13 Game Design jobs in the United Kingdom

P/T Coding & Game Design Tutor

EC1A London, London Langton not 4 profit

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Our client an education charity based in Hackney is currently seeking a P/T Coding & Game Design Tutor (2 days per week Mon - Tue) to join their team. Reporting to the Head of Vocational Training, you will teach ELATTs IT Vocational curriculum, specifically Coding and Games Design curriculum at levels 1 to 3, working in both a classroom environment and through online remote delivery.

Check out the role overview below If you are confident you have got the right skills and experience, apply today.nRole responsib.

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Lead Concept Artist (Video Games)

G2 8LU Glasgow, Scotland £55000 Annually WhatJobs

Posted 2 days ago

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full-time
Our client, an award-winning independent video game studio known for its innovative storytelling and unique art styles, is searching for a visionary Lead Concept Artist to join their talented, fully remote team. This is a crucial role where you will define and guide the visual direction of our upcoming AAA title. You will be responsible for inspiring and mentoring a team of concept artists, pushing creative boundaries, and ensuring the artistic integrity of the game's world, characters, and props. The ideal candidate thrives in a collaborative, remote-first environment and possesses a remarkable portfolio showcasing exceptional artistic skill and leadership potential.

Key Responsibilities:
  • Lead and mentor a team of concept artists, providing direction, feedback, and support.
  • Establish and maintain the overall visual style and aesthetic for the game, ensuring consistency and quality.
  • Create high-quality concept art for environments, characters, creatures, props, and key narrative moments.
  • Collaborate closely with the Art Director, Game Directors, and Level Designers to translate game design ideas into compelling visual concepts.
  • Develop detailed visual development documentation, including mood boards, style guides, and orthographic views.
  • Oversee the execution of concept art assets, ensuring they meet technical and artistic requirements.
  • Conduct research and create mood boards to explore and define visual themes and styles.
  • Present concepts and art direction to the wider development team, articulating the creative vision.
  • Stay abreast of the latest trends and techniques in game art and concept development.
  • Foster a positive and productive remote working environment for the concept art team.

Qualifications and Experience:
  • A strong portfolio demonstrating exceptional talent in 2D digital painting, character design, environment design, and prop design for video games.
  • Minimum of 5 years of experience in concept art for video games, with at least 2 years in a lead or senior role.
  • Proficiency in industry-standard art software such as Adobe Photoshop, Procreate, and potentially 3D software (e.g., ZBrush, Blender) for concept ideation.
  • Deep understanding of art fundamentals, including anatomy, perspective, composition, colour theory, and lighting.
  • Experience in defining and maintaining art direction and style guides.
  • Excellent communication, leadership, and interpersonal skills, essential for remote team collaboration.
  • Ability to provide clear, constructive feedback and motivate a team.
  • Passion for video games and a keen eye for detail and visual storytelling.
  • Bachelor's degree in Fine Arts, Illustration, or a related field, or equivalent professional experience.
This is a unique opportunity to shape the visual landscape of an ambitious new game within a supportive, fully remote studio. If you are a creative powerhouse and a natural leader, we want to hear from you.
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Lead Sound Designer - Video Games

EH1 1BB Edinburgh, Scotland £50000 Annually WhatJobs

Posted 12 days ago

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full-time
Our client, a critically acclaimed video game studio, is seeking a talented and visionary Lead Sound Designer to join their fully remote development team. This is an exciting opportunity to shape the auditory experience of upcoming AAA game titles. You will be responsible for defining the overall sound direction, overseeing the creation of all audio assets, and leading a team of talented sound engineers and designers. The ideal candidate will have a deep passion for games, a strong portfolio showcasing innovative sound design, and excellent leadership skills for remote collaboration.

