95 Technical Artists jobs in the United Kingdom
Senior Technical Artist - Game Development
Posted 1 day ago
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Job Description
Responsibilities:
- Develop, optimize, and implement high-quality 3D art assets (models, textures, materials) within the game engine (e.g., Unreal Engine, Unity).
- Create and refine complex shaders and materials to achieve specific artistic styles and technical requirements.
- Establish and maintain art pipelines and workflows, ensuring efficiency and consistency across the team.
- Collaborate closely with game designers, environment artists, character artists, and programmers to solve technical challenges.
- Implement and manage visual effects (VFX) pipelines and tools.
- Profile and optimize art assets for performance on target platforms, ensuring frame rates and memory budgets are met.
- Develop custom tools and scripts to streamline art production processes.
- Troubleshoot technical art issues and provide support to the wider art team.
- Stay current with advancements in real-time rendering technologies, game engines, and art production tools.
- Contribute to the overall art direction and technical strategy of the game.
- Mentor junior technical artists and share best practices.
- Bachelor's degree in Computer Graphics, Fine Arts, Game Design, or a related field, or equivalent industry experience.
- Minimum of 5 years of experience as a Technical Artist in the video game industry.
- Proficiency in one or more major game engines (Unreal Engine, Unity).
- Expertise in 3D modeling software (e.g., Maya, Blender, 3ds Max) and texturing tools (e.g., Substance Painter/Designer, Photoshop).
- Strong understanding of shaders, materials, lighting, and rendering techniques in real-time environments.
- Experience with scripting languages (e.g., Python, MEL, HLSL, GLSL).
- Proven ability to optimize art assets for performance and memory constraints.
- Excellent problem-solving skills and a keen eye for detail.
- Strong communication and collaboration skills, with the ability to work effectively in a remote team.
- A passion for creating visually compelling and technically sound game art.
- Experience developing custom tools for art pipelines is highly desirable.
Lead Technical Artist - Game Development
Posted 3 days ago
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Job Description
The Lead Technical Artist will bridge the gap between art and programming, focusing on developing and optimizing art pipelines, tools, and workflows to empower the art team and ensure the highest visual fidelity within project constraints. You will be responsible for implementing cutting-edge rendering techniques, optimizing game assets for performance, and creating shaders and visual effects that bring game worlds to life. This role requires a deep understanding of game engines (e.g., Unreal Engine, Unity), 3D art principles, and scripting languages.
Key responsibilities include:
- Developing, maintaining, and optimizing art pipelines and workflows for 3D assets, animations, and environments.
- Creating and implementing high-quality shaders, materials, and visual effects using scripting and engine tools.
- Collaborating closely with artists to provide technical guidance and support, ensuring assets are optimized for real-time performance.
- Identifying and resolving technical art challenges related to asset creation, integration, and rendering.
- Developing custom tools and scripts (e.g., Python, C#) to improve artist efficiency and workflow.
- Profiling and optimizing game assets and scenes for target platforms to meet performance budgets.
- Staying current with industry trends in real-time graphics, rendering techniques, and game engine technology.
- Mentoring and guiding junior technical artists, fostering a collaborative and knowledge-sharing environment.
- Working closely with engineers to implement new graphics features and ensure artistic vision is realized.
The ideal candidate will have a Bachelor's degree in Computer Graphics, Game Design, Computer Science, or a related field, or equivalent professional experience. A minimum of 5-7 years of experience as a Technical Artist in the game development industry is required, with at least 2 years in a lead or senior capacity. Proven expertise in a major game engine (Unreal Engine or Unity) is essential, including advanced shader authoring and optimization. Proficiency in scripting languages such as Python or C# is mandatory. Strong knowledge of 3D modeling, texturing, and animation principles is required. Excellent problem-solving skills, attention to detail, and the ability to communicate complex technical concepts clearly to both technical and non-technical team members are crucial. This is a fantastic opportunity to shape the visual direction of exciting new game titles from the comfort of your home.
Technical Artist - 3D Game Development
Posted 3 days ago
Job Viewed
Job Description
Key Responsibilities:
- Develop, optimize, and implement high-quality 3D assets (models, textures, materials) within the game engine.
- Create and maintain efficient shaders, rendering techniques, and visual effects.
- Build and refine art pipelines, tools, and workflows to improve efficiency and asset quality.
- Collaborate with environment artists, character artists, and UI designers to integrate assets seamlessly.
- Work with programmers to troubleshoot technical art issues and implement new engine features.
