24 Senior Audio Engineer jobs in the United Kingdom
Audio Engineer
Posted 3 days ago
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Job Description
Location: Cambridge, UK
Length: 12 Months
Rate: £30.77 per hour (Inside IR35)
Hours: 40 hours per week, onsite 5 days per week
Our client is seeking an Audio Engineer who will be responsible for collecting high-quality multimedia data, setting up and calibrating recording equipment, and processing data using scripts and command line tools. Most work will be based in our amazing new audio lab featuring anechoic chambers, one of the world’s largest configurable acoustic rooms and many other types of space. The ideal candidate will have a strong interest in sound and audio, experience in multimedia equipment setup and recording, and proficiency in data processing and management.
Responsibilities:
- Collecting high-quality multimedia data: You will primarily focus on audio and video data collection in our bespoke audio recording facilities ensuring the capture of high-quality data for use by our researchers and engineers.
- Recording and technical equipment setup: You will be responsible for the setup, testing, and adjustment of recording equipment for data collection sessions, ensuring optimal data capture.
- Performing data processing: Using standard multimedia tools, scripts, and command line tools, you will process the collected data, ensuring its integrity and consistency for further use.
- Working with data collection volunteers: You will collaborate with both internal and external volunteers during data collection activities, ensuring the collection of diverse and high-quality data.
Skills and experience Required:
- Solid understanding of multimedia equipment setup and recording, gained from experience in a sound engineering or AV technician role. Including DAWs, audio interfaces, speakers and microphones.
- Meticulous attention to detail to ensure that all aspects of our data collections are correct.
- Interest in sound and audio, demonstrated by activities such as playing a musical instrument, making audio recordings, or music production.
- Excellent organisational skills and time management.
- A good standard of day-to-day computing proficiency
- Strong interpersonal and communication skills.
Desired:
- Experience working with large spreadsheets or databases. For example, working with data in Excel or in a database such as MySQL.
- Programming or scripting experience, e.g. Python.
- Familiarity using Linux and the command line would be a bonus.
- Familiarity with visual positioning/motion capture systems. Education Degree-educated, preferably in a numerical or natural science subject, or at least three years of professional experience.
Location : Our lab building, which opened in June 2025, is based at the exciting Bourn Quarter Development (near Cambourne, west Cambridge, UK). We also have a primary office in central Cambridge, UK. Experiment setup, data collection and lab maintenance activities require your onsite presence at our world-class laboratory facility for most of your time.
Lead Audio Engineer
Posted 18 days ago
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Job Description
As the Lead Audio Engineer, you will spearhead the development and implementation of cutting-edge audio solutions across a variety of exciting projects. You will be responsible for the technical direction of the audio department, ensuring the highest standards of audio quality, performance, and integration. This involves mentoring a team of audio professionals, defining technical roadmaps, and working closely with other departments to achieve a seamless and impactful audio experience.
Key Responsibilities:
- Lead and manage a team of audio engineers and sound designers, providing technical guidance and mentorship.
- Oversee the design, implementation, and optimization of audio systems for interactive and non-interactive media.
- Define and maintain audio standards, best practices, and technical documentation.
- Collaborate with software engineers and project managers to integrate audio features efficiently.
- Develop and maintain audio tools, pipelines, and middleware integrations (e.g., Wwise, FMOD).
- Troubleshoot and resolve complex audio-related issues across various platforms.
- Conduct in-depth audio reviews and provide constructive feedback to ensure quality and consistency.
- Stay abreast of emerging audio technologies and industry trends, evaluating their potential application.
- Manage audio asset libraries and ensure efficient organization and version control.
- Contribute to the overall artistic and technical direction of audio for our client's products.
- Bachelor's or Master's degree in Audio Engineering, Computer Science, or a related technical field.
- Significant professional experience (8+ years) in audio engineering, with a substantial portion in a leadership or senior role within the games, film, or broadcast industries.
- Proven experience leading audio teams and projects from inception to completion.
- Expertise in game audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
- Strong programming or scripting skills (e.g., C++, Python) for audio tool development.