Responsibilities:
  • Conceptualize and define the sonic identity and direction for game projects.
  • Oversee the creation of all in-game audio, including sound effects, ambient environments, Foley, and UI sounds.
  • Lead, mentor, and inspire a team of sound designers and audio engineers, providing constructive feedback and fostering creative growth.
  • Implement audio assets into the game engine using middleware (e.g., Wwise, FMOD) and scripting tools.
  • Collaborate closely with game designers, narrative designers, and composers to ensure audio enhances the overall player experience.
  • Develop and maintain audio pipelines, tools, and workflows to optimize efficiency and quality.
  • Conduct thorough testing and debugging of audio systems to ensure seamless integration and performance.
  • Manage audio budgets and timelines effectively within a remote development framework.
  • Stay current with the latest advancements in audio technology, game development tools, and industry trends.
  • Champion best practices in sound design and audio implementation.

Qualifications:
  • A Bachelor's degree in Audio Engineering, Music Technology, Game Design, or a related field, or equivalent professional experience.
  • A minimum of 5-7 years of experience in game sound design, with at least 2 years in a lead or senior role.
  • Proven track record of delivering high-quality audio for published video games, preferably within the AAA space.
  • Expert proficiency with industry-standard Digital Audio Workstations (DAWs) and audio middleware.
  • Strong understanding of game engines (e.g., Unreal Engine, Unity) and audio implementation techniques.
  • Excellent leadership, communication, and interpersonal skills, essential for remote team management.
  • A strong portfolio demonstrating creative sound design and technical implementation skills.
  • Ability to think creatively, problem-solve effectively, and manage multiple tasks in a dynamic, remote environment.
  • Passion for video games and a keen ear for immersive audio experiences.
This role offers the chance to leave your sonic signature on groundbreaking games while enjoying the flexibility of remote work.
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Lead Sound Designer - Video Games

B1 1AA Birmingham, West Midlands £55000 Annually WhatJobs

Posted 18 days ago

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full-time
Join a critically acclaimed game development studio as a Lead Sound Designer, contributing to the creation of immersive audio experiences for our next generation of video games. This exciting role, based in the heart of Birmingham, West Midlands, UK , offers a unique opportunity to shape the auditory landscape of cutting-edge interactive entertainment. You will lead a talented team of sound designers, foley artists, and audio engineers, guiding them through the entire audio production pipeline, from conceptualization to final implementation. Responsibilities include defining the overall soundscape and audio direction for game projects, creating and implementing high-quality sound effects, ambient audio, and musical scores, and ensuring seamless integration of audio assets within the game engine. The ideal candidate will possess a deep passion for video games, an exceptional ear for audio detail, and a proven track record of delivering award-winning sound design. You should be proficient with industry-standard Digital Audio Workstations (DAWs), audio middleware (e.g., Wwise, FMOD), and game engines (e.g., Unreal Engine, Unity). Leadership experience, strong communication skills, and the ability to provide constructive feedback are essential for this role. You will collaborate closely with game designers, programmers, and artists to ensure that audio enhances gameplay and narrative immersion. This hybrid position allows for a blend of collaborative in-studio work, fostering teamwork and creative synergy, with the flexibility of remote work for focused individual tasks. You will be instrumental in mentoring junior team members, establishing audio best practices, and pushing the creative boundaries of interactive audio. This is an exceptional opportunity for a creative visionary to leave their mark on the gaming industry, working with a passionate and talented team in a dynamic and innovative environment in Birmingham .

Key Responsibilities:
  • Lead the sound design team and define audio direction for game projects.
  • Create, implement, and mix high-quality sound effects, dialogue, and music.
  • Develop innovative audio systems and implement them in game engines.
  • Collaborate with game design and art teams to enhance player experience.
  • Manage audio assets and maintain audio quality standards.
  • Mentor and guide junior sound designers.
  • Stay updated on the latest audio technologies and trends in game development.
  • Troubleshoot and resolve audio-related issues during development.
Qualifications:
  • Proven experience as a Sound Designer in the video game industry, with a portfolio showcasing high-quality work.
  • Demonstrated experience in a leadership or lead role.
  • Proficiency in DAWs (e.g., Pro Tools, Logic Pro, Reaper) and audio middleware (e.g., Wwise, FMOD).
  • Strong understanding of game engines (e.g., Unreal Engine, Unity).
  • Excellent understanding of acoustics, synthesis, and audio mixing techniques.
  • Creative thinking and problem-solving skills.
  • Strong communication and interpersonal abilities.
  • Ability to work effectively in a collaborative, hybrid environment.
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Senior Concept Artist (Video Games)

