2,932 Unity Developer jobs in the United Kingdom
C# developer / Unity - London
Posted 2 days ago
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C# Developer to join a leading, international, house hold name in the gaming sector on a contract basis.nWe are looking for a talented and highly motivated Unity and C# developer to join our team in central London.nJob Description:nAs part of the Research and Development team, you will have an exciting opportunity to work on cutting edge applications and technologies on current platforms.nTechnologies
Technologies: C# Unity Unreal engine C++ testing frameworks Git Jenkins Gaming Agile frontend UI Graphics Architecture Graphics FXnResponsibilities
The daily role will involve working with the team designer and artists to create front-end experiences applications in Unity. This will include 3D environments, menus and other UI.nYou will also be interfacing with the core dev team who provide Unity interfaces to low-level C/C++ libraries. It would be highly advantageous as a developer to have experience in C/C++ to complement the team skill set.nProficiency in Unity/C# development, ideally on games consoles.nExperience in graphics programming (from low level to Unity and Unreal Engine.)nExperience of C/C++ in a professional capacity is also highly advantageous.nExperience with testing methodology and frameworks.nExperience with git/github source controlnExperience with Jenkins Continuous IntegrationnExperience making Unity plug-ins.nKnowledge / experience in the gaming industry.nSkills / Qualifications
Agile ( XP / SCRUM)nCnC#nC++nFront-end / user interfacenGeneral Testing experiencenGraphics architecturenGraphics FXnKnowledge / experience in the gaming industry.nPlease get in touch for further details on this excellent contract opportunity.
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Senior Game Programmer
Posted 13 days ago
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**Who We Are.**
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next.
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.
**Your New Role.**
The Game Programming team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to create the gameplay code required to construct the game. The project you will be on will be a major IP based LEGO game built in Unreal. On a daily basis, you may be expected to:
+ Work with animators, artists, and designers to engineer reusable modular game systems that they can use to create fun content for the game.
+ Work on the AI systems required to create fun enemy AI, Party AI, and Boss AI.
+ Write fun player mechanics.
+ Write reusable gameplay systems that will allow designers to populate open worlds.
+ Write GUI systems.
+ Implement achievements, trophies, and rich presence.
+ Make the game FUN!
**Your Role Accountabilities.**
+ Use C++ and the editor to achieve the above.
+ Perform and take part in Swarm reviews.
+ Write Unit Tests, Functional Tests, and Integration Tests to ensure functionality works as expected, continues to work as expected, has an efficient usable interface, and performs to the expected constraints.
+ Write efficient, easy to use workflows.
+ Work closely with world-class artists, animators, and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
+ Provide time estimates for complex programming tasks.
+ Ability to work on assigned tasks generally without direct supervision.
+ Mentor Junior and Mid-level Programmers.
+ Analyse the design documents for risk and provide creative solutions.
**Qualifications & Experience.**
+ Highly adept at programming gameplay and mechanics, with a clear understanding of what makes games 'feel' good.
+ Highly adept in object-oriented C++ with very strong debugging and documentation skills.
+ Strong 3D maths and physics skills.
+ Experience in the games industry with multiple released titles.
+ Strong understanding of systems optimisation.
**Bonus Points**
+ Unreal experience on at least one released game.
+ A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.
**How We Get Things Done.**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.
Senior Game Programmer
Posted 604 days ago
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With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey?
We are hiring for a Senior Game Programmer …
We’ve harnessed Unreal Engine 4 and built a suite of powerful, world-class systems on top of it. Now we need you to help us take this further.
You’ll be engineering brand new features, from basic prototypes through to robust, reusable systems that underpin all of our upcoming games. You’ll also be crafting realistic and expressive characters, innovative game mechanics and smooth, responsive control systems for our stable of AAA projects.
In other words you’ll be playing a key role in developing our future games.
Requirements
Skills and experience required:
- Expert in C++ - you’ve worked in the games industry with C++ for 5+ years, and contributed to shipped games on PC, console or mobile.
- Leadership – you are comfortable taking responsibility for understanding the technical requirements for the game and co-ordinating the programming effort in order to meet them.
- Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.
- Practical - sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.
- Passion for Games - you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.