- In-depth knowledge of digital signal processing (DSP), acoustics, and audio playback systems.
- Excellent problem-solving, debugging, and analytical skills.
- Exceptional communication, interpersonal, and leadership abilities.
- A strong portfolio or demo reel showcasing technical audio achievements and leadership.
- Ability to thrive in a collaborative, on-site team environment.
Audio Engineer - Podcast Producer
Posted 29 days ago
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Job Description
We are looking for a talented and versatile Sound Engineer and Podcast Producer to work across our brands, Spectator, Apollo Magazine and UnHerd.
The primary responsibility of this role is to elevate and maintain broadcast-quality audio standards across all our podcasts, ensuring every recording is clean, crisp, and professionally mixed. Your day-to-day will involve managing our studio equipment and acoustics, and applying advanced post-production techniques to achieve the best possible sound.
Working closely with our editorial teams, you will oversee the entire audio production lifecycle, from setups to detailed editing, mixing, and mastering. Your technical expertise will be crucial in producing a diverse range of content, from headline-grabbing weekly podcasts to narrative series and live event recordings.
Requirements
- You must have a deep technical knowledge of audio recording, mixing, and mastering principles, with strong hands-on experience with high-end studio microphones, mixing desks, and audio interfaces.
- Strong skills in Adobe Audition and Pro Tools are required; experience with Descript is highly desirable.
- A go-getting problem solver who works well under pressure to deliver a high-quality product.
- Intimate knowledge of studio and field recording equipment, including microphones, mixers, and audio interfaces.
- A flair for creating stand-out audio content, with a keen ear for sound design, music, and pacing.
- Knowledge of the podcasting ecosystem, including hosting platforms (e.g., Acast, Libsyn), distribution, and analytics.
- An understanding of how to package and promote audio content to maximise reach and engagement.
- A strong news and cultural sense, and a clear understanding of the distinct editorial voices of The Spectator, UnHerd, and Apollo.
- Ability to work independently and possess excellent people skills, comfortable coaching guests and hosts to get the best performance.
- Ability to work flexible hours and travel if needed.
- Strong planning and organisational skills.
Benefits
- Training & Development.
- 3% Employer Contribution Pension Scheme.
- Generous Holiday Allowance with 25 days holiday per calendar year + birthday holiday bonus + Bank Holiday Leave
- All staff receive generous discounts at our Ground Floor restaurant, as well as free pantry of tea & coffee, fruits & snacks.
- Generous subsidising of private healthcare with the option to add dependents and spouses.
- Cycle to work scheme saving you 25-39% on a bike and accessories.
- Interest free season ticket loan available to assist in the cost of travelling to and from the workplace.
Lead Audio Engineer - Virtual Reality
Posted 4 days ago
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Job Description
Responsibilities:
- Lead the audio department, mentoring junior engineers and sound designers.
- Design, implement, and mix all audio elements for VR projects, including sound effects, music, and voiceovers.
- Develop and maintain the audio engine and tools to support complex VR audio requirements, such as spatial audio, dynamic mixing, and real-time effects.
- Collaborate with cross-functional teams to integrate audio seamlessly into gameplay and user interfaces.
- Research and implement the latest advancements in audio technology, particularly within the VR space, to push the boundaries of immersion.
- Manage audio asset pipelines and ensure efficient delivery of high-quality audio content.
- Conduct regular quality assurance testing of all audio elements, identifying and resolving bugs.
- Contribute to the overall creative direction of projects from an audio perspective.
- A minimum of 7 years of professional experience in game audio development, with at least 2 years in a lead role.
- Proven experience developing audio for VR or other immersive platforms.
- Expertise in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
- Proficiency in audio middleware (e.g., Wwise, FMOD) and game engines (e.g., Unity, Unreal Engine).
- Strong understanding of acoustics, psychoacoustics, and spatial audio techniques.
- Excellent communication, leadership, and interpersonal skills.
- A passion for creating innovative and compelling audio experiences.
- A portfolio showcasing high-quality audio work on released titles is essential.
