212 Game Design jobs in the United Kingdom
Video Game Artist (Environment)
Posted 19 days ago
Job Viewed
Job Description
Key Responsibilities:
- Create high-quality 3D environment assets, including props, architecture, and terrain.
- Model, sculpt, and texture game environments using industry-standard software.
- Ensure assets are optimized for performance within the game engine.
- Collaborate with level designers to build engaging and visually appealing game spaces.
- Work closely with the art director to maintain the artistic vision and style of the game.
- Contribute to the development of environmental storytelling through asset creation.
- Participate in art reviews and provide constructive feedback.
- Stay up-to-date with the latest trends and technologies in game art and environment design.
- Assist in the creation of mood boards and concept art for environments.
- Ensure all assets meet technical specifications and quality standards.
- Proven experience as a 3D Environment Artist in the games industry, with a strong portfolio.
- Proficiency in 3D modeling and sculpting software (e.g., Maya, Blender, ZBrush).
- Expertise in texturing and material creation using software like Substance Painter/Designer.
- Familiarity with game engines such as Unreal Engine or Unity.
- Strong understanding of composition, lighting, and color theory.
- Ability to work effectively within a team and communicate ideas clearly.
- Passion for video games and a deep understanding of game art principles.
- Excellent problem-solving skills and attention to detail.
- A degree in Game Art, 3D Animation, Fine Arts, or a related field, or equivalent industry experience.
- Enthusiasm for creating unique and memorable game worlds.
Senior Video Game Artist
Posted 19 days ago
Job Viewed
Job Description
Responsibilities:
- Create high-quality 2D or 3D art assets, including characters, environments, props, and UI elements.
- Collaborate closely with the Art Director to establish and maintain the game's visual style and art direction.
- Work with game designers and programmers to integrate art assets into the game engine.
- Optimise art assets for performance while maintaining visual fidelity.
- Develop detailed concept art, storyboards, and mood boards to guide artistic vision.
- Apply texturing, lighting, and rendering techniques to create visually compelling assets.
- Participate in art reviews and provide constructive feedback to team members.
- Stay current with industry trends, new technologies, and art techniques in game development.
- Troubleshoot and resolve art-related issues during development.
- Contribute to the improvement of art pipelines and workflows.
- Mentor junior artists and share knowledge and best practices.
- Ensure all art assets adhere to technical specifications and project requirements.
- Adapt art style to fit different game genres and platforms.
- Iterate on art assets based on playtesting feedback and team direction.
- Maintain a high level of organisation and documentation for all created assets.
- Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field, or equivalent industry experience.
- Minimum of 5 years of professional experience as a game artist, with a strong portfolio showcasing relevant work.
- Proficiency in industry-standard 2D or 3D art software (e.g., Maya, 3ds Max, Blender, ZBrush, Photoshop, Substance Painter).
- Experience with game engines such as Unity or Unreal Engine.
- Strong understanding of art fundamentals, including anatomy, colour theory, composition, and lighting.
- Ability to work independently and collaboratively within a remote team.
- Excellent problem-solving and communication skills.
- Experience in character modelling, environment art, or technical art is highly desirable.
- Passion for video games and a deep understanding of game development processes.
- Ability to adapt to different art styles and project needs.
Lead Video Game Concept Artist
Posted 5 days ago
Job Viewed
Job Description
Key Responsibilities:
- Lead and mentor a team of concept artists, providing clear direction and constructive feedback.
- Develop high-quality concept art for characters, environments, props, and key visual moments.
- Establish and maintain the visual style and aesthetic of the game in collaboration with the Art Director.
- Create mood boards, color palettes, and detailed call-out sheets to guide the 3D art team.
- Translate game design documents and narrative briefs into visually engaging concepts.
- Collaborate effectively with cross-functional teams, including game design, animation, and technical art.
- Contribute to the art pipeline and ensure the efficient creation of assets.
- Stay current with industry trends, art techniques, and emerging technologies in game development.
- Present art concepts and justifications to stakeholders effectively.
- Extensive experience as a Concept Artist in the video game industry, with at least 2-3 years in a lead or senior capacity.
- A strong portfolio demonstrating exceptional artistic talent, creativity, and a diverse range of styles.
- Proficiency in industry-standard art software (e.g., Photoshop, Procreate, ZBrush).
- Solid understanding of anatomy, color theory, composition, and perspective.
- Experience with 3D concepts and familiarity with 3D modeling and texturing pipelines is a plus.
- Excellent communication, leadership, and team collaboration skills.
- Ability to work effectively under pressure and meet deadlines.
- Passion for video games and a keen eye for detail.
- Bachelor's degree in Fine Arts, Illustration, or a related field, or equivalent professional experience.
Lead Video Game Concept Artist
Posted 11 days ago
Job Viewed
Job Description
Key Responsibilities:
- Lead and mentor a team of concept artists, providing artistic direction, feedback, and technical guidance.
- Develop and maintain a consistent and compelling art style across all game projects.
