders.
- Exploring various artistic styles and visual solutions to solve design challenges.
- Contributing to the overall narrative and world-building through visual storytelling.
- Mentoring junior concept artists and providing constructive feedback.
- Staying updated on the latest trends and techniques in game art and concept design.
- Participating in art reviews and contributing to a positive and collaborative team environment.
- Troubleshooting visual issues and offering creative solutions.
- A strong portfolio demonstrating exceptional talent in digital painting and illustration, with a focus on game concept art.
- Minimum of 5 years of professional experience as a Concept Artist in the video game industry.
- Proficiency in industry-standard art software such as Adobe Photoshop, Procreate, or similar.
- Solid understanding of anatomy, perspective, color theory, light, and composition.
- Experience in creating concept art for various game genres and styles.
- Ability to quickly generate a wide range of ideas and concepts.
- Excellent communication and collaboration skills, with the ability to articulate visual ideas clearly.
- Familiarity with 3D software (e.g., ZBrush, Blender, Maya) and game engines (e.g., Unreal Engine, Unity) is a plus.
- A passion for video games and a deep understanding of visual storytelling.
- Ability to work under pressure and meet deadlines.
Senior Technical Artist - Game Development
Posted 3 days ago
Job Viewed
Job Description
Responsibilities:
- Develop, optimize, and maintain art pipelines, tools, and workflows for game development.
- Create and implement efficient shaders, materials, and visual effects within the game engine (e.g., Unreal Engine, Unity).
- Troubleshoot and resolve technical art issues related to asset integration, performance, and visual fidelity.
- Collaborate closely with game designers, programmers, and other artists to achieve desired artistic and technical goals.
- Mentor and guide junior technical artists and provide technical art direction.
- Optimize art assets for performance, ensuring efficient memory usage and frame rates.
- Develop and implement best practices for asset creation, submission, and integration.
- Research and implement new technologies and techniques to enhance the visual quality and performance of games.
- Create custom tools and scripts to automate repetitive tasks and improve art team productivity.
- Ensure art assets meet technical specifications and quality standards.
Qualifications:
- Proven experience as a Technical Artist in the video game industry, with at least one shipped title in a senior capacity.
- Proficiency in at least one major game engine (e.g., Unreal Engine, Unity).
- Strong understanding of 3D modeling, texturing, and animation principles.
- Expertise in shader development (HLSL/GLSL) and material creation.
- Proficiency in scripting languages (e.g., Python, MEL, C#) for tool development.
- Experience with performance analysis and optimization techniques.
- Strong problem-solving skills and the ability to debug complex technical issues.
- Excellent communication and collaboration skills, with the ability to articulate technical concepts to non-technical team members.
- Experience with DCC tools such as Maya, 3ds Max, Substance Painter, and Photoshop.
- A keen eye for visual quality and artistic detail.
This is a critical on-site role based in **Plymouth, Devon, UK**, for an artist passionate about the technical aspects of game development.
Senior Concept Artist - Game Development
Posted 3 days ago
Job Viewed
Job Description
- Create exceptional concept art for characters, environments, creatures, props, and key art, establishing the visual style and mood of game projects.
- Collaborate closely with Art Directors, Lead Artists, and Game Designers to understand project vision and translate creative briefs into visual assets.
- Develop detailed visual development materials, including sketches, illustrations, colour studies, and mood boards.
- Provide clear and effective visual guidance to the 3D art team to ensure concepts are translated accurately into game assets.
- Explore and iterate on designs, presenting multiple options and solutions to achieve the desired aesthetic.
- Maintain a high level of artistic quality and consistency across all concept art deliverables.
- Stay current with industry trends, artistic techniques, and emerging technologies in concept art and game development.
- Contribute to the overall visual storytelling and world-building of the game.
- Participate in art critiques and provide constructive feedback to team members.
- Manage personal workload and contribute to project timelines effectively.
- Maintain a positive and collaborative attitude within the art department.
Qualifications:
- Proven experience as a Concept Artist in the video game industry, with at least one shipped AAA title preferred.
- Exceptional artistic skills, with a strong understanding of anatomy, perspective, colour theory, composition, and lighting.
- Proficiency in industry-standard digital painting software (e.g., Photoshop, Procreate).
- A diverse portfolio demonstrating a strong ability to create compelling designs across various genres and styles.
- Experience in creating detailed character designs, environments, and prop concepts.
- Excellent communication and collaboration skills, with the ability to articulate visual ideas effectively.
- Ability to work effectively under pressure and meet tight deadlines.
- Passion for video games and a keen eye for visual detail.
- Experience with 3D software (e.g., ZBrush, Blender) for concept sculpting is a plus.
- Bachelor's degree in Fine Arts, Illustration, or a related field, or equivalent professional experience.