13 Game Design jobs in the United Kingdom
P/T Coding & Game Design Tutor
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Check out the role overview below If you are confident you have got the right skills and experience, apply today.nRole responsib.
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Lead Concept Artist (Video Games)
Posted 2 days ago
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Key Responsibilities:
- Lead and mentor a team of concept artists, providing direction, feedback, and support.
- Establish and maintain the overall visual style and aesthetic for the game, ensuring consistency and quality.
- Create high-quality concept art for environments, characters, creatures, props, and key narrative moments.
- Collaborate closely with the Art Director, Game Directors, and Level Designers to translate game design ideas into compelling visual concepts.
- Develop detailed visual development documentation, including mood boards, style guides, and orthographic views.
- Oversee the execution of concept art assets, ensuring they meet technical and artistic requirements.
- Conduct research and create mood boards to explore and define visual themes and styles.
- Present concepts and art direction to the wider development team, articulating the creative vision.
- Stay abreast of the latest trends and techniques in game art and concept development.
- Foster a positive and productive remote working environment for the concept art team.
Qualifications and Experience:
- A strong portfolio demonstrating exceptional talent in 2D digital painting, character design, environment design, and prop design for video games.
- Minimum of 5 years of experience in concept art for video games, with at least 2 years in a lead or senior role.
- Proficiency in industry-standard art software such as Adobe Photoshop, Procreate, and potentially 3D software (e.g., ZBrush, Blender) for concept ideation.
- Deep understanding of art fundamentals, including anatomy, perspective, composition, colour theory, and lighting.
- Experience in defining and maintaining art direction and style guides.
- Excellent communication, leadership, and interpersonal skills, essential for remote team collaboration.
- Ability to provide clear, constructive feedback and motivate a team.
- Passion for video games and a keen eye for detail and visual storytelling.
- Bachelor's degree in Fine Arts, Illustration, or a related field, or equivalent professional experience.
Lead Sound Designer - Video Games
Posted 12 days ago
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Responsibilities:
- Conceptualize and define the sonic identity and direction for game projects.
- Oversee the creation of all in-game audio, including sound effects, ambient environments, Foley, and UI sounds.
- Lead, mentor, and inspire a team of sound designers and audio engineers, providing constructive feedback and fostering creative growth.
- Implement audio assets into the game engine using middleware (e.g., Wwise, FMOD) and scripting tools.
- Collaborate closely with game designers, narrative designers, and composers to ensure audio enhances the overall player experience.
- Develop and maintain audio pipelines, tools, and workflows to optimize efficiency and quality.
- Conduct thorough testing and debugging of audio systems to ensure seamless integration and performance.
- Manage audio budgets and timelines effectively within a remote development framework.
- Stay current with the latest advancements in audio technology, game development tools, and industry trends.
- Champion best practices in sound design and audio implementation.
Qualifications:
- A Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
- A minimum of 5-7 years of experience in game sound design, with at least 2 years in a lead or senior role.
- Proven track record of delivering high-quality audio for published video games, preferably within the AAA space.
- Expert proficiency with industry-standard Digital Audio Workstations (DAWs) and audio middleware.
- Strong understanding of game engines (e.g., Unreal Engine, Unity) and audio implementation techniques.
- Excellent leadership, communication, and interpersonal skills, essential for remote team management.
- A strong portfolio demonstrating creative sound design and technical implementation skills.
- Ability to think creatively, problem-solve effectively, and manage multiple tasks in a dynamic, remote environment.
- Passion for video games and a keen ear for immersive audio experiences.
Lead Sound Designer - Video Games
Posted 18 days ago
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Key Responsibilities:
- Lead the sound design team and define audio direction for game projects.
- Create, implement, and mix high-quality sound effects, dialogue, and music.
- Develop innovative audio systems and implement them in game engines.
- Collaborate with game design and art teams to enhance player experience.
- Manage audio assets and maintain audio quality standards.
- Mentor and guide junior sound designers.
- Stay updated on the latest audio technologies and trends in game development.
- Troubleshoot and resolve audio-related issues during development.
- Proven experience as a Sound Designer in the video game industry, with a portfolio showcasing high-quality work.
- Demonstrated experience in a leadership or lead role.
- Proficiency in DAWs (e.g., Pro Tools, Logic Pro, Reaper) and audio middleware (e.g., Wwise, FMOD).
- Strong understanding of game engines (e.g., Unreal Engine, Unity).
- Excellent understanding of acoustics, synthesis, and audio mixing techniques.
- Creative thinking and problem-solving skills.
- Strong communication and interpersonal abilities.
- Ability to work effectively in a collaborative, hybrid environment.
Senior Concept Artist (Video Games)
Posted 20 days ago
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Key Responsibilities:
- Develop high-quality concept art for characters, environments, props, and visual effects, aligning with project art direction and style guides.
- Collaborate closely with the Art Director, Game Designers, and other artists to iterate on visual ideas and establish the overall look and feel of the game.
