4,201 Unity Developer jobs in the United Kingdom

Unity Developer Intern

Edinburgh, Scotland £1 - £2 annum Humanitarian Operations

Posted 3 days ago

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Permanent
Unity Developer Intern 


Location: Edinburgh (In-Person, Minimum 3 Days/Week)
Start Date: Flexible | Duration: 3–6 months

Are you looking to build your portfolio and contribute to meaningful, impactful work?


Would you like to see your games help transform children's lives around the world?

We are currently seeking a dedicated and passionate Unity Developer Intern to join our team at Humanitarian Operations (HOPE). In this role, you will contribute to the development of interactive educational games and experiences that support our mission to eliminate educational inequality. You will work closely with our Fullstack and Design teams in a dynamic startup environment, with exposure to the full development lifecycle—from initial concept through to delivery.

Key Responsibilities

Translate creative and functional requirements into clean, efficient, and scalable code

Contribute to gameplay mechanics, systems, and user interactions

Test and debug to ensure performance and stability across platforms

Document technical processes and implementation details

Collaborate with cross-functional teams to integrate assets and refine user experiences

Stay up to date with Unity best practices and industry trends

Requirements

A current student, recent graduate, or early-career developer seeking hands-on experience in Unity development

Proficiency with C# and the Unity game engine (2D or 3D workflows)

Strong problem-solving and communication skills

Familiarity with Unity UI systems, animations, prefabs, and scene management

Enthusiasm for educational games and using technology for social impact

Must have access to a laptop capable of running Unity

Must be based in Edinburgh or able to commute to our Edinburgh office at least 3 days per week

Preferred (but not essential):

Experience with AR Foundation or mobile game development

Familiarity with version control tools such as Git

Understanding of Agile or collaborative development environments

Who Are We?

Humanitarian Operations (HOPE) began as a disaster relief agency in 2004, responding to major crises including the Indian Ocean Tsunami, the Haiti Earthquake, and Hurricane Katrina. Over time, we’ve expanded our mission to tackle educational inequality , with the goal of providing free, high-quality education to every child , regardless of background or location.

What It’s Like to Work at HOPE

At HOPE, we operate with the spirit and agility of a startup. We prioritise creativity, collaboration, and autonomy , and we believe every team member plays a crucial role in helping us achieve our mission.

We do not believe in traditional hierarchies or micromanagement. Instead, we support individuals in doing their best work while encouraging open communication, innovation, and growth.

This internship is not just about building your CV—it’s about building something that matters.

Please Note:

There is potential for the role to transition into a paid part-time or full-time position based on performance and fit

The role is based in our Edinburgh office , and we expect interns to work on-site at least 3 days per week

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Unity 3D Developer

Edinburgh, Scotland £35000 - £55000 annum Humanitarian Operations

Posted 3 days ago

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Permanent

Unity 3D Developer – Humanitarian Operations (HOPE)


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Senior Game Programmer

Knutsford, North West Warner Bros. Discovery

Posted 17 days ago

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**_Welcome to Warner Bros. Discovery. the stuff dreams are made of._**
**Who We Are.**
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next.
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.
**Your New Role.**
The Game Programming team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to create the gameplay code required to construct the game. The project you will be on will be a major IP based LEGO game built in Unreal. On a daily basis, you may be expected to:
+ Work with animators, artists, and designers to engineer reusable modular game systems that they can use to create fun content for the game.
+ Work on the AI systems required to create fun enemy AI, Party AI, and Boss AI.
+ Write fun player mechanics.
+ Write reusable gameplay systems that will allow designers to populate open worlds.
+ Write GUI systems.
+ Implement achievements, trophies, and rich presence.
+ Make the game FUN!
**Your Role Accountabilities.**
+ Use C++ and the editor to achieve the above.
+ Perform and take part in Swarm reviews.
+ Write Unit Tests, Functional Tests, and Integration Tests to ensure functionality works as expected, continues to work as expected, has an efficient usable interface, and performs to the expected constraints.
+ Write efficient, easy to use workflows.
+ Work closely with world-class artists, animators, and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
+ Provide time estimates for complex programming tasks.
+ Ability to work on assigned tasks generally without direct supervision.
+ Mentor Junior and Mid-level Programmers.
+ Analyse the design documents for risk and provide creative solutions.
**Qualifications & Experience.**
+ Highly adept at programming gameplay and mechanics, with a clear understanding of what makes games 'feel' good.
+ Highly adept in object-oriented C++ with very strong debugging and documentation skills.
+ Strong 3D maths and physics skills.
+ Experience in the games industry with multiple released titles.
+ Strong understanding of systems optimisation.
**Bonus Points**
+ Unreal experience on at least one released game.
+ A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.
**How We Get Things Done.**
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
**Championing Inclusion at WBD**
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page ( for instructions to submit your request.
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Senior Game Programmer

Guildford, South East Supermassive Games

Posted 625 days ago

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Permanent

With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey?

We are hiring for a Senior Game Programmer

We’ve harnessed Unreal Engine 4 and built a suite of powerful, world-class systems on top of it. Now we need you to help us take this further.