- Optimize assets for performance across various target platforms, ensuring frame rates and memory usage are within limits.
- Provide technical guidance and support to the art team on best practices for asset creation and integration.
- Research and implement new technologies and techniques to enhance visual fidelity and gameplay experience.
- Develop and maintain documentation for art tools, pipelines, and technical specifications.
- Perform asset profiling and performance analysis to identify and resolve bottlenecks.
- Ensure consistency in art style and technical quality across the game.
- Participate in art reviews and provide constructive feedback.
Qualifications and Skills:
- Proven experience as a Technical Artist in the game development industry.
- Strong portfolio showcasing technical art skills, including shaders, tools, and asset optimization.
- Proficiency in industry-standard 3D modeling, texturing, and sculpting software (e.g., Maya, 3ds Max, Substance Painter, ZBrush).
- Expertise in at least one major game engine (e.g., Unreal Engine, Unity).
- Understanding of programming/scripting languages (e.g., C++, C#, Python, HLSL/GLSL).
- Excellent knowledge of real-time rendering techniques, PBR workflows, and optimization strategies.
- Strong problem-solving skills and the ability to debug complex technical issues.
- Good communication and collaboration skills, with the ability to explain technical concepts clearly.
- A passion for video games and a keen eye for artistic quality and visual detail.
- Bachelor's degree in Computer Graphics, Game Development, or a related field, or equivalent experience.
- Experience with DCC tool integration and pipeline development.
Lead Technical Artist - Game Development
Posted 3 days ago
Job Viewed
Job Description
Key Responsibilities:
- Lead and mentor a team of technical artists, setting clear goals and expectations.
- Develop and maintain efficient art pipelines and workflows.
- Create, optimize, and integrate 3D assets, textures, and materials into the game engine.
- Develop advanced shaders and materials to achieve desired visual effects.
- Implement and optimize visual effects (VFX) within the game engine.
- Write custom tools and scripts to automate tasks and improve art production efficiency.
- Collaborate with artists and engineers to resolve technical art challenges.
- Ensure art assets meet performance budgets and quality standards across target platforms.
- Stay current with emerging technologies and techniques in real-time graphics.
- Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent experience.
- 5+ years of experience as a Technical Artist in the game industry.
- Proven experience leading or mentoring a technical art team.
- Expertise with game engines like Unreal Engine or Unity.
- Strong proficiency in 3D modeling, texturing, and rendering software.
- Experience with shader development (HLSL, GLSL) and scripting (Python, MEL).
- Deep understanding of real-time rendering pipelines and optimization techniques.
- Excellent problem-solving, communication, and artistic skills.
- A strong portfolio demonstrating technical art capabilities in games.
Senior Technical Artist - Game Development
Posted 3 days ago
Job Viewed
Job Description
Responsibilities:
- Develop, maintain, and optimize art pipelines, tools, and workflows for 3D assets, textures, shaders, and effects within game engines (e.g., Unreal Engine, Unity).
- Collaborate closely with artists and programmers to troubleshoot technical issues and improve asset creation processes.
- Implement and refine shaders, materials, and rendering techniques to achieve desired visual fidelity and performance.
- Optimize game assets for performance across various platforms, ensuring target frame rates and memory budgets are met.
- Create and maintain documentation for art pipelines, tools, and best practices.
- Develop scripts and plugins to automate tasks and enhance artist productivity.
- Research and evaluate new technologies and techniques to improve art quality and efficiency.
- Provide technical support and guidance to the art team.
- Ensure consistency and quality of art assets across the game.
- Participate in art reviews and provide constructive feedback.
- Bachelor's degree in Computer Graphics, Game Development, Fine Arts, or a related field, or equivalent industry experience.
- 5+ years of experience as a Technical Artist in the game industry, with a strong portfolio demonstrating relevant skills.
- Proficiency in one or more major game engines (Unreal Engine, Unity).
- Strong understanding of 3D modeling, texturing, and animation principles.
- Expertise in scripting languages such as Python, MEL, or C#.
- Experience with shader development (HLSL, GLSL) and material creation.
- Knowledge of performance optimization techniques for real-time graphics.
- Familiarity with DCC tools such as Maya, 3ds Max, Substance Painter, and Photoshop.
- Excellent problem-solving, communication, and collaboration skills.
- Ability to work effectively in a hybrid environment, balancing remote and in-office tasks.
Senior 3D Technical Artist (Game Development)
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Develop and maintain efficient and optimized 3D art pipelines, tools, and workflows for game development.
