112 Technical Artists jobs in the United Kingdom

Senior Technical Artist - Game Development

RG1 2AA Reading, South East £50000 Annually WhatJobs

Posted 2 days ago

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Job Description

full-time
Our client, a critically acclaimed independent game studio renowned for its immersive and visually stunning titles, is seeking a talented and experienced Senior Technical Artist to join their creative team in Reading, Berkshire, UK . This is a pivotal role where you will bridge the gap between art and technology, ensuring the seamless integration of visual assets into the game engine and optimising performance for maximum impact.

As a Senior Technical Artist, you will be instrumental in developing and maintaining the artistic pipeline, tools, and workflows that empower the art team. You will work closely with game designers, programmers, and artists to solve complex visual challenges, optimise asset performance, and implement cutting-edge rendering techniques. Your expertise in 3D modelling, texturing, shaders, and game engines will be crucial in bringing our client's artistic vision to life across multiple platforms.

Key Responsibilities:
  • Develop, refine, and document the art pipeline, tools, and workflows for game development.
  • Optimise 3D models, textures, and animations for real-time rendering, ensuring high visual fidelity and performance.
  • Create and implement complex shaders, materials, and lighting setups within the game engine (e.g., Unreal Engine, Unity).
  • Collaborate with artists to troubleshoot asset integration issues and provide technical guidance.
  • Work closely with programmers to develop custom tools and scripts that enhance artistic productivity.
  • Assist in defining and implementing visual style guides and technical art standards.
  • Research and implement new rendering techniques and visual effects.
  • Mentor junior technical artists and provide support to the wider art team.
  • Ensure assets meet technical requirements and performance budgets across target platforms.
  • Troubleshoot and resolve technical issues related to art assets and engine integration.

Qualifications:
  • Bachelor's degree in Computer Graphics, Game Design, Fine Arts, or a related field, or equivalent professional experience.
  • Minimum of 5 years of experience as a Technical Artist in the video game industry, with a strong portfolio showcasing relevant work.
  • Proficiency in 3D modelling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop).
  • Expertise in a major game engine (e.g., Unreal Engine, Unity) and its shader/material systems.
  • Strong understanding of scripting languages (e.g., Python, MEL, C#) for tool development.
  • Excellent knowledge of real-time rendering techniques, PBR workflows, and optimisation strategies.
  • Familiarity with version control systems (e.g., Git, Perforce).
  • Strong problem-solving skills and the ability to work independently and collaboratively.
  • Excellent communication and interpersonal skills, with the ability to explain technical concepts clearly.
  • Passion for video games and a keen eye for visual quality and artistic detail.

This is an exceptional opportunity for a seasoned technical artist to contribute to visually ambitious game projects. If you are passionate about bridging art and technology and thrive in a collaborative studio environment, we encourage you to apply.
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Lead Technical Artist - Game Development

BT2 7DD Belfast, Northern Ireland £55000 Annually WhatJobs

Posted 2 days ago

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Job Description

full-time
Our client, a renowned game development studio, is seeking a highly skilled and experienced Lead Technical Artist to join their creative team in Belfast, Northern Ireland, UK . This hybrid role offers a blend of on-site collaboration and remote flexibility, allowing you to contribute to cutting-edge projects while maintaining a healthy work-life balance. As the Lead Technical Artist, you will be responsible for bridging the gap between art and engineering, ensuring that artistic vision is realised efficiently and effectively within the game engine. You will work closely with artists, designers, and programmers to develop and implement artistic pipelines, optimise assets for performance, and create robust tools and shaders that empower the art team. Key responsibilities include troubleshooting technical art issues, mentoring junior technical artists, establishing and maintaining artistic best practices, and collaborating on the creation of visually stunning game environments and characters. The ideal candidate will have a strong portfolio showcasing expertise in 3D modelling, texturing, lighting, and rendering, alongside proficiency in game engines such as Unreal Engine or Unity. Experience with scripting languages (e.g., Python, MEL) and shader development is essential. You will possess excellent problem-solving skills, a keen eye for detail, and the ability to communicate technical concepts clearly to both technical and non-technical team members. This role is crucial for ensuring the visual fidelity and performance of our client's games. You will play a significant part in defining the artistic and technical direction of upcoming titles, contributing to memorable player experiences. We are looking for a passionate and innovative individual who can lead by example and inspire a high-performing team. This is an exciting opportunity to shape the visual future of interactive entertainment within a supportive and dynamic studio environment.
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Senior Technical Artist - Game Development