- Produce a range of concept art, including sketches, detailed illustrations, mood boards, and orthographic views.
- Clearly communicate design intentions through visual mediums, effectively presenting ideas and gathering feedback.
- Contribute to the development of the game's art style and visual language, ensuring consistency and quality.
- Mentor and provide guidance to junior concept artists, fostering their skill development and contributing to team growth.
- Research and stay updated on industry trends, art techniques, and emerging technologies relevant to concept art.
- Create polished keyframes and illustrative pieces to define critical moments and establish narrative tone.
- Maintain a high level of artistic output while working within project deadlines and constraints.
- Contribute to the creation of asset lists and technical requirements for concepts, ensuring feasibility for 3D implementation.
Qualifications and Skills:
- A strong portfolio showcasing exceptional concept art skills across various subjects (characters, environments, props).
- Minimum of 5 years of professional experience in concept art for the video game industry.
- Proficiency in industry-standard art software such as Photoshop, Procreate, and similar digital painting tools.
- Excellent understanding of anatomy, perspective, colour theory, composition, and lighting.
- Ability to adapt to different art styles and visual directions.
- Strong communication and collaboration skills, with the ability to work effectively in a team environment.
- Experience with 3D software (e.g., Blender, ZBrush, Maya) for concepting or presentation purposes is a significant advantage.
- A passion for video games and a keen eye for visual detail and storytelling.
- Proven ability to take direction and provide creative solutions.
This is a unique opportunity for a seasoned concept artist to leave their mark on exciting new game projects within a creative and supportive studio environment. We offer a competitive salary, excellent benefits, and the chance to work with a talented and passionate team.
Functionality QA Video Games Tester
Posted 13 days ago
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A world-class partner to the games industry, trusted to deliver the highest quality services with passion, expertise and agility
Our PurposeTo serve our partners by enhancing the experience of gamers across the world through our passionate and expert team
Our ValuesQuality, Passion, Agility, Customer Intimacy, Teamwork
Over the last 20 years Universally Speaking has built a reputation as a trusted partner in supporting studios to make some of the world’s greatest games and applications.
Games are only great when you step forward and bring your best skills to the team. Are you ready for your challenge?
You will be one of the first people to experience the game and will be part of a dynamic, high performing and multi-disciplined team whose mission is to get the game ready for release.
You’ll have a passion to get things right, you are thorough in your attention to detail, you’re open to learning new skills and work hard to hit deadlines.
It doesn’t matter if this is your first job or you’ve been working for years, you’ll want to be part of the best testing team on the planet where every day you’re learning as you work on a variety of different projects.
What would you do at work?- Your job is to make sure games and applications give the best user experience by being bug free.
- To do this you will learn how to follow the Universally Speaking QA process and professional standards which we have optimised over the years to be the best in the industry.
- You’ll use a variety of industry standard bug databases to write detailed bug reports that get you noticed as someone who is trusted and cares about making games better.
- Reporting issues is where it starts but you’ll also have ownership to ensure that bugs have been fixed and implemented correctly.
- You’ll become the QA Expert across a broad range of Indie to AAA projects and given areas of specialisation
- You’ll own, manage, create, and regularly execute test cases throughout the project life cycle. This includes document testing practises, QA process & reporting method.
- You’ll actively participate in test requirement gathering with developers to ensure QA effectively tests and supports all features of the project.
- You’ll be one step ahead in looking at ways to make improvements, take ownership for additional activities and create efficiencies in the way you work.
Measures of Performance
- Quality, velocity and precision of bug reports
- On time delivery
- Team working and communication
- Continuous improvement and knowledge of QA workflow and techniques
Requirements
You are a great match if you:- Have strong written and verbal communication skills in English
- Are passionate about video games
- Are quick learning and adaptable
- Have a focus on quality and a keen eye for detail
- Have an inquisitive mind
- Are a team player, with the ability to work under pressure within tight deadlines
- Are pro-active, tenacious, and enthusiastic
- Are good with computers – word processing, database handling, record keeping, good working knowledge of MS Office Suit
- Are familiar with varied systems and hardware, from PC to console to mobiles
- Are happy to work in our offices in Wyboston Lakes
- Are reliable and consistent
- Have the Right to Work in the UK
It’s really useful if you have done some of the following but if not, we can teach you:
- Management and execution of automated tests
- Used version control software, issue task tracking or project management tools
- Been part of games development projects or jams in the past and know something about development engines
- Experience in using Jira
Benefits
What can we offer you?- Training
- Wellbeing Portal including Live Chat and Support
- Mini Health checks
- Access to Counselling and structured therapy
After paid training, candidates will be placed in a pool and called to come into the office as project work becomes available. Due to changing client demands and seasonal load continuous paid work is not guaranteed.
Owing to security requirements, all work must be performed on-site in Universally Speaking offices.
No remote or hybrid option is available.