AB10 1AA Aberdeen, Scotland £55000 Annually WhatJobs

Posted 20 days ago

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full-time
Our client, a renowned and innovative game development studio, is seeking a highly talented Senior Concept Artist to join their creative team in Aberdeen, Scotland, UK . This role is central to defining the visual identity and aesthetic direction of our upcoming game titles. The Senior Concept Artist will be responsible for creating compelling and imaginative visual designs for characters, environments, props, and keyframes that bring game worlds to life. The ideal candidate will possess exceptional artistic skill, a deep understanding of visual storytelling, and a passion for creating groundbreaking visual experiences in the gaming industry.

Key Responsibilities:
  • Develop high-quality concept art for characters, environments, props, and visual effects, aligning with project art direction and style guides.
  • Collaborate closely with the Art Director, Game Designers, and other artists to iterate on visual ideas and establish the overall look and feel of the game.
  • Produce a range of concept art, including sketches, detailed illustrations, mood boards, and orthographic views.
  • Clearly communicate design intentions through visual mediums, effectively presenting ideas and gathering feedback.
  • Contribute to the development of the game's art style and visual language, ensuring consistency and quality.
  • Mentor and provide guidance to junior concept artists, fostering their skill development and contributing to team growth.
  • Research and stay updated on industry trends, art techniques, and emerging technologies relevant to concept art.
  • Create polished keyframes and illustrative pieces to define critical moments and establish narrative tone.
  • Maintain a high level of artistic output while working within project deadlines and constraints.
  • Contribute to the creation of asset lists and technical requirements for concepts, ensuring feasibility for 3D implementation.

Qualifications and Skills:
  • A strong portfolio showcasing exceptional concept art skills across various subjects (characters, environments, props).
  • Minimum of 5 years of professional experience in concept art for the video game industry.
  • Proficiency in industry-standard art software such as Photoshop, Procreate, and similar digital painting tools.
  • Excellent understanding of anatomy, perspective, colour theory, composition, and lighting.
  • Ability to adapt to different art styles and visual directions.
  • Strong communication and collaboration skills, with the ability to work effectively in a team environment.
  • Experience with 3D software (e.g., Blender, ZBrush, Maya) for concepting or presentation purposes is a significant advantage.
  • A passion for video games and a keen eye for visual detail and storytelling.
  • Proven ability to take direction and provide creative solutions.

This is a unique opportunity for a seasoned concept artist to leave their mark on exciting new game projects within a creative and supportive studio environment. We offer a competitive salary, excellent benefits, and the chance to work with a talented and passionate team.
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Functionality QA Video Games Tester

Wyboston, Eastern Universally Speaking

Posted 13 days ago

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Our Vision

A world-class partner to the games industry, trusted to deliver the highest quality services with passion, expertise and agility

Our Purpose

To serve our partners by enhancing the experience of gamers across the world through our passionate and expert team

Our Values

Quality, Passion, Agility, Customer Intimacy, Teamwork

Over the last 20 years Universally Speaking has built a reputation as a trusted partner in supporting studios to make some of the world’s greatest games and applications.

Games are only great when you step forward and bring your best skills to the team. Are you ready for your challenge?

You will be one of the first people to experience the game and will be part of a dynamic, high performing and multi-disciplined team whose mission is to get the game ready for release.

You’ll have a passion to get things right, you are thorough in your attention to detail, you’re open to learning new skills and work hard to hit deadlines.