WV1 2BX Wolverhampton, West Midlands £55000 Annually WhatJobs

Posted 4 days ago

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Job Description

full-time
Our client, a critically acclaimed independent game development studio, is seeking a visionary Senior Technical Artist to join their fully remote team. You will play a pivotal role in bridging the gap between art and engineering, empowering artists with tools and workflows to create breathtaking visuals for their next-generation titles. This is a remote-first opportunity, allowing you to contribute your expertise from anywhere.

Responsibilities:
  • Develop and maintain efficient and artist-friendly tools, pipelines, and workflows for 3D asset creation, integration, and optimization within the game engine (e.g., Unreal Engine, Unity).
  • Collaborate closely with art directors, lead artists, and engineers to define technical art requirements and solutions.
  • Optimize game assets (models, textures, shaders, animations) for performance, memory usage, and visual fidelity across multiple platforms.
  • Create and implement complex shaders, materials, and visual effects (VFX) that enhance the artistic vision of the game.
  • Troubleshoot and resolve technical art issues encountered by the art and engineering teams.
  • Mentor and guide junior technical artists, fostering best practices in asset creation and engine integration.
  • Research and implement cutting-edge techniques in real-time rendering, lighting, and visual fidelity.
  • Ensure consistency and quality in art assets across the entire game development lifecycle.
  • Document technical art processes and tools for the wider development team.
  • Stay abreast of the latest advancements in game development technology and art pipelines.
Qualifications:
  • Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
  • Minimum of 5 years of experience as a Technical Artist in the game development industry.
  • Expertise in at least one major game engine (Unreal Engine or Unity) and associated technical art workflows.
  • Proficiency in industry-standard 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Suite, ZBrush).
  • Strong understanding of real-time rendering techniques, shaders (HLSL/GLSL), and material authoring.
  • Experience with scripting languages (e.g., Python, MEL) for tool development and pipeline automation.
  • Excellent problem-solving, debugging, and optimization skills.
  • Strong communication and collaboration abilities, essential for a remote team environment.
  • A portfolio showcasing exceptional technical art skills and contributions to shipped titles is mandatory.
  • Passion for video games and a keen eye for artistic quality and technical execution.
This is an exciting chance to shape the visual landscape of innovative games from the comfort of your home, working with a talented and passionate team dedicated to pushing the boundaries of interactive entertainment.
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Senior Technical Artist - Game Development

PL1 1AB Plymouth, South West £60000 Annually WhatJobs

Posted 6 days ago

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Job Description

full-time
Our client is a critically acclaimed game studio seeking a highly skilled Senior Technical Artist to join their creative team in **Plymouth, Devon, UK**. This is an on-site position where you will play a pivotal role in bridging the gap between art and technology, ensuring the seamless integration of artistic assets into the game engine. You will be responsible for developing tools, workflows, and shaders that empower the art team to create stunning visuals while maintaining optimal performance. This role demands a blend of artistic sensibility, strong technical acumen, and excellent problem-solving skills.

Responsibilities:
  • Develop, optimize, and maintain art pipelines, tools, and workflows for game development.
  • Create and implement efficient shaders, materials, and visual effects within the game engine (e.g., Unreal Engine, Unity).
  • Troubleshoot and resolve technical art issues related to asset integration, performance, and visual fidelity.
  • Collaborate closely with game designers, programmers, and other artists to achieve desired artistic and technical goals.
  • Mentor and guide junior technical artists and provide technical art direction.
  • Optimize art assets for performance, ensuring efficient memory usage and frame rates.
  • Develop and implement best practices for asset creation, submission, and integration.
  • Research and implement new technologies and techniques to enhance the visual quality and performance of games.
  • Create custom tools and scripts to automate repetitive tasks and improve art team productivity.
  • Ensure art assets meet technical specifications and quality standards.

