112 Technical Artists jobs in the United Kingdom
Senior Technical Artist - Game Development
Posted 2 days ago
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Job Description
As a Senior Technical Artist, you will be instrumental in developing and maintaining the artistic pipeline, tools, and workflows that empower the art team. You will work closely with game designers, programmers, and artists to solve complex visual challenges, optimise asset performance, and implement cutting-edge rendering techniques. Your expertise in 3D modelling, texturing, shaders, and game engines will be crucial in bringing our client's artistic vision to life across multiple platforms.
Key Responsibilities:
- Develop, refine, and document the art pipeline, tools, and workflows for game development.
- Optimise 3D models, textures, and animations for real-time rendering, ensuring high visual fidelity and performance.
- Create and implement complex shaders, materials, and lighting setups within the game engine (e.g., Unreal Engine, Unity).
- Collaborate with artists to troubleshoot asset integration issues and provide technical guidance.
- Work closely with programmers to develop custom tools and scripts that enhance artistic productivity.
- Assist in defining and implementing visual style guides and technical art standards.
- Research and implement new rendering techniques and visual effects.
- Mentor junior technical artists and provide support to the wider art team.
- Ensure assets meet technical requirements and performance budgets across target platforms.
- Troubleshoot and resolve technical issues related to art assets and engine integration.
Qualifications:
- Bachelor's degree in Computer Graphics, Game Design, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the video game industry, with a strong portfolio showcasing relevant work.
- Proficiency in 3D modelling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop).
- Expertise in a major game engine (e.g., Unreal Engine, Unity) and its shader/material systems.
- Strong understanding of scripting languages (e.g., Python, MEL, C#) for tool development.
- Excellent knowledge of real-time rendering techniques, PBR workflows, and optimisation strategies.
- Familiarity with version control systems (e.g., Git, Perforce).
- Strong problem-solving skills and the ability to work independently and collaboratively.
- Excellent communication and interpersonal skills, with the ability to explain technical concepts clearly.
- Passion for video games and a keen eye for visual quality and artistic detail.
This is an exceptional opportunity for a seasoned technical artist to contribute to visually ambitious game projects. If you are passionate about bridging art and technology and thrive in a collaborative studio environment, we encourage you to apply.
Lead Technical Artist - Game Development
Posted 2 days ago
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Job Description
Senior Technical Artist - Game Development
Posted 4 days ago
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Job Description
Responsibilities:
- Develop and maintain efficient and artist-friendly tools, pipelines, and workflows for 3D asset creation, integration, and optimization within the game engine (e.g., Unreal Engine, Unity).
- Collaborate closely with art directors, lead artists, and engineers to define technical art requirements and solutions.
- Optimize game assets (models, textures, shaders, animations) for performance, memory usage, and visual fidelity across multiple platforms.
- Create and implement complex shaders, materials, and visual effects (VFX) that enhance the artistic vision of the game.
- Troubleshoot and resolve technical art issues encountered by the art and engineering teams.
- Mentor and guide junior technical artists, fostering best practices in asset creation and engine integration.
- Research and implement cutting-edge techniques in real-time rendering, lighting, and visual fidelity.
- Ensure consistency and quality in art assets across the entire game development lifecycle.
- Document technical art processes and tools for the wider development team.
- Stay abreast of the latest advancements in game development technology and art pipelines.
- Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the game development industry.
- Expertise in at least one major game engine (Unreal Engine or Unity) and associated technical art workflows.
- Proficiency in industry-standard 3D modeling, texturing, and animation software (e.g., Maya, 3ds Max, Substance Suite, ZBrush).
- Strong understanding of real-time rendering techniques, shaders (HLSL/GLSL), and material authoring.
- Experience with scripting languages (e.g., Python, MEL) for tool development and pipeline automation.
- Excellent problem-solving, debugging, and optimization skills.
- Strong communication and collaboration abilities, essential for a remote team environment.
- A portfolio showcasing exceptional technical art skills and contributions to shipped titles is mandatory.
- Passion for video games and a keen eye for artistic quality and technical execution.
