103 Gaming Industry jobs in the United Kingdom
Remote Game Development Trainee
Posted 2 days ago
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Job Description
Key Learning Areas and Responsibilities:
- Game design principles and mechanics implementation.
- Programming in C++ and/or C#.
- Utilizing game engines like Unity or Unreal Engine.
- Asset pipeline integration and troubleshooting.
- Collaborative development within a remote team environment.
- Version control systems (e.g., Git).
- Debugging and performance optimization techniques.
- Contributing to game design documentation and specifications.
- Participating in agile development sprints and stand-ups.
- Developing a portfolio of personal and team projects.
Requirements:
- A demonstrable passion for video games and game development.
- Basic understanding of programming concepts or a related technical field.
- Strong analytical and problem-solving skills.
- Excellent written and verbal communication skills, essential for remote collaboration.
- Ability to manage time effectively and work independently.
- High-speed internet connection and a suitable remote workspace.
- Willingness to learn and adapt to new technologies and workflows.
- A keen interest in artistic or technical aspects of game creation.
Lead Animator (Game Development)
Posted 23 days ago
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Job Description
Responsibilities:
- Lead, mentor, and manage a team of animators, providing clear direction, feedback, and fostering a collaborative environment.
- Define and maintain the animation style guide and pipeline for projects, ensuring consistency and quality.
- Create high-quality character and environment animations, including keyframed animation, motion capture cleanup, and procedural animation techniques.
- Collaborate with the art and design teams to define animation requirements and ensure they align with gameplay mechanics and narrative.
- Implement and refine animation systems within the game engine (e.g., Unreal Engine, Unity).
- Oversee the motion capture process, from planning and shooting to editing and integration.
- Establish and enforce animation best practices and technical standards.
- Review animation assets from the team, providing constructive feedback and ensuring they meet project goals.
- Troubleshoot animation-related issues and develop solutions.
- Stay current with industry trends, tools, and techniques in game animation and provide innovative ideas.
- Contribute to the overall creative direction and vision of the game's visual presentation.
Qualifications:
- Proven experience as a Senior or Lead Animator in the video game industry, with shipped titles under your belt.
- A strong portfolio showcasing exceptional animation skills, character performance, and visual storytelling.
- Proficiency in industry-standard animation software (e.g., Maya, 3ds Max, Blender).
- Experience with game engines such as Unreal Engine or Unity, including animation systems and implementation.
- Solid understanding of animation principles, rigging, skinning, and PBR workflows.
- Experience leading and managing animation teams.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to provide clear and constructive feedback.
- Experience with motion capture workflows is highly desirable.
- This is a fully remote position, so candidates must be self-motivated, highly organized, and possess excellent communication skills for remote collaboration. Our client is based near Wolverhampton, West Midlands, UK , but this role is open to talent across the UK.
Senior 3D Artist - Game Development
Posted today
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Job Description
Key responsibilities will include:
- Creating high-fidelity 3D models, textures, and materials for characters, props, and environments, adhering to project art style and technical requirements.
- Optimising 3D assets for real-time rendering in game engines (e.g., Unreal Engine, Unity), ensuring performance and visual quality.
- Collaborating with concept artists and game designers to translate 2D concepts into compelling 3D representations.
- Implementing assets into the game engine, ensuring proper setup, lighting, and integration.
- Developing and maintaining a consistent art style across game assets.
- Providing guidance and mentorship to junior 3D artists.
- Participating in art reviews, providing constructive feedback, and iterating on assets based on feedback.
- Staying up-to-date with the latest trends and technologies in 3D art and game development.
- Troubleshooting and resolving any technical or artistic issues related to 3D asset creation and implementation.
This fully remote position offers the chance to be part of a passionate and creative team, working on exciting projects from the comfort of your own home. If you are a seasoned 3D Artist with a passion for gaming and a desire to push artistic boundaries, we encourage you to apply.
Lead Digital Artist - Game Development
Posted today
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Job Description
Key Responsibilities:
- Establish and champion the game's overall art direction and visual style guide.
- Lead, mentor, and inspire a team of 2D and 3D artists, providing clear feedback and direction.
- Oversee the creation of high-quality game assets, including characters, environments, props, and UI elements.
- Collaborate closely with game designers, programmers, and narrative teams to ensure artistic vision aligns with gameplay and story objectives.