We’d be impressed by:
- Wide Range of Experience. Knowledge of multiple game systems and their potential advantages and pitfalls. Experience with at least one game engine and associated tools.
- Experience with Virtual or Augmented Reality. How to work with motion controllers and headsets as well as an awareness of how VR changes traditional game mechanics and UI principles. Ideas for maximising the benefits of VR, without being hampered by the constraints.
- Knowledge of animation systems. Using blend trees, state machines and procedural systems to create believable human performances in software.
- Understanding of network coding for multiplayer games. Managing the state of each game object and providing a smooth, glitch-free experience to all clients.
- Experience shipping games on console or PC. Detailed knowledge of SDK and technical requirements of Sony PlayStation 4, Microsoft Xbox One or high-end Windows PC.
Benefits
Why join us?
- We make big games with small teams - you will play a full and active role
- Challenging and rewarding projects as standard
- 25 days annual leave
- Private health insurance
- Pension
- Life assurance x6 time annual salary
- Quarterly profit related bonus scheme
- Social events - including large summer party
- Constantly improving tools and workflow so you can focus on creativity
- Fast decision-making allows good ideas to flourish
- We celebrate and nurture talent
- Our supportive, inclusive and friendly team culture is something we are proud of
- Work-life balance is something we respect and protect
- Ultimately, you’ll work on the cutting edge - making innovative and immersive games
Lead Game Programmer - AAA Titles
Posted 1 day ago
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Responsibilities:
- Lead, mentor, and manage a team of game programmers, fostering a collaborative and productive environment.
- Architect, design, and implement robust and efficient gameplay systems using C++ and relevant game engines.
- Collaborate closely with game designers to translate gameplay mechanics and concepts into functional code.
- Work with artists and technical artists to integrate assets and implement visual features.
- Develop and optimize core engine systems, including physics, AI, rendering, and networking.
- Identify and resolve complex technical challenges and bugs throughout the development cycle.
- Contribute to the overall technical vision and architecture of the game.
- Conduct code reviews, provide constructive feedback, and ensure adherence to coding standards and best practices.
- Stay up-to-date with the latest advancements in game development technology and techniques.
- Participate in profiling and optimization efforts to ensure smooth performance on target platforms.
- Assist in the recruitment and onboarding of new programming talent.
- Contribute to post-launch support and updates for released titles.
- Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience.
- Minimum of 8 years of professional game development experience, with at least 2 years in a lead or senior programming role.
- Expertise in C++ programming and object-oriented design principles.
- Strong proficiency with a major game engine, such as Unreal Engine or Unity.
- Demonstrated experience in developing core gameplay systems (e.g., character control, combat, AI, physics).
- Solid understanding of 3D math, algorithms, and data structures relevant to game development.
- Experience with performance profiling and optimization tools.
- Excellent debugging and problem-solving skills.
- Strong leadership, communication, and interpersonal skills.
- Ability to work effectively in a fast-paced, team-oriented environment.
- Experience with console development (PlayStation, Xbox) is a plus.
- Passion for video games and a deep understanding of game design principles.
Senior Game Developer (Unity/Unreal Engine)
Posted 4 days ago
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Job Description
Responsibilities:
- Design, develop, test, and debug complex gameplay systems and features using C++ (Unreal Engine) or C# (Unity).
- Collaborate with game designers to translate game concepts into functional mechanics.
- Work with artists and animators to integrate assets and ensure visual fidelity.
- Implement and optimise game performance, ensuring smooth frame rates and efficient resource usage.
- Write clean, maintainable, and well-documented code.
- Contribute to technical design discussions and architectural decisions.
- Mentor and provide technical guidance to junior members of the development team.
- Identify and resolve complex technical challenges and bugs.
- Participate in code reviews to maintain high code quality standards.
- Stay up-to-date with the latest game development technologies and industry trends.
- Contribute to the overall quality assurance process.
- Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent practical experience.
- Minimum of 5 years of professional game development experience.
- Proficiency in C# with Unity or C++ with Unreal Engine.
- Strong understanding of object-oriented programming principles and design patterns.
- Experience with version control systems (e.g., Git, Perforce).
- Knowledge of game physics, AI, graphics programming, and network programming is a plus.
- Excellent problem-solving and debugging skills.
- Strong communication and teamwork abilities.