It doesn’t matter if this is your first job or you’ve been working for years, you’ll want to be part of the best testing team on the planet where every day you’re learning as you work on a variety of different projects.

What would you do at work?
  • Your job is to make sure games and applications give the best user experience by being bug free.
  • To do this you will learn how to follow the Universally Speaking QA process and professional standards which we have optimised over the years to be the best in the industry.
  • You’ll use a variety of industry standard bug databases to write detailed bug reports that get you noticed as someone who is trusted and cares about making games better.
  • Reporting issues is where it starts but you’ll also have ownership to ensure that bugs have been fixed and implemented correctly.
  • You’ll become the QA Expert across a broad range of Indie to AAA projects and given areas of specialisation
  • You’ll own, manage, create, and regularly execute test cases throughout the project life cycle. This includes document testing practises, QA process & reporting method.
  • You’ll actively participate in test requirement gathering with developers to ensure QA effectively tests and supports all features of the project.
  • You’ll be one step ahead in looking at ways to make improvements, take ownership for additional activities and create efficiencies in the way you work.

Measures of Performance
  • Quality, velocity and precision of bug reports
  • On time delivery
  • Team working and communication
  • Continuous improvement and knowledge of QA workflow and techniques

Requirements

You are a great match if you:
  • Have strong written and verbal communication skills in English
  • Are passionate about video games
  • Are quick learning and adaptable
  • Have a focus on quality and a keen eye for detail
  • Have an inquisitive mind
  • Are a team player, with the ability to work under pressure within tight deadlines
  • Are pro-active, tenacious, and enthusiastic
  • Are good with computers – word processing, database handling, record keeping, good working knowledge of MS Office Suit
  • Are familiar with varied systems and hardware, from PC to console to mobiles
  • Are happy to work in our offices in Wyboston Lakes
  • Are reliable and consistent
  • Have the Right to Work in the UK

It’s really useful if you have done some of the following but if not, we can teach you:
  • Management and execution of automated tests
  • Used version control software, issue task tracking or project management tools
  • Been part of games development projects or jams in the past and know something about development engines
  • Experience in using Jira

Benefits

What can we offer you?
  • Training
  • Wellbeing Portal including Live Chat and Support
  • Mini Health checks
  • Access to Counselling and structured therapy
Important

After paid training, candidates will be placed in a pool and called to come into the office as project work becomes available. Due to changing client demands and seasonal load continuous paid work is not guaranteed.

Owing to security requirements, all work must be performed on-site in Universally Speaking offices.
No remote or hybrid option is available.

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Senior Digital Artist - Game Environment Design (Remote)

BS1 4AB Bristol, South West £50000 Annually WhatJobs

Posted 7 days ago

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full-time
Our client is seeking a highly creative and experienced Senior Digital Artist specializing in Game Environment Design to join their innovative, fully remote game development studio. This is an exceptional opportunity for an artist to contribute to visually stunning and immersive game worlds from the comfort of their own home. You will be responsible for creating high-quality 3D environment assets, from concept to final implementation, ensuring artistic consistency and adherence to project vision. The ideal candidate will possess a strong portfolio showcasing expertise in environment art, including modular asset creation, set dressing, lighting, and texturing. Proficiency in industry-standard software such as Maya, 3ds Max, Substance Painter, ZBrush, and game engines (Unreal Engine, Unity) is essential. You will collaborate closely with level designers, art directors, and technical artists to bring virtual worlds to life. This role requires a keen eye for detail, a strong understanding of art fundamentals (composition, colour theory, form), and the ability to work effectively within a distributed team. You will also be involved in mentoring junior artists, providing feedback, and contributing to the development of art pipelines and best practices. The successful applicant will be a self-motivated individual with excellent communication skills, able to receive and implement constructive criticism. You will play a key role in defining the visual identity of our games and ensuring a captivating player experience. This position, while associated with **Bristol, South West England, UK**, is entirely remote, offering unparalleled flexibility and work-life balance.
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Lead Sound Designer - AAA Video Games