Senior Sound Designer & Audio Engineer
Posted 17 days ago
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Lead Audio Engineer - Immersive Experiences
Posted 21 days ago
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Job Description
Key Responsibilities:
- Lead the design, implementation, and execution of all audio aspects for various entertainment projects.
- Record, edit, mix, and master audio content to the highest standards, ensuring clarity, impact, and spatial accuracy.
- Develop and manage immersive audio environments using technologies such as Dolby Atmos, ambisonics, and real-time audio engines.
- Collaborate with creative teams to translate artistic vision into compelling sonic experiences.
- Oversee audio integration into interactive platforms, ensuring seamless playback and responsive sound design.
- Manage audio assets, maintain version control, and ensure efficient workflow processes.
- Troubleshoot and resolve any audio-related technical issues that may arise during production or live events.
- Mentor and guide junior audio engineers, providing technical support and creative direction.
- Stay current with the latest advancements in audio technology, software, and techniques.
- Manage audio budgets and procure necessary equipment and software.
- Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Proven experience as an Audio Engineer, with a significant portfolio demonstrating expertise in immersive or interactive audio.
- Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Cubase, or Reaper.
- Experience with spatial audio technologies (e.g., ambisonics, object-based audio) and game audio middleware (e.g., Wwise, FMOD).
- Strong understanding of acoustics, signal flow, and audio physics.
- Excellent creative and technical problem-solving skills.
- Strong communication and collaboration abilities, with experience working in cross-functional teams.
- Experience leading audio projects and mentoring junior engineers.
- Passion for the intersection of technology, art, and sound.
Audio Visual Engineer
Posted 3 days ago
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Job Description
We’re Hiring: Audio Visual Installation Engineer
Salary: £35,000 – £5,000 | Maidenhead
Our Client is looking for an experienced AV Engineer to join their professional team. If you’ve got 3+ years’ experience in Audio Visual installation, testing, and servicing – we want to hear from you!
What you’ll do:
- Install & commission AV & VC systems (rack builds, diagnostics, firmware updates)
- Deliver on-site projects (90%) & workshop prep (10%)
- Troubleshoot, test & repair AV equipment
- Work closely with clients, PMs & site teams
What you’ll bring:
- Proven AV installation experience (min. 3 years)
- Strong communication & organisation skills
- IPAF, ECS, PASMA (essential)
- Driving licence required
- Bonus: SSSTS, CTS/CTS-I, First Aid
Package:
- Competitive salary (£35k–£45k) /li>
- Company van & travel
- Training & career development
Apply now and help us deliver cutting-edge AV solutions that make a difference!
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Principal Audio Systems Engineer
Posted 3 days ago
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Senior Audio Tools Engineer
Posted 644 days ago
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Acoustic / Audio Research Engineer - Global Tech
Posted 3 days ago
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Job Description
We're looking for an experienced Acoustic / Audio Research Engineer to join a world-class audio research team, shaping the next generation of AR/VR experiences. You'll be working onsite in Cambridge, in one of the most advanced audio labs in the world.
The Offer
- Annual Salary up to £84,000 (paid weekly)
- 12-month PAYE contract (inside IR35) + possibility of extension
- Fully onsite, Cambridge
What You'll Bring
- Master's/PhD in a relevant technical field with 3+ years in audio technology R&D
- Strong track record in designing and running audio/acoustic experiments in labs
- Hands-on skills with Python, MATLAB, or MaxMSP for audio applications - must have
- Deep knowledge of acoustics and audio signal processing
Nice to Have
- Real-time audio coding (C/C++)
- Experience with psychoacoustics, spatial/room acoustics, auditory perception
- Exposure to prototype devices, motion tracking, ML frameworks (PyTorch)
Your Day-to-Day
- Design and run experiments with advanced audio capture systems and prototype devices
- Collect, process, and analyse acoustic data in custom lab environments
- Build tools and algorithms to support experiments
- Collaborate with a multi-disciplinary team of world-leading researchers
- Document your findings in technical reports
Next Steps.
This is a rare opportunity to contribute to ground-breaking AR/VR projects and work alongside some of the most talented audio researchers globally. For more info Apply Now through LinkedIn or email me your CV.
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