Senior Technical Artist - Game Development
Posted 6 days ago
Job Viewed
Job Description
Responsibilities:
- Develop, optimize, and maintain art pipelines, tools, and workflows for game development.
- Create and implement efficient shaders, materials, and visual effects within the game engine (e.g., Unreal Engine, Unity).
- Troubleshoot and resolve technical art issues related to asset integration, performance, and visual fidelity.
- Collaborate closely with game designers, programmers, and other artists to achieve desired artistic and technical goals.
- Mentor and guide junior technical artists and provide technical art direction.
- Optimize art assets for performance, ensuring efficient memory usage and frame rates.
- Develop and implement best practices for asset creation, submission, and integration.
- Research and implement new technologies and techniques to enhance the visual quality and performance of games.
- Create custom tools and scripts to automate repetitive tasks and improve art team productivity.
- Ensure art assets meet technical specifications and quality standards.
Qualifications:
- Proven experience as a Technical Artist in the video game industry, with at least one shipped title in a senior capacity.
- Proficiency in at least one major game engine (e.g., Unreal Engine, Unity).
- Strong understanding of 3D modeling, texturing, and animation principles.
- Expertise in shader development (HLSL/GLSL) and material creation.
- Proficiency in scripting languages (e.g., Python, MEL, C#) for tool development.
- Experience with performance analysis and optimization techniques.
- Strong problem-solving skills and the ability to debug complex technical issues.
- Excellent communication and collaboration skills, with the ability to articulate technical concepts to non-technical team members.
- Experience with DCC tools such as Maya, 3ds Max, Substance Painter, and Photoshop.
- A keen eye for visual quality and artistic detail.
This is a critical on-site role based in **Plymouth, Devon, UK**, for an artist passionate about the technical aspects of game development.
Senior Technical Artist (Game Development)
Posted 14 days ago
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Job Description
As a Senior Technical Artist, you will bridge the gap between art and programming, focusing on the implementation of art assets within the game engine and optimizing their performance. You will develop and maintain art pipelines, tools, and workflows to ensure efficient asset creation and integration. Your expertise will be crucial in troubleshooting technical art issues, optimizing graphical performance, and enabling the art team to achieve their creative vision within the technical constraints of the game.
Key responsibilities include:
- Developing, maintaining, and optimizing art pipelines for game development using industry-standard engines (e.g., Unreal Engine, Unity).
- Creating and implementing high-quality 3D assets, textures, materials, shaders, and visual effects.
- Troubleshooting and resolving technical art issues, including performance bottlenecks, shader errors, and asset integration problems.
- Collaborating closely with artists and programmers to define art requirements and ensure seamless asset integration into the game engine.
- Developing custom tools and scripts to automate art workflows and improve efficiency.
- Profiling and optimizing game assets and engine performance for various target platforms.
- Creating and maintaining technical documentation for art pipelines, tools, and workflows.
- Mentoring junior technical artists and providing guidance on best practices.
- Researching and implementing new technologies and techniques to enhance visual fidelity and performance.
- Working closely with the art director to ensure artistic vision is met within technical limitations.
- Participating in art reviews and providing constructive feedback.
The ideal candidate will possess a Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent industry experience. A minimum of 5 years of experience as a Technical Artist in the game industry is required, with a strong portfolio showcasing your skills in 3D modeling, texturing, shader creation, and engine implementation. Proficiency in industry-standard 3D software (e.g., Maya, 3ds Max, Blender) and game engines (Unreal Engine, Unity) is essential. Experience with scripting languages (e.g., Python, MEL) and shader languages (e.g., HLSL, GLSL) is highly desirable. Excellent problem-solving skills, a keen eye for detail, and strong communication abilities are paramount. This role offers an exciting opportunity to contribute to the creation of visually stunning and technically robust game experiences.
Senior Technical Artist - Game Development
Posted 17 days ago
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Job Description
The Senior Technical Artist will be responsible for developing and maintaining shaders, creating complex materials, optimizing 3D assets, and troubleshooting technical issues related to art implementation. You will collaborate closely with environment artists, character artists, UI designers, and engineers to ensure artistic vision is realized efficiently and effectively. This includes creating and refining art pipelines, developing custom tools and scripts to streamline workflows, and providing technical guidance and support to the wider art department. A deep understanding of game engines (e.g., Unreal Engine, Unity) and a strong artistic eye are essential for success in this position.
