4,505 Game Engineer jobs in the United Kingdom
Senior Game AI Engineer
Posted 433 days ago
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Job Description
The Studio
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on new unannounced projects, pushing the boundaries of all aspects of the game to create a truly AAA experience.
The Role
We're looking for a highly skilled Senior AI Engineer and enthusiast to join our team. As our Senior AI Engineer , you will be responsible for designing and implementing cutting-edge AI systems and features for our upcoming AAA games. You will collaborate with other engineers, designers, and artists to create immersive and engaging gameplay experiences. This is a unique opportunity to work on exciting projects in a dynamic and collaborative environment.
An as AI Engineer, you will:
- Design and implement AI systems and features for our games
- Collaborate with game designers and artists to ensure gameplay and AI integration
- Optimize AI systems for performance and efficiency
- Debug and fix issues related to AI functionality
- Stay up-to-date with the latest advancements in game AI technology and techniques
Requirements
What we're looking to see on your CV:
- Bachelor's degree in Computer Science or a related field
- Experience working on AAA titles, ideally have shipped at least one.
- Proficiency in C++ and other relevant programming languages
- Experience with AI algorithms and techniques
- Strong problem-solving and debugging skills
- Ability to work well in a collaborative team environment
Benefits
What you can expect from us:
- International AAA game projects
- Access to cutting-edge hardware
- Flexible/hybrid working (we work 3 days per week on site)
- Great increasing holiday benefits including Christmas Shutdown
- Discretionary bonus scheme
- Private Healthcare Plan including dental and optical support, mental health, online GP
- Pension Plan
- Life Assurance
- Flu Jab Vouchers
- Regular Team Incentives and Social Events
- Brand new Guildford office
- Access to a well-stocked fridge and snack cupboard
- Opportunities to work with our Netherlands office
#LIHybrid
Game Systems Engineer - Old School Runescape
Posted 11 days ago
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Job Description
Location: Cambridge, UK – (Remote available within the UK with team onsite days in the Cambridge office approx. once per month)
Are you an experienced Game Systems Programmer with a passion for MMO development, an eye for performance, who wants to work on one of the world’s most popular MMORPGs?
As a Game Systems Engineer on Old School RuneScape, you’ll play a critical role in advancing the game’s technology, supporting the roadmap, and developing the tools and features that power one of the world’s most enduring MMORPGs. You’ll work in a cross-functional, agile team alongside other passionate developers, artists, and designers to enhance performance, build scalable systems, and contribute to exciting initiatives such as graphical upgrades and platform expansion.
This is a great opportunity to apply your expertise in C++ and systems programming to a highly successful and deeply community-driven game, where your contributions will be felt by millions of players.
What you’ll be doing:
- Programming using C++, Java and other languages as required to service assigned tasks.
- Researching, innovating, and developing game engine technology to bring the game to new audiences.
- Working on a variety of projects in the department covering all aspects of the group’s technological domain, making good use of support tools (e.g. profiler, debugger, code-analysis tools) to ensure your code is of high quality.
- Taking ownership and responsibility for areas of the code base, becoming an expert, looking for improvements, and sharing that knowledge with the team.
- Performing maintenance tasks to keep internal tools and build systems working in good order for our internal customers.
- Being proactive in identifying and highlighting dependencies and risks relating to your work, providing mitigation and communicating solutions with stakeholders.
- Providing realistic time estimates for assigned tasks to stakeholders, with tasks broken down to a suitable size.
- Suggesting and championing projects or processes that drives the department tech forward.
- Contributing to overall project strategy. Be willing to put forward ideas, and to positively critique those put forward by others.
- Working to familiarise yourself with the product to develop and inform your decision making.
- Building strong working relationships with team members and with other groups across the organisation, especially the Old School RuneScape and Central Technology groups.
What we’re looking for:
- Deep proficiency in C++ with strong software engineering fundamentals and a willingness to adapt to different programming languages as required.
- Proven experience working across the full software development lifecycle in the video games industry.
- A proactive, problem-solving mindset with a passion for building and improving complex systems.
- Excellent communication and collaboration skills; able to explain technical concepts clearly to non-engineering stakeholders.
What we offer:
When you join Jagex you can look forward to a generous Perks & Benefits package including:
- Private Healthcare, including Dental Plan.
- Minimum 6% Pension contributions.
- Employee Assistance Programme & onsite Counselling.