M1 1AA Manchester, North West £65000 Annually WhatJobs

Posted 3 days ago

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full-time
Our client, a critically acclaimed and globally recognised game development studio, is seeking a talented and innovative Lead Sound Designer to join their award-winning audio team. This role is central to shaping the auditory experience of their highly anticipated AAA video game titles, defining the sonic landscapes that immerse players in captivating virtual worlds. You will lead a team of sound designers, overseeing the creation, implementation, and integration of all audio assets, from sound effects and music to voiceovers. This position operates on a hybrid model, requiring collaboration at the studio while offering flexibility for focused remote work.

Responsibilities:
  • Lead the sound design team, managing workflow, providing artistic direction, and fostering a collaborative environment.
  • Design, create, and implement high-quality sound effects, ambient soundscapes, and Foley for AAA video games.
  • Collaborate closely with game designers, level designers, programmers, and composers to ensure audio vision aligns with game objectives.
  • Oversee the recording, editing, and mixing of all audio assets.
  • Develop and maintain audio middleware integration (e.g., Wwise, FMOD).
  • Manage the audio budget and resource allocation for sound design projects.
  • Ensure audio implementation adheres to technical requirements and performance targets.
  • Provide feedback and direction on outsourced audio assets.
  • Stay current with the latest audio technologies, techniques, and industry trends in game development.
  • Contribute to the overall artistic vision and quality of the game's audio experience.
  • Troubleshoot audio bugs and technical issues related to sound implementation.
  • Mentor junior sound designers and contribute to their professional development.
Qualifications:
  • Bachelor's degree in Sound Design, Music Technology, or a related field, or equivalent professional experience.
  • Minimum of 7 years of experience in sound design for video games, with a proven track record on AAA titles.
  • Demonstrated experience in a leadership or lead sound design role.
  • Proficiency in digital audio workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
  • Experience with audio middleware like Wwise or FMOD is essential.
  • Strong understanding of acoustics, signal processing, and audio engineering principles.
  • Excellent understanding of game development pipelines and workflows.
  • Strong communication, collaboration, and leadership skills.
  • Ability to work effectively in a hybrid setting, balancing on-site and remote responsibilities.
  • A passion for video games and a keen ear for immersive audio design.
  • Experience with game engines (e.g., Unreal Engine, Unity) is a plus.
Join one of the most exciting studios in the industry and leave your sonic mark on unforgettable gaming experiences. This hybrid role is based in **Manchester, Greater Manchester, UK**. If you are a visionary sound designer ready to lead and innovate, we want to hear from you.
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Lead Concept Artist - AAA Video Games

SR1 1AA Sunderland, North East £70000 Annually WhatJobs

Posted 11 days ago

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full-time
Our client, a renowned independent game studio based in Sunderland, Tyne and Wear, UK , is seeking a highly talented and visionary Lead Concept Artist to join their critically acclaimed development team. This role operates on a hybrid basis, blending creative studio collaboration with remote flexibility. You will be instrumental in defining and establishing the visual direction for our next groundbreaking AAA title. As a Lead, you will guide a team of exceptional concept artists, foster a collaborative and inspiring work environment, and ensure the delivery of stunning, innovative character, environment, and prop designs. Your artistic vision and leadership will be key to bringing our game world to life.