Key responsibilities include:
- Developing, optimizing, and maintaining shaders and materials within the game engine.
- Creating and implementing efficient 3D asset pipelines, from modeling to engine integration.
- Collaborating with artists and engineers to troubleshoot and resolve technical art issues.
- Developing custom tools, scripts, and plugins to enhance art workflows.
- Optimizing art assets (textures, models, animations) for performance across target platforms.
- Providing technical guidance and training to the art team.
- Researching and implementing new technologies and techniques to improve visual quality and efficiency.
- Defining and documenting technical art standards and best practices.
- Prototyping new visual features and effects.
The ideal candidate will have a Bachelor's degree in Computer Graphics, Art, or a related field, or equivalent industry experience. A minimum of 5 years of experience as a Technical Artist in the game development industry is required, with a significant portion in a senior capacity. Proven expertise in industry-standard DCC tools (e.g., Maya, 3ds Max, Substance Suite) and game engines (Unreal Engine 4/5, Unity) is essential. Strong scripting skills (e.g., Python, MEL, C#) are highly desirable. Excellent problem-solving abilities, a keen eye for detail, and strong communication skills are necessary. This is a permanent, full-time position based at our studio in Birmingham . Excellent opportunity to work on exciting AAA projects.
Senior Technical Artist - Game Development
Posted 22 days ago
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Job Description
Responsibilities:
- Develop, optimize, and implement high-quality 3D art assets (models, textures, materials) within the game engine (e.g., Unreal Engine, Unity).
- Create and refine complex shaders and materials to achieve specific artistic styles and technical requirements.
- Establish and maintain art pipelines and workflows, ensuring efficiency and consistency across the team.
- Collaborate closely with game designers, environment artists, character artists, and programmers to solve technical challenges.
- Implement and manage visual effects (VFX) pipelines and tools.
- Profile and optimize art assets for performance on target platforms, ensuring frame rates and memory budgets are met.
- Develop custom tools and scripts to streamline art production processes.
- Troubleshoot technical art issues and provide support to the wider art team.
- Stay current with advancements in real-time rendering technologies, game engines, and art production tools.
- Contribute to the overall art direction and technical strategy of the game.
- Mentor junior technical artists and share best practices.
- Bachelor's degree in Computer Graphics, Fine Arts, Game Design, or a related field, or equivalent industry experience.
- Minimum of 5 years of experience as a Technical Artist in the video game industry.
- Proficiency in one or more major game engines (Unreal Engine, Unity).
- Expertise in 3D modeling software (e.g., Maya, Blender, 3ds Max) and texturing tools (e.g., Substance Painter/Designer, Photoshop).
- Strong understanding of shaders, materials, lighting, and rendering techniques in real-time environments.
- Experience with scripting languages (e.g., Python, MEL, HLSL, GLSL).
- Proven ability to optimize art assets for performance and memory constraints.
- Excellent problem-solving skills and a keen eye for detail.
- Strong communication and collaboration skills, with the ability to work effectively in a remote team.
- A passion for creating visually compelling and technically sound game art.
- Experience developing custom tools for art pipelines is highly desirable.
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Lead Technical Artist - Game Development
Posted 24 days ago
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Job Description
The Lead Technical Artist will bridge the gap between art and programming, focusing on developing and optimizing art pipelines, tools, and workflows to empower the art team and ensure the highest visual fidelity within project constraints. You will be responsible for implementing cutting-edge rendering techniques, optimizing game assets for performance, and creating shaders and visual effects that bring game worlds to life. This role requires a deep understanding of game engines (e.g., Unreal Engine, Unity), 3D art principles, and scripting languages.
Key responsibilities include:
- Developing, maintaining, and optimizing art pipelines and workflows for 3D assets, animations, and environments.
- Creating and implementing high-quality shaders, materials, and visual effects using scripting and engine tools.
- Collaborating closely with artists to provide technical guidance and support, ensuring assets are optimized for real-time performance.
