64 Senior Audio Engineer jobs in the United Kingdom
Senior Broadcast Audio Engineer
Posted 15 days ago
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Job Description
Key Responsibilities:
- Operate, maintain, and troubleshoot all broadcast audio equipment, including mixing consoles, outboard gear, and recording devices.
- Set up and manage audio for live television and radio shows, including live events and outside broadcasts.
- Ensure optimal sound quality and clarity for all broadcast output, adhering to industry standards.
- Collaborate closely with broadcast directors, producers, and sound designers to achieve the desired audio aesthetic.
- Install, configure, and test new audio equipment and systems.
- Perform regular maintenance and calibration of audio hardware and software.
- Manage the routing and distribution of audio signals across the facility.
- Provide technical support and guidance to junior audio engineers and production staff.
- Stay abreast of emerging audio technologies and industry best practices.
- Troubleshoot and resolve complex audio issues quickly and efficiently during live broadcasts.
- Contribute to the planning and implementation of audio infrastructure upgrades.
- Ensure compliance with all relevant technical and regulatory standards for broadcast audio.
- Extensive experience (minimum 7 years) as an Audio Engineer in a professional broadcast environment.
- In-depth knowledge of digital audio workstations (DAWs), mixing consoles (e.g., Calrec, Lawo, Studer), and signal processing.
- Proficiency in microphone techniques, acoustics, and sound reinforcement.
- Experience with IP-based audio networking (e.g., Dante, AES67).
- Strong understanding of broadcast workflows and television production.
- Excellent problem-solving abilities and the capacity to work under pressure.
- Ability to interpret technical drawings and schematics.
- Strong communication and teamwork skills.
- A degree in Audio Engineering, Sound Technology, or a related field, or equivalent practical experience.
- Experience with remote broadcast contribution systems is a plus.
Audio Engineer - Podcast Producer
Posted 7 days ago
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Job Description
We are looking for a talented and versatile Sound Engineer and Podcast Producer to work across our brands, Spectator, Apollo Magazine and UnHerd.
The primary responsibility of this role is to elevate and maintain broadcast-quality audio standards across all our podcasts, ensuring every recording is clean, crisp, and professionally mixed. Your day-to-day will involve managing our studio equipment and acoustics, and applying advanced post-production techniques to achieve the best possible sound.
Working closely with our editorial teams, you will oversee the entire audio production lifecycle, from setups to detailed editing, mixing, and mastering. Your technical expertise will be crucial in producing a diverse range of content, from headline-grabbing weekly podcasts to narrative series and live event recordings.
Requirements
- You must have a deep technical knowledge of audio recording, mixing, and mastering principles, with strong hands-on experience with high-end studio microphones, mixing desks, and audio interfaces.
- Strong skills in Adobe Audition and Pro Tools are required; experience with Descript is highly desirable.
- A go-getting problem solver who works well under pressure to deliver a high-quality product.
- Intimate knowledge of studio and field recording equipment, including microphones, mixers, and audio interfaces.
- A flair for creating stand-out audio content, with a keen ear for sound design, music, and pacing.
- Knowledge of the podcasting ecosystem, including hosting platforms (e.g., Acast, Libsyn), distribution, and analytics.
- An understanding of how to package and promote audio content to maximise reach and engagement.
- A strong news and cultural sense, and a clear understanding of the distinct editorial voices of The Spectator, UnHerd, and Apollo.
- Ability to work independently and possess excellent people skills, comfortable coaching guests and hosts to get the best performance.
- Ability to work flexible hours and travel if needed.
- Strong planning and organisational skills.
Benefits
- Training & Development.
- 3% Employer Contribution Pension Scheme.
- Generous Holiday Allowance with 25 days holiday per calendar year + birthday holiday bonus + Bank Holiday Leave
- All staff receive generous discounts at our Ground Floor restaurant, as well as free pantry of tea & coffee, fruits & snacks.
- Generous subsidising of private healthcare with the option to add dependents and spouses.
- Cycle to work scheme saving you 25-39% on a bike and accessories.
- Interest free season ticket loan available to assist in the cost of travelling to and from the workplace.
Lead Audio Engineer - Immersive Experiences
Posted 1 day ago
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Job Description
Key Responsibilities:
- Lead the design, implementation, and execution of all audio aspects for various entertainment projects.
- Record, edit, mix, and master audio content to the highest standards, ensuring clarity, impact, and spatial accuracy.
- Develop and manage immersive audio environments using technologies such as Dolby Atmos, ambisonics, and real-time audio engines.
- Collaborate with creative teams to translate artistic vision into compelling sonic experiences.
- Oversee audio integration into interactive platforms, ensuring seamless playback and responsive sound design.
- Manage audio assets, maintain version control, and ensure efficient workflow processes.
- Troubleshoot and resolve any audio-related technical issues that may arise during production or live events.
- Mentor and guide junior audio engineers, providing technical support and creative direction.
- Stay current with the latest advancements in audio technology, software, and techniques.