Key Responsibilities:
  • Establish and maintain the overall visual style and aesthetic for the game in collaboration with the Art Director.
  • Lead, mentor, and inspire a team of concept artists, providing constructive feedback and direction.
  • Create high-quality concept art for characters, environments, props, and key story moments.
  • Develop detailed mood boards, style guides, and visual references.
  • Collaborate closely with 3D artists, level designers, and narrative teams to ensure consistent vision and implementation.
  • Oversee the art pipeline for concept art creation, ensuring efficiency and quality.
  • Solve complex visual design challenges and translate game design requirements into compelling artwork.
  • Stay current with industry trends, emerging technologies, and artistic techniques in game development.
  • Participate in art reviews and provide creative input throughout the development process.
  • Foster a positive and productive team culture.
Required Qualifications:
  • Proven experience as a Concept Artist in the AAA video game industry, with a portfolio demonstrating exceptional artistic skill and a range of styles.
  • Minimum of 5 years of experience in concept art, with at least 2 years in a lead or senior role.
  • Strong understanding of anatomy, form, color theory, composition, and perspective.
  • Proficiency in industry-standard digital art software (e.g., Photoshop, Procreate, 3D modeling software is a plus).
  • Experience in guiding and managing an art team.
  • Excellent communication, collaboration, and interpersonal skills.
  • A passion for video games and a deep understanding of visual storytelling.
  • Ability to work effectively in a collaborative team environment and provide constructive criticism.
  • Knowledge of game development pipelines and engines (e.g., Unreal Engine) is beneficial.
  • Candidates must have the right to work in the UK.
This is a unique opportunity to shape the visual identity of a major game title from our Sunderland, Tyne and Wear, UK studio, with the flexibility of a hybrid work arrangement.
This advertiser has chosen not to accept applicants from your region.

Senior Sound Designer - AAA Video Games

PO1 1AA Portsmouth, South East £55000 Annually WhatJobs

Posted 18 days ago

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full-time
Our client, a critically acclaimed video game development studio renowned for its immersive gaming experiences, is seeking an exceptionally talented Senior Sound Designer to join their creative team in Portsmouth, Hampshire, UK . This role is integral to crafting the sonic landscapes of our client's next generation of AAA titles. You will be responsible for the entire sound design pipeline, from conceptualisation and asset creation to implementation and final mixing, ensuring an unparalleled auditory experience for players. This position requires a deep understanding of game audio engines, digital audio workstations (DAWs), and real-time audio techniques. The ideal candidate possesses a masterful command of audio creation tools, a keen artistic sensibility, and the ability to collaborate effectively with game designers, programmers, and other artists.

Key Responsibilities:
  • Conceptualise, design, and implement high-fidelity sound effects, ambient environments, and Foley for AAA video games.
  • Work with game designers and other departments to define and achieve the overall audio vision for the project.
  • Record, edit, and process audio assets to meet project requirements and technical specifications.
  • Implement audio assets using industry-standard game audio middleware (e.g., Wwise, FMOD) and engines (e.g., Unreal Engine, Unity).
  • Develop dynamic and interactive audio systems that respond to gameplay events and player actions.
  • Mix and balance audio elements to ensure clarity, impact, and immersion across various platforms.
  • Collaborate with voice actors and dialogue editors to ensure seamless integration of spoken content.
  • Troubleshoot and resolve audio-related bugs and technical issues.
  • Mentor junior sound designers and contribute to the continuous improvement of audio tools and workflows.
  • Stay current with emerging trends and technologies in game audio.

Qualifications:
  • Minimum of 5 years of professional experience in sound design for video games, with a strong portfolio showcasing AAA titles.
  • Expert proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Cubase) and audio editing software.
  • Extensive experience with game audio middleware (Wwise/FMOD) and game engines (Unreal Engine/Unity).
  • Strong understanding of acoustics, psychoacoustics, and audio engineering principles.
  • Excellent creative and artistic audio design skills, with a keen ear for detail.
  • Ability to work collaboratively in a team environment and communicate effectively.
  • Strong problem-solving skills and the ability to adapt to changing project requirements.
  • Passion for video games and a deep understanding of their audio design.
  • Bachelor's degree in Audio Engineering, Music Technology, or a related field is preferred.
This role is based on-site in Portsmouth, Hampshire, UK , offering a fantastic opportunity to work on cutting-edge projects.
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