- Life Insurance.
- Discretionary annual performance bonus.
- Enhanced family leave policies from day 1.
- Flexible working hours.
- 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!
About Jagex:
Jagex is a leader in developing and publishing deep, engaging online games that connect millions of players worldwide. Best known for the RuneScape franchise, which includes two of the world’s longest running and most successful MMORPGs, in Old School Runescape and Runescape, and the open-world survival crafting game, Runescape: Dragonwilds; we have proven success in delivering immersive Forever Games and fostering strong player communities.
We strive to foster an inclusive workplace built on trust, autonomy, and a shared passion for creating forever games.
Our values guide everything we do: We Embrace Fellowship by collaborating and sharing openly. We Hone our Craft by always learning and improving; we Honour our Vows by being honest and transparent; we are our Customers’ Heroes by striving to understand our team & player needs, and we Seize The Day by making the most of every opportunity.
With over two decades of experience, and over 400 people in our team, we continue to innovate in live game development, leveraging data-driven insights, and a commitment to player-first game design. We have a diverse and talented team where creativity, collaboration, and community-driven game development drives everything we do.
As part of Jagex, you’ll have the opportunity to work on a globally successful franchise, contribute to exciting new projects, and be part of a company that hugely values both our employees and our players.
Lead Audio Engineer - Game Development
Posted 1 day ago
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Job Description
- Leading the audio department and managing a team of sound designers and audio engineers.
- Developing and implementing the overall audio strategy for game projects.
- Designing, recording, editing, and mixing sound effects, dialogue, and music.
- Implementing audio assets into game engines using industry-standard tools (e.g., Wwise, FMOD).
- Collaborating with cross-functional teams to ensure audio aligns with game design and artistic vision.
- Optimizing audio performance to meet technical requirements and maintain frame rates.
- Creating adaptive and interactive audio systems.
- Mentoring junior audio team members and fostering a collaborative environment.
- Staying current with the latest advancements in game audio technology and techniques.
- Managing audio budgets and timelines for projects.
A Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience, is required. A minimum of 5 years of experience in game audio development, with at least 2 years in a lead or senior role, is essential. Demonstrated experience with game engines (e.g., Unreal Engine, Unity) and middleware (e.g., Wwise, FMOD) is mandatory. Strong proficiency in DAWs (e.g., Pro Tools, Reaper) and audio editing software is required. Excellent leadership, communication, and problem-solving skills are crucial for this remote position. This role is entirely remote, offering flexibility to work from anywhere.
Senior Sound Designer - Video Games
Posted 7 days ago
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Job Description
Responsibilities:
- Design, create, and implement high-quality sound effects, ambient audio, and musical elements for video games.
- Collaborate closely with game designers, programmers, and artists to integrate audio seamlessly into the game engine and mechanics.
- Record, edit, and mix audio assets to ensure clarity, impact, and emotional resonance.
- Develop and maintain audio middleware integration (e.g., Wwise, FMOD).
- Create dynamic and responsive audio systems that react to gameplay events.
- Manage the audio asset pipeline, ensuring efficient workflow and organization.
- Provide creative direction and technical guidance to junior sound designers.
- Troubleshoot and resolve audio-related issues during development and post-launch.
- Stay abreast of the latest trends and technologies in game audio and sound design.
- Contribute to the overall artistic vision and direction of the game's soundscape.
- Manage audio budgets and timelines effectively.
- Proven experience as a Sound Designer in the video game industry, with at least 5 years in a senior or lead role.
- A strong portfolio showcasing exceptional sound design work across various game genres.
- Proficiency with digital audio workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
- Experience with game engines (e.g., Unreal Engine, Unity) and audio middleware (e.g., Wwise, FMOD).
- Deep understanding of acoustics, psychoacoustics, and audio mixing techniques.
- Excellent creative and technical audio skills.
- Strong communication, collaboration, and problem-solving abilities.
- Ability to provide constructive feedback and lead team efforts.
- A passion for video games and interactive entertainment.
- Experience with voice-over recording and direction is a plus.
Senior Sound Designer - Video Games
Posted 7 days ago
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Job Description
Principal Sound Designer - Video Games
Posted 9 days ago
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Job Description
Senior Producer - AAA Video Games
Posted 14 days ago
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Job Description
Responsibilities:
- Oversee the end-to-end production of AAA video games, from concept to launch and post-launch support.