- Create high-quality concept art for characters, environments, props, and key story moments.
- Collaborate closely with game designers, art directors, and other stakeholders to ensure the concept art effectively communicates the game's vision and requirements.
- Research and define visual references, mood boards, and style guides to inspire and direct the art team.
- Translate game design documents and narrative requirements into visually engaging concept art.
- Oversee the execution of concept art from initial sketches to polished final pieces.
- Ensure timely delivery of all concept art assets, managing workloads and priorities effectively.
- Stay current with industry trends and emerging art technologies to inspire innovation within the team.
- Contribute to the overall art direction and creative vision of the studio.
- Proven experience (5+ years) as a Concept Artist in the video game industry, with a significant portion in a lead or senior role.
- Exceptional portfolio showcasing a wide range of artistic styles and proficiency in digital painting, character design, and environmental concepting.
- Strong understanding of art fundamentals, including anatomy, perspective, color theory, and composition.
- Proficiency in industry-standard art software such as Photoshop, Procreate, or similar.
- Experience with 3D concepting tools (e.g., ZBrush, Blender) is a strong plus.
- Excellent leadership, communication, and interpersonal skills, with the ability to inspire and motivate a team.
- Experience in managing artistic pipelines and workflows.
- Passion for video games and a deep understanding of game development processes.
- Bachelor's degree in Fine Arts, Digital Art, or a related field, or equivalent professional experience.
Lead Video Game Environment Artist
Posted 19 days ago
Job Viewed
Job Description
Key Responsibilities:
- Lead, mentor, and inspire a team of environment artists throughout the game development cycle.
- Oversee the creation of high-quality 3D environments, assets, and props that align with the game's artistic direction.
- Establish and maintain artistic standards and best practices for environment art production.
- Collaborate closely with Art Directors and Game Designers to define and refine the visual style and thematic elements of game worlds.
- Manage the environment art pipeline, ensuring efficient workflows and timely delivery of assets.
- Provide constructive feedback and guidance to team members on artistic execution and technical implementation.
- Develop and implement creative solutions to visual challenges and technical limitations.
- Conduct art reviews and provide solutions to ensure visual fidelity and immersion.
- Stay current with industry trends, tools, and techniques in game environment art.
- Contribute hands-on to environment art creation, including modeling, texturing, lighting, and set dressing.
- Proven experience as an Environment Artist in the video game industry, with a significant portion in a lead or senior role.
- A strong portfolio demonstrating exceptional skill in creating realistic or stylized game environments.
- Expert proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter, Photoshop).
- Solid understanding of game engines (e.g., Unreal Engine, Unity) and their environment art pipelines.
- Experience with lighting, post-processing, and set dressing techniques.
- Excellent leadership, communication, and team management skills.
- Ability to provide clear and constructive feedback to artists.
- Strong understanding of art fundamentals, including composition, colour theory, and form.
- Passion for video games and a commitment to delivering high-quality visual experiences.
- Bachelor's degree in Fine Arts, Game Art, or a related field, or equivalent professional experience.
Lead Video Game Environment Artist
Posted 19 days ago
Job Viewed
Job Description
Key Responsibilities:
- Lead, mentor, and inspire a team of environment artists, fostering a collaborative and productive work environment.
- Define and maintain the artistic style and vision for game environments, ensuring visual coherence and quality.
- Oversee the entire environment art pipeline, from initial concept and blockout to final asset creation and integration into the game engine.
- Collaborate closely with game designers, level designers, and art directors to translate gameplay requirements into visually compelling environments.
- Create high-quality 3D environment assets, including terrain, props, architecture, and vegetation, using industry-standard software.
- Develop and implement efficient art production workflows and best practices.
- Ensure all environment assets meet technical specifications and performance targets for target platforms.
- Conduct art reviews and provide constructive feedback to team members to maintain high standards.
- Stay current with cutting-edge technologies, techniques, and trends in game environment art.
- Contribute to the development of shaders, materials, lighting, and post-processing effects to enhance visual fidelity.
- Troubleshoot and resolve technical and artistic challenges encountered during production.
- Communicate effectively with cross-functional teams, both within the art department and across the wider development team.
- A strong portfolio showcasing exceptional 3D environment art for video games.
- Minimum of 7 years of experience in game environment art, with at least 2 years in a lead or senior role.
- Proficiency in industry-standard 3D modeling software (e.g., Maya, 3ds Max, Blender) and sculpting tools (e.g., ZBrush).
- Expertise in PBR texturing workflows using software such as Substance Painter/Designer and Photoshop.
- In-depth knowledge of game engines like Unreal Engine or Unity.
- Strong understanding of composition, colour theory, lighting, and visual storytelling.
- Excellent leadership, communication, and interpersonal skills.
- Ability to provide clear artistic direction and constructive criticism.
- Experience with performance optimisation and asset management.
- Passion for video games and a deep understanding of art direction in interactive entertainment.