Qualifications:
  • Proven experience as a Technical Artist in the video game industry, with at least one shipped title in a senior capacity.
  • Proficiency in at least one major game engine (e.g., Unreal Engine, Unity).
  • Strong understanding of 3D modeling, texturing, and animation principles.
  • Expertise in shader development (HLSL/GLSL) and material creation.
  • Proficiency in scripting languages (e.g., Python, MEL, C#) for tool development.
  • Experience with performance analysis and optimization techniques.
  • Strong problem-solving skills and the ability to debug complex technical issues.
  • Excellent communication and collaboration skills, with the ability to articulate technical concepts to non-technical team members.
  • Experience with DCC tools such as Maya, 3ds Max, Substance Painter, and Photoshop.
  • A keen eye for visual quality and artistic detail.

This is a critical on-site role based in **Plymouth, Devon, UK**, for an artist passionate about the technical aspects of game development.
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Senior Technical Artist (Game Development)

NR1 1AB Norwich, Eastern £50000 Annually WhatJobs

Posted 14 days ago

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Job Description

full-time
Our client, a leading independent game development studio, is seeking a highly skilled Senior Technical Artist to join their creative team. This role offers a hybrid working arrangement, combining remote flexibility with collaborative on-site sessions at their studio located in Norwich, Norfolk, UK .

As a Senior Technical Artist, you will bridge the gap between art and programming, focusing on the implementation of art assets within the game engine and optimizing their performance. You will develop and maintain art pipelines, tools, and workflows to ensure efficient asset creation and integration. Your expertise will be crucial in troubleshooting technical art issues, optimizing graphical performance, and enabling the art team to achieve their creative vision within the technical constraints of the game.

Key responsibilities include:
  • Developing, maintaining, and optimizing art pipelines for game development using industry-standard engines (e.g., Unreal Engine, Unity).
  • Creating and implementing high-quality 3D assets, textures, materials, shaders, and visual effects.
  • Troubleshooting and resolving technical art issues, including performance bottlenecks, shader errors, and asset integration problems.
  • Collaborating closely with artists and programmers to define art requirements and ensure seamless asset integration into the game engine.
  • Developing custom tools and scripts to automate art workflows and improve efficiency.
  • Profiling and optimizing game assets and engine performance for various target platforms.
  • Creating and maintaining technical documentation for art pipelines, tools, and workflows.
  • Mentoring junior technical artists and providing guidance on best practices.
  • Researching and implementing new technologies and techniques to enhance visual fidelity and performance.
  • Working closely with the art director to ensure artistic vision is met within technical limitations.
  • Participating in art reviews and providing constructive feedback.

The ideal candidate will possess a Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent industry experience. A minimum of 5 years of experience as a Technical Artist in the game industry is required, with a strong portfolio showcasing your skills in 3D modeling, texturing, shader creation, and engine implementation. Proficiency in industry-standard 3D software (e.g., Maya, 3ds Max, Blender) and game engines (Unreal Engine, Unity) is essential. Experience with scripting languages (e.g., Python, MEL) and shader languages (e.g., HLSL, GLSL) is highly desirable. Excellent problem-solving skills, a keen eye for detail, and strong communication abilities are paramount. This role offers an exciting opportunity to contribute to the creation of visually stunning and technically robust game experiences.
This advertiser has chosen not to accept applicants from your region.

Senior Technical Artist - Game Development

B3 1JW Birmingham, West Midlands £65000 Annually WhatJobs

Posted 17 days ago

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Job Description

full-time
Our client, an award-winning game development studio, is looking for a highly creative and technically adept Senior Technical Artist to join their vibrant team in Birmingham, West Midlands, UK . This role is pivotal in bridging the gap between art and programming, ensuring the seamless integration of high-quality assets into the game engine and optimizing them for performance. You will play a crucial role in defining and implementing art pipelines, tools, and workflows that empower the art team to achieve stunning visual fidelity.