- Create, optimize, and implement high-quality 3D assets (models, textures, materials) within the game engine (e.g., Unreal Engine, Unity).
- Develop and implement shader graphs, material setups, and visual effects to achieve desired artistic styles and technical requirements.
- Collaborate closely with 3D artists, level designers, and programmers to ensure assets meet technical specifications and performance targets.
- Identify and resolve technical issues related to 3D assets, rendering, and engine integration.
- Create and maintain clear technical documentation for art pipelines, tools, and best practices.
- Develop and implement LOD (Level of Detail) systems, collision meshes, and other performance optimization techniques.
- Provide training and support to other members of the art team on technical aspects of 3D asset creation.
- Stay up-to-date with the latest advancements in real-time rendering technology, game engines, and DCC (Digital Content Creation) tools.
- Contribute to art asset reviews, providing constructive feedback on both artistic and technical merits.
Required Qualifications:
- Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the video game industry.
- Strong proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and texturing tools (e.g., Substance Painter, Photoshop).
- Expertise in one or more major game engines (Unreal Engine, Unity), including shader creation and material setup.
- Proven experience with scripting languages (e.g., Python, MEL) for pipeline automation and tool development.
- Deep understanding of PBR (Physically Based Rendering) workflows and material properties.
- Excellent knowledge of performance optimization techniques for real-time rendering.
- Strong problem-solving skills and a meticulous attention to detail.
- Effective communication and collaboration skills, with the ability to work constructively within a team.
- A strong portfolio showcasing technical art skills, optimization techniques, and shader work is essential.
Lead Technical Artist - AAA Game Development
Posted 3 days ago
Job Viewed
Job Description
Responsibilities:
- Define, develop, and optimize art pipelines, tools, and workflows for game development across various platforms.
- Collaborate closely with art directors, concept artists, 3D modelers, animators, and engineers to achieve project goals.
- Troubleshoot and resolve complex technical issues related to art assets, shaders, rendering, and performance optimization.
- Develop and maintain high-quality shaders, materials, and visual effects that meet artistic and technical requirements.
- Implement and manage asset creation processes, ensuring efficiency, consistency, and adherence to technical specifications.
- Mentor and guide a team of technical artists, fostering their growth and ensuring the highest standards of technical art execution.
- Research and integrate new technologies and techniques to enhance the visual capabilities and performance of the game engine.
- Optimize art assets for performance, ensuring smooth frame rates and efficient memory usage across target platforms.
- Create documentation for art pipelines, tools, and best practices.
- Conduct R&D into new artistic techniques and engine features, evaluating their suitability for current and future projects.
- Work closely with the engine programming team to develop and improve engine tools and features relevant to art creation.
- Review and provide feedback on art assets and technical implementations from other team members.
- Proven experience as a Lead Technical Artist or Senior Technical Artist in AAA game development.
- Strong understanding of 3D art principles, game engines (e.g., Unreal Engine, Unity), and rendering techniques.
- Expertise in shader development, material authoring, and visual effects creation.
- Proficiency in scripting languages (e.g., Python, MEL) and experience developing custom tools and pipelines.
- Deep knowledge of art asset optimization techniques for real-time applications.
- Excellent problem-solving skills and the ability to debug complex technical art issues.
- Strong leadership, communication, and interpersonal skills, with the ability to mentor and guide a team effectively in a remote setting.
- A keen eye for visual quality and a passion for pushing the boundaries of real-time graphics.
- Experience with DCC applications such as Maya, 3ds Max, Substance Painter/Designer, and Photoshop.
- Familiarity with version control systems (e.g., Perforce, Git).
- Ability to work autonomously and manage time effectively in a dynamic remote environment.
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Senior 3D Technical Artist - Game Development
Posted 3 days ago
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Job Description
As a Senior 3D Technical Artist, you will be responsible for developing and optimizing 3D models, textures, and materials for real-time rendering. This involves creating efficient asset pipelines, writing shaders, scripting tools to automate workflows, and collaborating closely with the art and engineering departments to solve complex technical challenges. You will ensure that assets meet performance budgets and artistic quality standards across multiple platforms. Troubleshooting and resolving technical issues related to 3D assets and rendering will be a key part of your daily responsibilities.
We are looking for individuals with a deep understanding of 3D art principles and a strong proficiency in game development engines such as Unreal Engine or Unity. Expertise in industry-standard 3D modelling, texturing, and sculpting software (e.g., Maya, 3ds Max, Substance Painter, ZBrush) is required. Experience with shader development languages (e.g., HLSL, GLSL) and scripting languages (e.g., Python, MEL) is essential. A proven track record of optimizing complex 3D assets for performance and visual fidelity is paramount.