- Develop and manage detailed production schedules, milestones, and resource allocation plans.
- Lead and motivate cross-functional development teams, fostering a collaborative and productive work environment.
- Define project scope, requirements, and deliverables in collaboration with game designers, leads, and stakeholders.
- Manage risks and dependencies, proactively identifying and mitigating potential issues.
- Ensure effective communication and alignment between all development disciplines (art, programming, design, audio, QA).
- Track project progress, manage budgets, and report status updates to senior management and external partners.
- Champion best practices in game development processes and methodologies (e.g., Agile, Scrum).
- Drive quality assurance and playtesting efforts to ensure a polished and engaging player experience.
- Conduct regular team reviews and provide constructive feedback to enhance team performance.
- Contribute to the creative vision and gameplay innovation of the titles.
- Manage relationships with external vendors, licensors, and platform holders.
- Ensure the game meets technical requirements and quality standards for target platforms.
- Stay current with industry trends, emerging technologies, and competitor products.
- Bachelor's degree in Game Design, Computer Science, or a related field; equivalent professional experience will be considered.
- Minimum of 7 years of experience in game production, with a significant track record of shipping AAA titles.
- Proven ability to manage complex game development projects from conception to release.
- Strong understanding of the game development pipeline, tools, and technologies.
- Excellent leadership, team management, and interpersonal skills.
- Expertise in project management methodologies, particularly Agile and Scrum frameworks.
- Exceptional organizational, planning, and problem-solving abilities.
- Strong understanding of game design principles, art pipelines, and programming concepts.
- Excellent communication and presentation skills, capable of articulating complex ideas clearly.
- Experience with various game engines (e.g., Unreal Engine, Unity) is a plus.
- Passion for video games and a deep understanding of the global games market.
- Ability to thrive in a fast-paced, creative, and deadline-driven environment.
- Experience managing international teams or co-development projects is advantageous.
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Lead Sound Designer (Video Games)
Posted 17 days ago
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Job Description
The ideal candidate possesses a profound understanding of audio principles, a passion for interactive entertainment, and a proven track record of delivering exceptional sound design for AAA titles. You will work closely with game designers, narrative writers, and composers to create a cohesive and compelling audio experience. This involves the creation of impactful sound effects, dynamic music integration, character vocalizations, and immersive environmental audio. Your responsibilities will extend to managing the audio pipeline, overseeing asset creation, implementing audio within the game engine (e.g., Unreal Engine, Unity), and conducting quality assurance. We are seeking a creative leader who can inspire and mentor a team while maintaining the highest standards of audio quality.
Key Responsibilities:
- Define and drive the overall audio vision and strategy for the game.
- Lead, mentor, and manage a team of sound designers, providing direction and feedback.
- Design, implement, and mix high-quality sound effects, ambient environments, and UI sounds.
- Collaborate with the narrative and design teams to ensure audio enhances storytelling and gameplay.
- Integrate music effectively, working closely with the composer to create dynamic and adaptive scores.
- Develop and manage the audio asset pipeline, from recording and editing to implementation.
- Implement audio assets using game engines (e.g., Unreal Engine, Wwise, FMOD) and scripting tools.
- Conduct audio reviews, implement feedback, and perform final mix passes.
- Ensure audio implementation is optimized for performance and memory usage.
- Stay current with emerging audio technologies and industry best practices.
Required Qualifications:
- Minimum of 5 years of experience in sound design for video games, with at least 2 years in a lead or senior role.
- Proven experience delivering exceptional audio for AAA titles.
- Strong portfolio showcasing a wide range of sound design skills and creative audio work.
- Proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Cubase) and audio middleware (e.g., Wwise, FMOD).
- Experience with game engines such as Unreal Engine or Unity.
- Solid understanding of audio engineering principles, acoustics, and signal processing.
- Excellent leadership, communication, and interpersonal skills.
- Ability to manage multiple projects and deadlines in a remote team environment.
- Passion for video games and interactive media.
- Experience with voice direction and character vocalization is a plus.
This is a fully remote role, supporting the development team for projects originating from the **Coventry, West Midlands, UK** region. Our client values creativity, collaboration, and innovation.
Senior Sound Designer (Video Games)
Posted 18 days ago
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Job Description
- Designing, creating, and implementing immersive sound effects, environmental audio, and UI sounds for video games.