The Senior Technical Artist will be responsible for developing and maintaining shaders, creating complex materials, optimizing 3D assets, and troubleshooting technical issues related to art implementation. You will collaborate closely with environment artists, character artists, UI designers, and engineers to ensure artistic vision is realized efficiently and effectively. This includes creating and refining art pipelines, developing custom tools and scripts to streamline workflows, and providing technical guidance and support to the wider art department. A deep understanding of game engines (e.g., Unreal Engine, Unity) and a strong artistic eye are essential for success in this position.

Key responsibilities include:
  • Developing, optimizing, and maintaining shaders and materials within the game engine.
  • Creating and implementing efficient 3D asset pipelines, from modeling to engine integration.
  • Collaborating with artists and engineers to troubleshoot and resolve technical art issues.
  • Developing custom tools, scripts, and plugins to enhance art workflows.
  • Optimizing art assets (textures, models, animations) for performance across target platforms.
  • Providing technical guidance and training to the art team.
  • Researching and implementing new technologies and techniques to improve visual quality and efficiency.
  • Defining and documenting technical art standards and best practices.
  • Prototyping new visual features and effects.

The ideal candidate will have a Bachelor's degree in Computer Graphics, Art, or a related field, or equivalent industry experience. A minimum of 5 years of experience as a Technical Artist in the game development industry is required, with a significant portion in a senior capacity. Proven expertise in industry-standard DCC tools (e.g., Maya, 3ds Max, Substance Suite) and game engines (Unreal Engine 4/5, Unity) is essential. Strong scripting skills (e.g., Python, MEL, C#) are highly desirable. Excellent problem-solving abilities, a keen eye for detail, and strong communication skills are necessary. This is a permanent, full-time position based at our studio in Birmingham . Excellent opportunity to work on exciting AAA projects.
This advertiser has chosen not to accept applicants from your region.

Senior Technical Artist - Game Development

L1 0AA Liverpool, North West £50000 Annually WhatJobs

Posted 22 days ago

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Job Description

full-time
Our client, a highly acclaimed independent game studio known for its visually stunning and critically praised titles, is seeking a Senior Technical Artist to join their globally distributed, remote team. This role is ideal for an artist with a strong technical foundation who is passionate about bridging the gap between art and programming to create breathtaking in-game visuals. You will play a crucial role in optimizing art assets, developing shaders, and establishing efficient workflows that empower the art team to achieve new levels of creative expression.

Responsibilities:
  • Develop, optimize, and implement high-quality 3D art assets (models, textures, materials) within the game engine (e.g., Unreal Engine, Unity).
  • Create and refine complex shaders and materials to achieve specific artistic styles and technical requirements.
  • Establish and maintain art pipelines and workflows, ensuring efficiency and consistency across the team.
  • Collaborate closely with game designers, environment artists, character artists, and programmers to solve technical challenges.
  • Implement and manage visual effects (VFX) pipelines and tools.
  • Profile and optimize art assets for performance on target platforms, ensuring frame rates and memory budgets are met.
  • Develop custom tools and scripts to streamline art production processes.
  • Troubleshoot technical art issues and provide support to the wider art team.
  • Stay current with advancements in real-time rendering technologies, game engines, and art production tools.
  • Contribute to the overall art direction and technical strategy of the game.
  • Mentor junior technical artists and share best practices.
Qualifications and Experience:
  • Bachelor's degree in Computer Graphics, Fine Arts, Game Design, or a related field, or equivalent industry experience.
  • Minimum of 5 years of experience as a Technical Artist in the video game industry.
  • Proficiency in one or more major game engines (Unreal Engine, Unity).
  • Expertise in 3D modeling software (e.g., Maya, Blender, 3ds Max) and texturing tools (e.g., Substance Painter/Designer, Photoshop).
  • Strong understanding of shaders, materials, lighting, and rendering techniques in real-time environments.
  • Experience with scripting languages (e.g., Python, MEL, HLSL, GLSL).
  • Proven ability to optimize art assets for performance and memory constraints.
  • Excellent problem-solving skills and a keen eye for detail.
  • Strong communication and collaboration skills, with the ability to work effectively in a remote team.
  • A passion for creating visually compelling and technically sound game art.
  • Experience developing custom tools for art pipelines is highly desirable.
This remote role offers a fantastic opportunity to contribute your expertise to award-winning game projects from **Liverpool**. Join a talented and supportive team dedicated to pushing the boundaries of interactive entertainment.
This advertiser has chosen not to accept applicants from your region.
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About the latest Technical artists Jobs in United Kingdom !