The ideal candidate will have a Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent professional experience. A minimum of 5 years of experience as a Technical Artist in the game development industry is required. Excellent problem-solving abilities, strong communication skills, and a collaborative mindset are crucial for working effectively within a multidisciplinary team. If you are passionate about creating visually stunning interactive experiences and possess the technical acumen to bring them to life, we encourage you to apply. Join our innovative team in Aberdeen and contribute to the next generation of games.
Senior 3D Modeler & Technical Artist (Game Development)
Posted 3 days ago
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Job Description
Responsibilities:
- Create high-fidelity 3D models for characters, environments, props, and other game assets, adhering to artistic style guides and technical specifications.
- Develop realistic and optimized textures, materials, and shaders using industry-standard tools (e.g., Substance Painter, Quixel Mixer).
- Implement and refine PBR workflows and advanced material setups.
- Optimize 3D assets for performance, including polygon count reduction, LOD creation, and texture compression.
- Collaborate closely with game designers, animators, and engineers to ensure assets integrate seamlessly into the game engine (e.g., Unreal Engine, Unity).
- Develop and maintain art pipeline tools and scripts to improve efficiency and workflow automation.
- Troubleshoot and resolve technical art issues related to asset integration, rendering, and performance.
- Mentor and guide junior artists, providing feedback and support on their work.
- Stay current with the latest advancements in 3D modeling, texturing, rendering, and game engine technology.
- Contribute to the overall artistic vision and quality of the game.
- Participate in art reviews and provide constructive feedback to the team.
- Manage asset creation timelines and ensure timely delivery of high-quality work.
- Explore and implement new techniques for asset creation and optimization.
Qualifications:
- Bachelor's degree in Fine Arts, Game Art, Computer Graphics, or a related field, or equivalent professional experience.
- Minimum of 5 years of professional experience in 3D modeling and technical art for video games.
- Proven portfolio showcasing exceptional 3D modeling, texturing, and rendering skills across various art styles.
- Expert proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and texturing software (e.g., Substance Suite, Photoshop).
- Strong understanding of PBR workflows and shader creation.
- Experience with at least one major game engine (Unreal Engine or Unity).
- Proficiency in scripting languages (e.g., Python) for tool development is a significant advantage.
- Excellent understanding of form, color, light, and composition.
- Strong problem-solving skills and the ability to work independently in a remote setting.
- Excellent communication and teamwork skills.
- Must be eligible to work in the UK.
This remote role, connecting you with our client's creative hub near Oxford, Oxfordshire, UK , is perfect for a seasoned artist ready to push boundaries.
Lead Animator (Game Development)
Posted 2 days ago
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Job Description
Responsibilities:
- Lead, mentor, and manage a team of animators, providing clear direction, feedback, and fostering a collaborative environment.
- Define and maintain the animation style guide and pipeline for projects, ensuring consistency and quality.
- Create high-quality character and environment animations, including keyframed animation, motion capture cleanup, and procedural animation techniques.
- Collaborate with the art and design teams to define animation requirements and ensure they align with gameplay mechanics and narrative.
- Implement and refine animation systems within the game engine (e.g., Unreal Engine, Unity).
- Oversee the motion capture process, from planning and shooting to editing and integration.
- Establish and enforce animation best practices and technical standards.
- Review animation assets from the team, providing constructive feedback and ensuring they meet project goals.
- Troubleshoot animation-related issues and develop solutions.
- Stay current with industry trends, tools, and techniques in game animation and provide innovative ideas.
- Contribute to the overall creative direction and vision of the game's visual presentation.
Qualifications:
- Proven experience as a Senior or Lead Animator in the video game industry, with shipped titles under your belt.
- A strong portfolio showcasing exceptional animation skills, character performance, and visual storytelling.
- Proficiency in industry-standard animation software (e.g., Maya, 3ds Max, Blender).
- Experience with game engines such as Unreal Engine or Unity, including animation systems and implementation.
- Solid understanding of animation principles, rigging, skinning, and PBR workflows.
- Experience leading and managing animation teams.
- Excellent communication, collaboration, and problem-solving skills.
- Ability to provide clear and constructive feedback.
- Experience with motion capture workflows is highly desirable.
- This is a fully remote position, so candidates must be self-motivated, highly organized, and possess excellent communication skills for remote collaboration. Our client is based near Wolverhampton, West Midlands, UK , but this role is open to talent across the UK.