Senior Digital Artist - Game Environment Design (Remote)
Posted 7 days ago
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Lead Sound Designer - AAA Video Games
Posted 3 days ago
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Responsibilities:
- Lead the sound design team, managing workflow, providing artistic direction, and fostering a collaborative environment.
- Design, create, and implement high-quality sound effects, ambient soundscapes, and Foley for AAA video games.
- Collaborate closely with game designers, level designers, programmers, and composers to ensure audio vision aligns with game objectives.
- Oversee the recording, editing, and mixing of all audio assets.
- Develop and maintain audio middleware integration (e.g., Wwise, FMOD).
- Manage the audio budget and resource allocation for sound design projects.
- Ensure audio implementation adheres to technical requirements and performance targets.
- Provide feedback and direction on outsourced audio assets.
- Stay current with the latest audio technologies, techniques, and industry trends in game development.
- Contribute to the overall artistic vision and quality of the game's audio experience.
- Troubleshoot audio bugs and technical issues related to sound implementation.
- Mentor junior sound designers and contribute to their professional development.
- Bachelor's degree in Sound Design, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 7 years of experience in sound design for video games, with a proven track record on AAA titles.
- Demonstrated experience in a leadership or lead sound design role.
- Proficiency in digital audio workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
- Experience with audio middleware like Wwise or FMOD is essential.
- Strong understanding of acoustics, signal processing, and audio engineering principles.
- Excellent understanding of game development pipelines and workflows.
- Strong communication, collaboration, and leadership skills.
- Ability to work effectively in a hybrid setting, balancing on-site and remote responsibilities.
- A passion for video games and a keen ear for immersive audio design.
- Experience with game engines (e.g., Unreal Engine, Unity) is a plus.
Lead Concept Artist - AAA Video Games
Posted 11 days ago
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Job Description
Key Responsibilities:
- Establish and maintain the overall visual style and aesthetic for the game in collaboration with the Art Director.
- Lead, mentor, and inspire a team of concept artists, providing constructive feedback and direction.
- Create high-quality concept art for characters, environments, props, and key story moments.
- Develop detailed mood boards, style guides, and visual references.
- Collaborate closely with 3D artists, level designers, and narrative teams to ensure consistent vision and implementation.
- Oversee the art pipeline for concept art creation, ensuring efficiency and quality.
- Solve complex visual design challenges and translate game design requirements into compelling artwork.
- Stay current with industry trends, emerging technologies, and artistic techniques in game development.
- Participate in art reviews and provide creative input throughout the development process.
- Foster a positive and productive team culture.
- Proven experience as a Concept Artist in the AAA video game industry, with a portfolio demonstrating exceptional artistic skill and a range of styles.
- Minimum of 5 years of experience in concept art, with at least 2 years in a lead or senior role.
- Strong understanding of anatomy, form, color theory, composition, and perspective.
- Proficiency in industry-standard digital art software (e.g., Photoshop, Procreate, 3D modeling software is a plus).
- Experience in guiding and managing an art team.
- Excellent communication, collaboration, and interpersonal skills.
- A passion for video games and a deep understanding of visual storytelling.
- Ability to work effectively in a collaborative team environment and provide constructive criticism.
- Knowledge of game development pipelines and engines (e.g., Unreal Engine) is beneficial.
- Candidates must have the right to work in the UK.
Senior Sound Designer - AAA Video Games
Posted 18 days ago
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Key Responsibilities:
- Conceptualise, design, and implement high-fidelity sound effects, ambient environments, and Foley for AAA video games.
- Work with game designers and other departments to define and achieve the overall audio vision for the project.
- Record, edit, and process audio assets to meet project requirements and technical specifications.
- Implement audio assets using industry-standard game audio middleware (e.g., Wwise, FMOD) and engines (e.g., Unreal Engine, Unity).
- Develop dynamic and interactive audio systems that respond to gameplay events and player actions.
- Mix and balance audio elements to ensure clarity, impact, and immersion across various platforms.
- Collaborate with voice actors and dialogue editors to ensure seamless integration of spoken content.
- Troubleshoot and resolve audio-related bugs and technical issues.
- Mentor junior sound designers and contribute to the continuous improvement of audio tools and workflows.
- Stay current with emerging trends and technologies in game audio.
Qualifications:
- Minimum of 5 years of professional experience in sound design for video games, with a strong portfolio showcasing AAA titles.
- Expert proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Cubase) and audio editing software.
- Extensive experience with game audio middleware (Wwise/FMOD) and game engines (Unreal Engine/Unity).
- Strong understanding of acoustics, psychoacoustics, and audio engineering principles.
- Excellent creative and artistic audio design skills, with a keen ear for detail.
- Ability to work collaboratively in a team environment and communicate effectively.
- Strong problem-solving skills and the ability to adapt to changing project requirements.
- Passion for video games and a deep understanding of their audio design.
- Bachelor's degree in Audio Engineering, Music Technology, or a related field is preferred.