Lead Game Environment Artist
Posted 10 days ago
Job Viewed
Job Description
As the Lead Environment Artist, you will take a pivotal role in the conceptualization and execution of all environmental art assets. This includes 3D modeling, texturing, lighting, and level layout, ensuring that every scene is visually captivating, performance-optimized, and aligned with the game's overall aesthetic and narrative. You will collaborate closely with other art leads, game designers, and engineers to realize ambitious creative visions. Your leadership will inspire and guide the environment art team, pushing the boundaries of visual fidelity and artistic innovation.
Key Responsibilities:
- Lead, mentor, and inspire a team of environment artists throughout the game development lifecycle.
- Establish and maintain the visual quality and artistic direction for all in-game environments.
- Oversee the creation of high-fidelity 3D environment assets, including props, architecture, foliage, and terrain.
- Collaborate with level designers to create compelling and playable spaces.
- Develop and implement efficient art pipelines and best practices for environment asset creation.
- Ensure environments are optimized for performance across target platforms.
- Provide constructive feedback and art direction to team members.
- Work closely with technical artists to address engine-specific challenges and requirements.
- Contribute to the creation of mood boards, style guides, and visual targets.
- Stay up-to-date with industry trends and emerging technologies in environment art.
Qualifications:
- Minimum of 7+ years of professional experience in game development, with at least 2 years in a lead or senior environment artist role.
- A strong portfolio showcasing exceptional 3D environment art, with a focus on artistic quality, technical proficiency, and stylistic versatility.
- Expertise in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter, ZBrush).
- Proficiency with modern game engines (e.g., Unreal Engine, Unity).
- Deep understanding of PBR texturing workflows, lighting techniques, and architectural design principles.
- Excellent leadership, communication, and interpersonal skills.
- Ability to manage and motivate a remote team effectively.
- A keen eye for composition, color theory, and environmental storytelling.
- Passion for video games and a drive to create visually stunning and immersive worlds.
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Video Game Musician
Posted today
Job Viewed
Job Description
Do you love video game music?
Do you play an orchestral instrument?
Are you able to join us in Belfast on Wednesday evenings?
You could be part of something very special as we grow over the next few years. We play a wide variety of video game soundtracks, supported by the publishers, studios, and composers. You don't have to be a professional musician, we offer trial periods to everyone with roughly Grade 6 experience - don't worry, we won't ask to see a certificate.
We are particularly keen to fill out our string section with more Violins, Violas, and Double Basses. There are also available seats for French Horn and Bassoon.
This is a voluntary community group, and we ask for 2.5 hours of your time on a Wednesday evening, with signups on a per concert basis. There is no salary for this "job", we're just exploiting LinkedIn's features :)
Hit us up!
Video Game Musician
Posted today
Job Viewed
Job Description
Do you love video game music?
Do you play an orchestral instrument?
Are you able to join us in Belfast on Wednesday evenings?
You could be part of something very special as we grow over the next few years. We play a wide variety of video game soundtracks, supported by the publishers, studios, and composers. You don't have to be a professional musician, we offer trial periods to everyone with roughly Grade 6 experience - don't worry, we won't ask to see a certificate.
We are particularly keen to fill out our string section with more Violins, Violas, and Double Basses. There are also available seats for French Horn and Bassoon.
This is a voluntary community group, and we ask for 2.5 hours of your time on a Wednesday evening, with signups on a per concert basis. There is no salary for this "job", we're just exploiting LinkedIn's features :)
Hit us up!
Senior Video Game Sound Designer
Posted 1 day ago
Job Viewed
Job Description
Key Responsibilities:
- Design, record, edit, and mix a wide range of game audio assets, including sound effects, Foley, ambiences, and character vocalizations.
- Implement audio assets into the game engine using middleware solutions like Wwise or FMOD.
- Collaborate closely with game designers, programmers, and artists to integrate audio seamlessly into gameplay mechanics and narrative.
- Develop innovative audio concepts and define the sonic identity for new game titles.
- Create dynamic and responsive audio systems that react to player actions and in-game events.
- Mix final audio for various platforms, ensuring optimal clarity, balance, and impact.
- Troubleshoot and resolve audio-related technical issues during development.
- Manage audio assets and maintain organized project files.
- Stay current with advancements in game audio technology and techniques.
- Mentor junior sound designers and provide technical guidance.
- Contribute to the overall vision and artistic direction of the game's audio.
- Bachelor's degree in Sound Design, Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in video game sound design.
- Proven portfolio showcasing exceptional sound design work across various game genres.
- Proficiency with digital audio workstations (DAWs) such as Pro Tools, Cubase, or Logic Pro.
- Experience with game audio middleware (Wwise, FMOD) is essential.
- Familiarity with game engines such as Unity or Unreal Engine.
- Strong understanding of audio principles, acoustics, mixing techniques, and signal processing.
- Excellent creative, technical, and problem-solving skills.
- Strong communication and collaboration abilities, with the capacity to work effectively within a multidisciplinary team.
- Ability to provide constructive feedback and receive direction.
- A deep passion for video games and interactive entertainment.