- Experience shipping at least one commercial title on PC or console platforms.
- A portfolio showcasing relevant game development projects is highly recommended.
Game Systems Programmer
Posted 599 days ago
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Job Description
Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn , the cinematic masterclass of The Dark Pictures Anthology , the multi-award winning The Quarry , the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares , and many more!
Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play. And we have no plans to stop there! Alongside growing the Dark Pictures universe in new and exciting ways, we have several unannounced, and suitably thrilling, projects!
And so, as we move into new genres and grow our studio, our hunt for talent continues!
Join the Supermassive Games team and create your own story.
We’re looking for a Gameplay and Physics Programmer to join us here at Supermassive Games…
In this role you’ll be:
We are aiming to achieve Hollywood production values in real time, so we’re engaging with industry-leading, next generation features for rendering, content creation and human simulation that will intensify the player experience.
This role will be based in one of our three central Guildford offices - each a short distance from the main train station. We’re passionate about the collaborative environment here at Supermassive Games where we work to a hybrid model in many of our roles. We are truly a diverse and international business of more than 40 different nationalities from around the globe, providing sponsorship and relocation assistance to those that require it (speak to one of our recruiters for more info).
Requirements
The main responsibilities will be:
- Developing game systems with a particular focus on the use of physics to achieve realistic interactive results.
- Applying a deep understanding of industry-standard physics APIs to meet the requirements of the game and suggest new approaches.
- Being involved at any stage of asset production from specification to platform-specific challenges
Experience and skills that would best suit this position:
- Expert in C++ - you’ve got strong experience in C++, and have contributed to shipped games on PC, console or mobile.
- Excellent Physics Knowledge – you have in-depth understanding of the practical use of one or more physics middleware systems (e.g. PhysX, Havok) on a shipped game.
- Strong 3D Maths – you have a broad knowledge of the theory and practical application of 3D maths in games.
- Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.
- Practical - sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.
- Passion for Games - you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.
Benefits
The Perks of being a Supermassive Superstar are:
- 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
- Private Medical Insurance (BUPA)
- Life Assurance (6 x annual salary)
- Quarterly Profit related Bonus
- Pension Scheme
- Employee Assistance Programme
- Income Protection
- Enhanced Family Leave (maternity and paternity pay)
- Generous staff referral scheme
- Discount Card for food and drink at our local pub
Software Engineer / Senior Software Engineer
Posted today
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Ensure technical excellence by delivering innovative, best-in-class data flows and pipelines across key scientific domains.
Promote the adoption of key trends and technologies by applying an Open Source, Cloud First, API First, and AI First approach to problem-solving.
Improve our data workflows and application architecture by leveraging standard patterns like microservices and event-driven design.
Integrate diverse data sets to power AI/ML, Natural Language Search, and downstream visualization and analytics tools.
Facilitate the implementation of cutting-edge AI models that take advantage of advances in machine learning.
Influence technical decisions around data workflows and application development in collaboration with key partners.
Learn and deeply understand our Data Ecosystem to drive continuous improvement and innovation.
Who You Are You are a passionate engineer who cares about technical and product excellence, with a drive to build highly usable solutions. You thrive in a collaborative environment, leveraging modern development practices to translate complex challenges into effective technology solutions.nYou bring the following qualifications:nA Bachelor’s degree in Computer Science or a similar technical field, or equivalent experience, plus relevant software engineering experience.
Experience in full-stack development, with working knowledge of frontend (e.g., JavaScript) and backend (e.g., Python, Java) technologies.
Experience with databases, data analytics (SQL/NoSQL, ETL/ELT), and APIs (REST, GraphQL).
Experience working on cloud-native architectures in a public cloud environment, ideally AWS.
Strong oral and written communication skills and the ability to think strategically to optimize for long-term goals.
#ComputationCoEnWho we are A healthier future drives us to innovate. Together, more than 100’000 employees across the globe are dedicated to advance science, ensuring everyone has access to healthcare today and for generations to come. Our efforts result in more than 26 million people treated with our medicines and over 30 billion tests conducted using our Diagnostics products. We empower each other to explore new possibilities, foster creativity, and keep our ambitions high, so we can deliver life-changing healthcare solutions that make a global impact.