- Develop and implement art pipelines, workflows, and best practices to ensure efficiency and quality.
- Review and approve art assets, ensuring consistency and adherence to technical and artistic standards.
- Contribute creatively to the art production process, potentially specializing in areas such as character design, environment art, or technical art.
- Stay current with the latest trends in game art, technology, and tools, and champion their adoption where appropriate.
- Manage art asset budgets and schedules in coordination with production management.
- Ensure art assets are optimized for performance across target platforms.
- Proven experience as a Senior or Lead Artist in the video game industry, with a significant portfolio showcasing exceptional artistic talent and leadership.
- Demonstrable expertise in multiple areas of digital art, including 2D illustration, 3D modeling, texturing, lighting, and rendering.
- Proficiency with industry-standard art software such as Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, and game engines like Unreal Engine or Unity.
- Strong understanding of art principles, including composition, color theory, anatomy, and perspective.
- Excellent leadership, communication, and interpersonal skills, with the ability to effectively motivate and manage a remote team.
- Experience in defining and maintaining art style guides and establishing art pipelines.
- A passion for video games and a deep understanding of visual storytelling.
- Ability to provide constructive criticism and feedback to artists.
- Bachelor's degree in Fine Arts, Digital Art, or a related field, or equivalent professional experience.
Lead Digital Artist - Game Development
Posted today
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Job Description
Responsibilities:
- Lead, mentor, and inspire a team of digital artists throughout the game development pipeline.
- Establish and maintain the overall visual style and art direction for game projects.
- Oversee the creation of high-quality 2D and 3D game assets, including characters, environments, props, and UI elements.
- Collaborate closely with game designers, programmers, and producers to translate game concepts into compelling visuals.
- Develop and implement efficient art production workflows and pipelines.
- Ensure consistency and quality across all art assets, adhering to technical constraints and performance targets.
- Conduct regular art reviews, providing constructive feedback to team members.
- Stay updated on the latest trends and technologies in game art and visual design.
- Manage art team resources and schedules to meet project milestones.
- Contribute to the technical and artistic innovation of the studio.
- Troubleshoot and resolve art-related production issues.
- Present art concepts and progress to project stakeholders.
- Work with external art vendors when necessary.
- Champion best practices in art asset creation and optimization.
- Bachelor's degree in Fine Arts, Digital Art, Game Design, or a related field, or equivalent professional experience.
- Minimum of 7 years of experience in game art creation, with at least 2 years in a lead or supervisory role.
- Proven ability to create high-quality 2D and 3D art assets for games.
- Strong understanding of art fundamentals, including anatomy, composition, colour theory, and lighting.
- Proficiency in industry-standard 3D modeling, texturing, and rendering software (e.g., Maya, 3ds Max, Blender, Substance Painter, ZBrush).
- Experience with game engines such as Unity or Unreal Engine.
- Excellent leadership, communication, and interpersonal skills.
- Ability to provide clear and constructive artistic feedback.
- Strong portfolio showcasing diverse artistic skills and game projects.
- Passion for video games and an understanding of various game genres and art styles.
- Experience with animation pipelines and visual effects is a plus.
- Ability to work collaboratively in a team-oriented environment.
Lead Music Composer - Game Development
Posted today
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Job Description
Responsibilities:
- Compose original musical scores and themes that align with the game's artistic direction, narrative, and emotional tone.
- Collaborate closely with the game director, sound designers, and other creative leads to ensure a cohesive audio experience.
- Produce high-quality musical assets using industry-standard Digital Audio Workstations (DAWs) and virtual instruments.
- Create adaptive and interactive music systems that respond dynamically to gameplay events.
- Manage the scoring process from conceptualization through to final delivery, meeting project deadlines.
- Oversee and guide any additional composers or musicians brought onto the project, ensuring stylistic consistency.
- Implement music cues and logic within the game engine or middleware (e.g., Wwise, FMOD) as needed.
- Conduct research and gather inspiration to inform the musical direction and style.
- Maintain clear and effective communication with the remote development team through regular updates and feedback sessions.
- Deliver final audio assets in the required formats and specifications.
Qualifications:
- Extensive experience as a composer for video games, with a significant portfolio demonstrating a wide range of musical genres and styles, particularly orchestral and electronic fusions.