- Manage audio budgets and procure necessary equipment and software.
- Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
- Proven experience as an Audio Engineer, with a significant portfolio demonstrating expertise in immersive or interactive audio.
- Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Cubase, or Reaper.
- Experience with spatial audio technologies (e.g., ambisonics, object-based audio) and game audio middleware (e.g., Wwise, FMOD).
- Strong understanding of acoustics, signal flow, and audio physics.
- Excellent creative and technical problem-solving skills.
- Strong communication and collaboration abilities, with experience working in cross-functional teams.
- Experience leading audio projects and mentoring junior engineers.
- Passion for the intersection of technology, art, and sound.
Remote Sound Designer & Audio Engineer
Posted 7 days ago
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Job Description
Responsibilities:
- Design, create, record, and edit a wide range of audio assets, including sound effects, Foley, atmospheres, and UI sounds.
- Implement audio assets into the game engine using industry-standard audio middleware (Wwise, FMOD).
- Mix and master all in-game audio to ensure a balanced and immersive sonic experience.
- Collaborate with game designers, narrative designers, and programmers to integrate audio effectively.
- Develop and maintain audio documentation, including sound lists, implementation guides, and asset management.
- Troubleshoot and resolve audio-related issues during development and testing.
- Contribute creative ideas and technical solutions to enhance the overall audio direction of projects.
- Manage audio assets efficiently, ensuring version control and adherence to project specifications.
- Stay current with advancements in audio technology and game audio techniques.
- Potentially compose or edit musical scores as required.
- Proven experience as a Sound Designer and/or Audio Engineer in the game development industry.
- Strong portfolio showcasing exceptional sound design and mixing skills.
- Proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro) and audio editing software.
- Experience with audio middleware (e.g., Wwise, FMOD).
- Understanding of game development pipelines and engine integration (e.g., Unreal Engine, Unity).
- Excellent knowledge of audio signal processing, mixing techniques, and mastering.
- Strong communication, collaboration, and problem-solving skills.
- Ability to work independently and manage time effectively in a remote environment.
- Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
Lead Audio Engineer - Game Development
Posted 10 days ago
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Job Description
Key Responsibilities:
- Define and champion the overall audio direction and technical implementation strategy for the game.
- Lead, mentor, and manage a team of sound designers and audio engineers.
- Design, record, edit, and mix high-quality sound effects, environmental audio, and Foley.
- Integrate audio assets into the game engine using industry-standard middleware (e.g., Wwise, FMOD).
- Collaborate closely with other departments to ensure audio complements gameplay, narrative, and visuals.
- Develop and maintain the game's audio systems, including interactive music, dialogue playback, and spatial audio.
- Optimize audio performance to ensure efficient resource utilization and smooth gameplay.
- Oversee voiceover recording sessions and manage dialogue localization efforts.
- Create immersive soundscapes that enhance player experience and emotional impact.
- Stay abreast of the latest advancements in game audio technology and techniques.
- Manage audio asset pipelines, ensuring consistent quality and organization.
- Conduct audio reviews and provide constructive feedback to the audio team.
- Troubleshoot and resolve audio-related technical issues.
- Contribute to the overall creative vision of the game.
Senior Sound Designer & Audio Engineer
Posted 11 days ago
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Job Description
Responsibilities:
- Design, record, edit, and mix high-quality sound effects, ambient audio, and musical elements for video games and interactive media.
- Implement audio assets into game engines (e.g., Unreal Engine, Unity) using audio middleware (e.g., Wwise, FMOD).
- Collaborate closely with game designers, narrative writers, and programmers to ensure audio is integral to the overall player experience.
- Develop and maintain audio documentation, including sound lists, technical specifications, and implementation guides.
- Optimize audio assets for performance and memory constraints across various platforms.
- Conduct field recordings and foley sessions as needed to capture unique and authentic sounds.
- Mentor junior audio team members and provide constructive feedback on their work.
- Stay up-to-date with the latest audio technologies, software, and industry trends.
- Mix and master audio for trailers, marketing materials, and other promotional content.
- Troubleshoot and resolve audio-related bugs and issues during development.
The ideal candidate will have a Bachelor's degree in Audio Engineering, Music Technology, or a related field, and at least 6 years of professional experience in sound design for video games. A strong portfolio showcasing diverse sound design work is essential. Proficiency with industry-standard DAWs (e.g., Pro Tools, Reaper, Cubase), audio middleware, and game engines is required. Experience with real-time audio programming and scripting for audio systems is a significant plus. Excellent ears, a keen attention to detail, and a deep understanding of acoustics and psychoacoustics are paramount. The ability to work effectively in both collaborative team settings and independently is crucial. This is an exceptional opportunity to contribute to innovative projects and grow within a supportive and creative environment in **Liverpool, Merseyside**.
Lead Audio Engineer - Game Development
Posted 13 days ago
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Job Description
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Senior Sound Designer & Audio Engineer
Posted 13 days ago
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Job Description
Responsibilities:
- Design, record, edit, and mix sound effects, foley, dialogue, and music to create compelling auditory landscapes for interactive media, film, or other relevant projects.