Let’s build a healthier future, together.nThe statements herein are intended to describe the general nature and level of work being performed by employees, and are not to be construed as an exhaustive list of responsibilities, duties, and skills required of personnel so classified. Furthermore, they do not establish a contract for employment and are subject to change at the discretion of Roche Products Ltd. At Roche Products we believe diversity drives innovation and we are committed to building a diverse and flexible working environment. All qualified applicants will receive consideration for employment without regard to race, religion or belief, sex, gender reassignment, sexual orientation, marriage and civil partnership, pregnancy and maternity, disability or age. We recognise the importance of flexible working and will review all applicants’ requests with care. At Roche difference is valued and we are proud to be an equal opportunity employer where you are encouraged to bring your whole self to work.
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Software Engineer / Senior Software Engineer
Posted today
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Benefits & Package
37 hours per week (Mon-Thurs 8:30-4:30, Fri 8:30-4:00) with flexi-time available
25 days holiday plus 8 bank holidays
5% employer pension contribution
2 × base salary life insurance
Private healthcare cover
The rolenDepending on experience, you'll either:
Contribute as a Software Engineer, designing and coding core modules.
Or join as a Senior Software Engineer, taking the technical lead on projects, supervising others, and approving designs.
Key responsibilities include:
Designing and developing real-time software applications in C, C++ and C#.
Creating multi-threaded and multi-process systems for advanced machinery and automation.
Developing HMI / GUI systems and display interfaces.
Producing technical documentation, specifications and ensuring compliance with ISO 9001 standards.
Supporting projects from initial concept through coding, testing, and deployment.
Providing engineering and customer support where required.
(Senior level) Planning projects, producing time estimates, and mentoring junior engineers.
Technical environment
Microsoft Visual Studio, Eclipse, MPLAB, Subversion
Real-time operating systems (QNX, Windows)
WPF MVVM, LabVIEW (desirable)
Embedded microcontroller programming
Control system architectures and database development
What we're looking for
Degree in Software Engineering, Computer Science, or equivalent experience.
Minimum 3 years' experience in a design engineering environment (Software Engineer) OR 10+ years for Senior.
Strong coding ability in C, C++ and C#.
Experience of embedded systems, real-time programming, or control engineering.
Problem-solving skills, technical documentation ability, and teamwork.
Why this role?
Work on cutting-edge control systems where your software directly drives advanced technology.
Clear progression - from module delivery to technical leadership.
Flexi-time, private healthcare, pension, life insurance, and overtime pay at junior levels.
A collaborative engineering culture focused on innovation and technical excellence.
Next stepsnIf you're passionate about solving complex engineering problems and want to see your code perform in challenging real-world environments, apply today for a confidential discussion
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Software Engineer
Posted today
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Software Engineer
Posted 3 days ago
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Job Summary
We are seeking a skilled Senior Software Engineer and Software Engineer to join our client. The ideal candidate will be responsible for providing engineering design and support functions, and to be responsible for small projects or subsections of larger software projects.
Must have own transport or live locally due to location of site.
Candidates looking to work a 4 day week may also be considered (salary will be pro-rata).
Duties - Software Engineer
- Develop and maintain applications using languages C, C++ and C# li>Provide design input on projects and generation of ideas for developments and new products
- Be responsible for small projects, sub-sections of larger projects or large projects.
- Produce engineering designs, specifications, and documentation to ISO 9001.
- Assist in the preparation of operating and maintenance manuals.
- Other activities as directed by the Engineering Manager.
Duties - Senior Software Engineer
- Provide planning and supervision of software engineers, tasks and support functions; taking the technical lead on software design projects
- Planning of jobs, projects and support issues.
- Use of GANT charts for planning.
- Producing timescale estimates for jobs.
- Write and check vehicle/project specifications.
- Provide design input on projects and generation of ideas for developments and new products
- Instruct, train and mentor subordinate engineering staff.
Experience
- Proven experience in software development in an engineering design environment with a strong portfolio of completed projects. 3 years minimum for Software Engineer and 10 years minimum for Senior Software Engineer.
- High level language programming in C, C++ and C#.
- Real time programming.
- Multi-threaded and multi-process programming.
- Development and design of InTouch display systems.
- Development and design of HMI and GUI systems.
- Completing and checking designs and documentation.