- Proficiency in professional DAWs (e.g., Cubase, Logic Pro, Pro Tools) and a deep understanding of music production techniques.
- Experience with audio middleware like Wwise or FMOD is a strong advantage.
- A proven ability to create compelling and memorable thematic material.
- Excellent understanding of music theory, harmony, and orchestration.
- Strong communication, collaboration, and project management skills, essential for remote work.
- Ability to work independently, manage time effectively, and meet strict deadlines.
- A passion for video games and an understanding of interactive audio design principles.
- Bachelor's degree in Music Composition, Sound Engineering, or a related field, or equivalent professional experience.
Lead Audio Engineer - Game Development
Posted 1 day ago
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Job Description
- Leading the audio department and managing a team of sound designers and audio engineers.
- Developing and implementing the overall audio strategy for game projects.
- Designing, recording, editing, and mixing sound effects, dialogue, and music.
- Implementing audio assets into game engines using industry-standard tools (e.g., Wwise, FMOD).
- Collaborating with cross-functional teams to ensure audio aligns with game design and artistic vision.
- Optimizing audio performance to meet technical requirements and maintain frame rates.
- Creating adaptive and interactive audio systems.
- Mentoring junior audio team members and fostering a collaborative environment.
- Staying current with the latest advancements in game audio technology and techniques.
- Managing audio budgets and timelines for projects.
A Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience, is required. A minimum of 5 years of experience in game audio development, with at least 2 years in a lead or senior role, is essential. Demonstrated experience with game engines (e.g., Unreal Engine, Unity) and middleware (e.g., Wwise, FMOD) is mandatory. Strong proficiency in DAWs (e.g., Pro Tools, Reaper) and audio editing software is required. Excellent leadership, communication, and problem-solving skills are crucial for this remote position. This role is entirely remote, offering flexibility to work from anywhere.
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Remote 3D Artist - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Create visually stunning and technically sound 3D assets for video games.
- Develop high-poly and low-poly models, including characters, props, and environments.
- Create realistic and stylized textures using PBR workflows.
- Optimize 3D assets for performance within game engines (e.g., Unity, Unreal Engine).
- Collaborate with game designers, animators, and other artists to achieve artistic vision.
- Incorporate feedback from art directors and lead artists.
- Ensure consistency in art style and quality across all assets.
- Contribute to the overall aesthetic and gameplay experience of the game.
- Stay up-to-date with the latest trends and technologies in 3D art and game development.
- Participate in team meetings and contribute to discussions on art direction and asset creation.
Qualifications:
- Proven experience as a 3D Artist in the game development industry.
- A strong portfolio demonstrating a range of 3D art skills, particularly in game asset creation.
- Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, Blender, 3ds Max, Substance Painter, ZBrush).
- Familiarity with game engines such as Unity or Unreal Engine.
- Good understanding of anatomy, form, colour, and composition.
- Ability to create realistic or stylized art assets as required by the project.
- Excellent communication and teamwork skills, with experience working in remote or distributed teams.
- Strong problem-solving skills and attention to detail.
- A passion for video games and a keen eye for detail in art and design.
Lead Digital Artist - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Lead and mentor a team of digital artists, providing clear direction and constructive feedback.
- Define and maintain the overall art style and visual direction for game projects.
- Oversee the creation of high-quality 2D and 3D assets, including characters, environments, and props.
- Collaborate with game design and narrative teams to conceptualize and realize visual elements.
- Ensure artistic consistency and quality across all game assets.
- Develop and refine art pipelines, tools, and workflows for efficiency.
- Conduct art reviews and provide technical and artistic guidance.
- Stay informed about the latest trends and technologies in game art and development.
- Minimum of 7 years of experience in digital art for video games, with at least 2 years in a leadership or senior role.
- Exceptional portfolio showcasing proficiency in 2D/3D art, character design, environmental art, and concept art.
- Expertise in industry-standard art software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unity/Unreal Engine).
- Proven ability to lead, inspire, and manage an art team effectively.
- Strong understanding of game development processes and pipelines.
- Excellent communication and collaboration skills, with the ability to articulate artistic vision.
- A passion for video games and a deep understanding of visual storytelling.
- Bachelor's degree in Fine Arts, Digital Art, or a related field, or equivalent professional experience.
Lead 3D Animator (Game Development)
Posted 2 days ago
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