Lead Technical Artist - Game Development

BN1 1AA East Sussex, South East £65000 Annually WhatJobs

Posted 24 days ago

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Job Description

full-time
Our client, an award-winning independent game studio known for its innovative and visually stunning titles, is seeking a highly creative and technically adept Lead Technical Artist to join their passionate development team. This is a fully remote position, offering the exciting opportunity to contribute to groundbreaking projects from anywhere within the UK, collaborating seamlessly with a distributed global team.

The Lead Technical Artist will bridge the gap between art and programming, focusing on developing and optimizing art pipelines, tools, and workflows to empower the art team and ensure the highest visual fidelity within project constraints. You will be responsible for implementing cutting-edge rendering techniques, optimizing game assets for performance, and creating shaders and visual effects that bring game worlds to life. This role requires a deep understanding of game engines (e.g., Unreal Engine, Unity), 3D art principles, and scripting languages.

Key responsibilities include:
  • Developing, maintaining, and optimizing art pipelines and workflows for 3D assets, animations, and environments.
  • Creating and implementing high-quality shaders, materials, and visual effects using scripting and engine tools.
  • Collaborating closely with artists to provide technical guidance and support, ensuring assets are optimized for real-time performance.
  • Identifying and resolving technical art challenges related to asset creation, integration, and rendering.
  • Developing custom tools and scripts (e.g., Python, C#) to improve artist efficiency and workflow.
  • Profiling and optimizing game assets and scenes for target platforms to meet performance budgets.
  • Staying current with industry trends in real-time graphics, rendering techniques, and game engine technology.
  • Mentoring and guiding junior technical artists, fostering a collaborative and knowledge-sharing environment.
  • Working closely with engineers to implement new graphics features and ensure artistic vision is realized.

The ideal candidate will have a Bachelor's degree in Computer Graphics, Game Design, Computer Science, or a related field, or equivalent professional experience. A minimum of 5-7 years of experience as a Technical Artist in the game development industry is required, with at least 2 years in a lead or senior capacity. Proven expertise in a major game engine (Unreal Engine or Unity) is essential, including advanced shader authoring and optimization. Proficiency in scripting languages such as Python or C# is mandatory. Strong knowledge of 3D modeling, texturing, and animation principles is required. Excellent problem-solving skills, attention to detail, and the ability to communicate complex technical concepts clearly to both technical and non-technical team members are crucial. This is a fantastic opportunity to shape the visual direction of exciting new game titles from the comfort of your home.
This advertiser has chosen not to accept applicants from your region.

Senior Technical Artist - Game Development (Remote)

PL1 1AA Plymouth, South West £55000 Annually WhatJobs

Posted 6 days ago

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Job Description

full-time
Our client is a visionary studio seeking a highly creative and technically proficient Senior Technical Artist to join their fully remote game development team. This is an exceptional opportunity to shape the visual quality and technical performance of cutting-edge games, working collaboratively with artists and engineers from the comfort of your home. You will be instrumental in bridging the gap between art and technology, optimizing assets, developing shaders, creating tools, and ensuring seamless integration of artistic content into the game engine.