- Collaborate closely with directors, game designers, artists, and other stakeholders to understand project requirements and translate creative vision into audio reality.
- Develop and implement innovative audio pipelines and workflows to enhance efficiency and quality.
- Source, manage, and organize a comprehensive library of sound assets.
- Ensure the technical quality and artistic integrity of all audio deliverables, meeting project specifications and deadlines.
- Implement audio into various game engines (e.g., Unity, Unreal Engine) or other middleware.
- Troubleshoot and resolve audio-related technical issues.
- Mentor junior sound designers and audio engineers, providing guidance and constructive feedback.
- Stay current with the latest advancements in audio technology, tools, and industry best practices.
- Contribute to the overall artistic direction and sonic identity of projects.
- Manage audio budgets and resources effectively.
- Conduct research and experiments with new audio techniques and technologies.
- Develop custom audio tools or plugins if necessary.
- Maintain a keen ear for detail and a passion for sonic storytelling.
- Bachelor's degree in Audio Engineering, Sound Design, Music Technology, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in sound design and audio engineering, with a strong portfolio demonstrating expertise in various audio disciplines.
- Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Reaper, or Cubase.
- Experience with game engines (Unity, Unreal Engine) and audio middleware (e.g., Wwise, FMOD).
- Strong understanding of acoustics, psychoacoustics, and audio mixing techniques.
- Proficiency in sound editing, synthesis, and mastering.
- Excellent problem-solving and troubleshooting skills.
- Strong communication and collaboration skills, with the ability to articulate creative ideas clearly.
- Ability to work effectively both independently and as part of a hybrid team.
- Creative vision and a passion for creating impactful audio experiences.
- Experience with surround sound mixing and immersive audio technologies is a plus.
- Familiarity with music composition and production is advantageous.
Lead Sound Designer & Audio Engineer
Posted 20 days ago
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Job Description
Responsibilities:
- Lead the sound design and audio engineering efforts for multiple projects.
- Develop and execute creative audio concepts and strategies.
- Create, record, edit, mix, and implement sound effects, Foley, and dialogue.
- Manage and organize audio assets and sound libraries.
- Ensure high-quality audio output and technical standards.
- Collaborate closely with creative teams (developers, directors, animators).
- Mentor and guide junior sound designers and audio engineers.
- Utilize DAWs and audio middleware (e.g., Wwise, FMOD) effectively.
- Troubleshoot and resolve audio-related technical issues.
- Contribute to the overall artistic vision and sonic identity of projects.
- Minimum 7 years of experience in sound design and audio engineering, with significant leadership experience.
- Extensive knowledge of DAWs (e.g., Pro Tools, Reaper, Logic Pro).
- Experience with audio middleware (Wwise, FMOD) is highly desirable.
- Strong understanding of acoustics, psychoacoustics, and audio post-production.
- Proven ability to create immersive and compelling soundscapes.
- Excellent leadership, communication, and teamwork skills.
- Ability to work effectively in a hybrid remote/on-site model.
- Portfolio demonstrating a wide range of sound design capabilities.
- Degree in Audio Engineering, Music Technology, or related field, or equivalent professional experience.
Senior Lead Audio Engineer - Game Development
Posted 11 days ago
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Job Description
Key Responsibilities:
- Lead and mentor the game audio team, including sound designers, composers, and audio implementers.
- Define and champion the audio direction and technical standards for game projects.
- Oversee the creation and implementation of all in-game audio assets, including sound effects, music, and voice-overs.
- Work closely with game designers, programmers, and artists to ensure seamless integration of audio.
- Develop and manage the audio engine and tools pipeline, optimising for performance and workflow efficiency.
- Implement audio using middleware like Wwise or FMOD, and game engines like Unity or Unreal Engine.
- Mix and balance audio to create compelling and immersive soundscapes.
- Conduct regular audio reviews and provide constructive feedback to the team.
- Manage audio budgets and schedules for multiple projects.
- Stay abreast of the latest trends and technologies in game audio development.
- Contribute creative audio ideas and solutions to gameplay mechanics and narrative.
Qualifications and Experience:
- Bachelor's degree in Audio Engineering, Sound Design, Computer Science, or a related field, or equivalent professional experience.
- Minimum of 7 years of experience in game audio development, with at least 2 years in a lead or senior role.
- Proven experience leading and managing audio teams.
- Expertise in audio middleware (Wwise, FMOD) and game engines (Unity, Unreal Engine).
- Strong understanding of digital audio workstations (DAWs) and audio editing software.
- Excellent sound design, mixing, and mastering skills.
- Knowledge of real-time audio techniques and optimisation.
- Strong communication, collaboration, and problem-solving abilities.
- A portfolio showcasing outstanding game audio work is essential.
- This hybrid role offers flexibility, requiring regular presence in our client's Edinburgh studio.