- Recording and sourcing high-quality audio assets.
- Editing, mixing, and mastering audio to meet project specifications and quality standards.
- Collaborating closely with game designers to define and implement the audio vision for game features.
- Working with game audio middleware (e.g., Wwise, FMOD) to integrate and manage audio assets within the game engine.
- Optimizing audio assets for performance and memory constraints.
- Contributing to the development of audio systems and pipelines.
- Mixing game audio to ensure a balanced and impactful soundscape.
- Providing technical and creative direction for junior sound designers.
- Staying up-to-date with the latest trends and technologies in game audio.
- Participating in playtesting sessions to evaluate and refine game audio.
We are looking for candidates with a strong portfolio showcasing exceptional sound design work for video games. Extensive experience with DAWs (e.g., Pro Tools, Reaper, Logic Pro) and game audio middleware is mandatory. A keen ear for detail, creativity, and a passion for interactive audio are essential. Experience with music composition or implementation is a plus. The ability to work effectively in a collaborative, fast-paced studio environment is critical. This hybrid role offers a compelling opportunity to shape the sonic landscapes of exciting new game titles.
Functionality QA Video Games Tester
Posted 7 days ago
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Job Description
A world-class partner to the games industry, trusted to deliver the highest quality services with passion, expertise and agility
Our PurposeTo serve our partners by enhancing the experience of gamers across the world through our passionate and expert team
Our ValuesQuality, Passion, Agility, Customer Intimacy, Teamwork
Over the last 20 years Universally Speaking has built a reputation as a trusted partner in supporting studios to make some of the world’s greatest games and applications.
Games are only great when you step forward and bring your best skills to the team. Are you ready for your challenge?
You will be one of the first people to experience the game and will be part of a dynamic, high performing and multi-disciplined team whose mission is to get the game ready for release.
You’ll have a passion to get things right, you are thorough in your attention to detail, you’re open to learning new skills and work hard to hit deadlines.
It doesn’t matter if this is your first job or you’ve been working for years, you’ll want to be part of the best testing team on the planet where every day you’re learning as you work on a variety of different projects.
What would you do at work?- Your job is to make sure games and applications give the best user experience by being bug free.
- To do this you will learn how to follow the Universally Speaking QA process and professional standards which we have optimised over the years to be the best in the industry.
- You’ll use a variety of industry standard bug databases to write detailed bug reports that get you noticed as someone who is trusted and cares about making games better.
- Reporting issues is where it starts but you’ll also have ownership to ensure that bugs have been fixed and implemented correctly.
- You’ll become the QA Expert across a broad range of Indie to AAA projects and given areas of specialisation
- You’ll own, manage, create, and regularly execute test cases throughout the project life cycle. This includes document testing practises, QA process & reporting method.
- You’ll actively participate in test requirement gathering with developers to ensure QA effectively tests and supports all features of the project.
- You’ll be one step ahead in looking at ways to make improvements, take ownership for additional activities and create efficiencies in the way you work.
Measures of Performance
- Quality, velocity and precision of bug reports
- On time delivery
- Team working and communication
- Continuous improvement and knowledge of QA workflow and techniques
Requirements
You are a great match if you:- Have strong written and verbal communication skills in English
- Are passionate about video games
- Are quick learning and adaptable
- Have a focus on quality and a keen eye for detail
- Have an inquisitive mind
- Are a team player, with the ability to work under pressure within tight deadlines
- Are pro-active, tenacious, and enthusiastic
- Are good with computers – word processing, database handling, record keeping, good working knowledge of MS Office Suit
- Are familiar with varied systems and hardware, from PC to console to mobiles
- Are happy to work in our offices in Wyboston Lakes
- Are reliable and consistent
- Have the Right to Work in the UK
It’s really useful if you have done some of the following but if not, we can teach you:
- Management and execution of automated tests
- Used version control software, issue task tracking or project management tools
- Been part of games development projects or jams in the past and know something about development engines
- Experience in using Jira
Benefits
What can we offer you?- Training
- Wellbeing Portal including Live Chat and Support
- Mini Health checks
- Access to Counselling and structured therapy
After paid training, candidates will be placed in a pool and called to come into the office as project work becomes available. Due to changing client demands and seasonal load continuous paid work is not guaranteed.
Owing to security requirements, all work must be performed on-site in Universally Speaking offices.
No remote or hybrid option is available.