- Identifying and resolving technical art challenges related to asset creation, integration, and rendering.
- Developing custom tools and scripts (e.g., Python, C#) to improve artist efficiency and workflow.
- Profiling and optimizing game assets and scenes for target platforms to meet performance budgets.
- Staying current with industry trends in real-time graphics, rendering techniques, and game engine technology.
- Mentoring and guiding junior technical artists, fostering a collaborative and knowledge-sharing environment.
- Working closely with engineers to implement new graphics features and ensure artistic vision is realized.
The ideal candidate will have a Bachelor's degree in Computer Graphics, Game Design, Computer Science, or a related field, or equivalent professional experience. A minimum of 5-7 years of experience as a Technical Artist in the game development industry is required, with at least 2 years in a lead or senior capacity. Proven expertise in a major game engine (Unreal Engine or Unity) is essential, including advanced shader authoring and optimization. Proficiency in scripting languages such as Python or C# is mandatory. Strong knowledge of 3D modeling, texturing, and animation principles is required. Excellent problem-solving skills, attention to detail, and the ability to communicate complex technical concepts clearly to both technical and non-technical team members are crucial. This is a fantastic opportunity to shape the visual direction of exciting new game titles from the comfort of your home.
Senior Technical Artist - Game Development (Remote)
Posted 6 days ago
Job Viewed
Job Description
Key responsibilities include:
- Developing and optimizing 3D assets (models, textures, animations) for real-time rendering in game engines (e.g., Unreal Engine, Unity).
- Creating and implementing complex shaders and materials to achieve desired visual effects.
- Developing custom tools and scripts to streamline art pipeline workflows and improve artist efficiency.
- Collaborating closely with game designers and artists to interpret artistic vision and translate it into functional game assets.
- Troubleshooting and resolving technical issues related to art integration, rendering, and performance.
- Establishing and maintaining art standards and best practices for the project.
- Profiling and optimizing game assets for performance across various target platforms.
- Researching and implementing new technologies and techniques to enhance visual fidelity and gameplay experience.
- Mentoring junior technical artists and providing guidance on art pipeline and technical challenges.
- Maintaining clear and concise documentation for tools, pipelines, and processes.
Senior 3D Technical Artist (Game Development)
Posted 21 days ago
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Job Description
Key Responsibilities:
- Develop and maintain efficient and optimized 3D art pipelines, tools, and workflows for game development.
- Create, optimize, and implement high-quality 3D assets (models, textures, materials) within the game engine (e.g., Unreal Engine, Unity).
- Develop and implement shader graphs, material setups, and visual effects to achieve desired artistic styles and technical requirements.
- Collaborate closely with 3D artists, level designers, and programmers to ensure assets meet technical specifications and performance targets.
- Identify and resolve technical issues related to 3D assets, rendering, and engine integration.
- Create and maintain clear technical documentation for art pipelines, tools, and best practices.
- Develop and implement LOD (Level of Detail) systems, collision meshes, and other performance optimization techniques.
- Provide training and support to other members of the art team on technical aspects of 3D asset creation.
- Stay up-to-date with the latest advancements in real-time rendering technology, game engines, and DCC (Digital Content Creation) tools.
- Contribute to art asset reviews, providing constructive feedback on both artistic and technical merits.
Required Qualifications:
- Bachelor's degree in Computer Graphics, Game Design, or a related field, or equivalent professional experience.
- Minimum of 5 years of experience as a Technical Artist in the video game industry.
- Strong proficiency in 3D modeling software (e.g., Maya, 3ds Max, Blender) and texturing tools (e.g., Substance Painter, Photoshop).
- Expertise in one or more major game engines (Unreal Engine, Unity), including shader creation and material setup.
- Proven experience with scripting languages (e.g., Python, MEL) for pipeline automation and tool development.
- Deep understanding of PBR (Physically Based Rendering) workflows and material properties.
- Excellent knowledge of performance optimization techniques for real-time rendering.
- Strong problem-solving skills and a meticulous attention to detail.
- Effective communication and collaboration skills, with the ability to work constructively within a team.
- A strong portfolio showcasing technical art skills, optimization techniques, and shader work is essential.