Key responsibilities include:
  • Developing and optimizing 3D assets (models, textures, animations) for real-time rendering in game engines (e.g., Unreal Engine, Unity).
  • Creating and implementing complex shaders and materials to achieve desired visual effects.
  • Developing custom tools and scripts to streamline art pipeline workflows and improve artist efficiency.
  • Collaborating closely with game designers and artists to interpret artistic vision and translate it into functional game assets.
  • Troubleshooting and resolving technical issues related to art integration, rendering, and performance.
  • Establishing and maintaining art standards and best practices for the project.
  • Profiling and optimizing game assets for performance across various target platforms.
  • Researching and implementing new technologies and techniques to enhance visual fidelity and gameplay experience.
  • Mentoring junior technical artists and providing guidance on art pipeline and technical challenges.
  • Maintaining clear and concise documentation for tools, pipelines, and processes.
This role is based in Plymouth, Devon, UK , but is a fully remote position, offering unparalleled flexibility. We are looking for candidates with a strong portfolio demonstrating expertise in 3D art creation, engine integration, and problem-solving. Proficiency in industry-standard DCC tools (e.g., Maya, 3ds Max, Blender) and shader languages (e.g., HLSL, GLSL) is essential. Experience with scripting languages (e.g., Python, MEL) for pipeline development is highly desirable. You should possess an excellent understanding of game engine architectures and rendering pipelines. Strong analytical and problem-solving skills, coupled with excellent communication and collaboration abilities, are crucial for success in a remote team environment. If you are a passionate and skilled Technical Artist looking to contribute to groundbreaking game projects from anywhere, we encourage you to apply.
This advertiser has chosen not to accept applicants from your region.

Senior 3D Technical Artist (Game Development)

NG1 3BG Nottingham, East Midlands £60000 Annually WhatJobs

Posted 21 days ago

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Job Description

full-time
Our client, a renowned studio in the heart of **Nottingham, Nottinghamshire, UK**, is seeking a talented and experienced Senior 3D Technical Artist to join their expanding game development team. This position operates on a hybrid model, offering a balance of collaborative studio work and remote flexibility. The ideal candidate will bridge the gap between art and technology, optimizing 3D assets and workflows to ensure high-quality visual fidelity and performance within game engines.

Key Responsibilities:
  • Develop and maintain efficient and optimized 3D art pipelines, tools, and workflows for game development.
  • Create, optimize, and implement high-quality 3D assets (models, textures, materials) within the game engine (e.g., Unreal Engine, Unity).
  • Develop and implement shader graphs, material setups, and visual effects to achieve desired artistic styles and technical requirements.
  • Collaborate closely with 3D artists, level designers, and programmers to ensure assets meet technical specifications and performance targets.
  • Identify and resolve technical issues related to 3D assets, rendering, and engine integration.
  • Create and maintain clear technical documentation for art pipelines, tools, and best practices.
  • Develop and implement LOD (Level of Detail) systems, collision meshes, and other performance optimization techniques.
  • Provide training and support to other members of the art team on technical aspects of 3D asset creation.
  • Stay up-to-date with the latest advancements in real-time rendering technology, game engines, and DCC (Digital Content Creation) tools.
  • Contribute to art asset reviews, providing constructive feedback on both artistic and technical merits.

Required Qualifications:
  • Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent professional experience.
  • Minimum of 5 years of experience as a Technical Artist in the video game industry.
  • Strong proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and texturing tools (e.g., Substance Painter, Photoshop).
  • Expertise in one or more major game engines (Unreal Engine, Unity), including shader creation and material setup.
  • Proven experience with scripting languages (e.g., Python, MEL) for pipeline automation and tool development.
  • Deep understanding of PBR (Physically Based Rendering) workflows and material properties.
  • Excellent knowledge of performance optimization techniques for real-time rendering.
  • Strong problem-solving skills and a meticulous attention to detail.
  • Effective communication and collaboration skills, with the ability to work constructively within a team.
  • A strong portfolio showcasing technical art skills, optimization techniques, and shader work is essential.
This is a fantastic opportunity to influence the visual quality and technical execution of exciting new game titles.
This advertiser has chosen not to accept applicants from your region.
 

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