You’ll be engineering brand new features, from basic prototypes through to robust, reusable systems that underpin all of our upcoming games. You’ll also be crafting realistic and expressive characters, innovative game mechanics and smooth, responsive control systems for our stable of AAA projects.

In other words you’ll be playing a key role in developing our future games.

Requirements

Skills and experience required:

  • Expert in C++ - you’ve worked in the games industry with C++ for 5+ years, and contributed to shipped games on PC, console or mobile.
  • Leadership – you are comfortable taking responsibility for understanding the technical requirements for the game and co-ordinating the programming effort in order to meet them.
  • Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.
  • Practical - sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.
  • Passion for Games - you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.

We’d be impressed by:

  • Wide Range of Experience. Knowledge of multiple game systems and their potential advantages and pitfalls. Experience with at least one game engine and associated tools.
  • Experience with Virtual or Augmented Reality. How to work with motion controllers and headsets as well as an awareness of how VR changes traditional game mechanics and UI principles. Ideas for maximising the benefits of VR, without being hampered by the constraints.
  • Knowledge of animation systems. Using blend trees, state machines and procedural systems to create believable human performances in software.
  • Understanding of network coding for multiplayer games. Managing the state of each game object and providing a smooth, glitch-free experience to all clients.
  • Experience shipping games on console or PC. Detailed knowledge of SDK and technical requirements of Sony PlayStation 4, Microsoft Xbox One or high-end Windows PC.

Benefits

Why join us?

  • We make big games with small teams - you will play a full and active role
  • Challenging and rewarding projects as standard
  • 25 days annual leave
  • Private health insurance
  • Pension
  • Life assurance x6 time annual salary
  • Quarterly profit related bonus scheme
  • Social events - including large summer party
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decision-making allows good ideas to flourish
  • We celebrate and nurture talent
  • Our supportive, inclusive and friendly team culture is something we are proud of
  • Work-life balance is something we respect and protect
  • Ultimately, you’ll work on the cutting edge - making innovative and immersive games
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Remote Lead Game Developer (Unity)

MK1 2NE Milton Keynes, South East £70000 Annually WhatJobs

Posted 2 days ago

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full-time
Our client is a globally recognised leader in the digital entertainment industry, renowned for creating immersive and engaging gaming experiences. We are actively seeking a highly skilled and visionary Remote Lead Game Developer with expertise in Unity to spearhead the development of our next-generation titles. This is a unique opportunity to work from anywhere in the world, contributing to cutting-edge projects while collaborating with a talented and passionate international team.

As the Lead Game Developer, you will be instrumental in defining the technical direction and architecture of our games. Your responsibilities will include leading and mentoring a team of talented developers, overseeing the implementation of core gameplay mechanics, ensuring code quality and performance optimisation, and collaborating closely with designers and artists to bring creative visions to life. You will be responsible for establishing best practices in coding, version control, and project management within the development team. Strong problem-solving abilities and a proactive approach to identifying and mitigating technical challenges are essential.

The ideal candidate will possess a Bachelor's or Master's degree in Computer Science or a related field, coupled with at least 7 years of professional game development experience, with a significant portion focused on lead or senior roles. Proven expertise in C# and Unity is a must. Experience with multiple game genres and platforms (PC, console, mobile) is highly desirable. Excellent communication and leadership skills are paramount for effectively guiding a remote team. You should be adept at agile development methodologies and possess a strong understanding of the full game development lifecycle. We are looking for an innovator who is passionate about creating unforgettable gaming experiences and driving technical excellence from the comfort of their own home. This role is ideal for someone who thrives in a remote-first environment and is committed to delivering high-quality, impactful games.
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Senior Game Developer (Unity) - Remote

ST1 1AA Staffordshire, West Midlands £70000 Annually WhatJobs

Posted 2 days ago

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full-time
Our client, an innovative game development studio known for its critically acclaimed titles, is seeking a highly skilled Senior Game Developer to join their fully remote team. This is an exciting opportunity to contribute to the creation of compelling and engaging gaming experiences across multiple platforms. You will be instrumental in designing, coding, and implementing game mechanics, systems, and features using the Unity engine. A strong portfolio showcasing your game development projects is essential. You must possess expert-level C# programming skills and a deep understanding of Unity's architecture and best practices. Responsibilities include collaborating with designers and artists, optimizing game performance, debugging complex issues, and contributing to technical design decisions. Experience with version control systems (e.g., Git) is a must. The ideal candidate will have a Bachelor's degree in Computer Science, Game Development, or a related field, along with a minimum of 6 years of professional game development experience. A passion for gaming, a strong understanding of game design principles, and excellent problem-solving abilities are crucial. You should be comfortable working independently in a remote setting and be an effective communicator within a distributed team. We are looking for creative thinkers who can translate complex ideas into fun and engaging gameplay. If you are a seasoned game developer looking to make a significant impact on cutting-edge projects, we encourage you to apply.
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Senior Game Programmer - AAA Titles

BD1 1AA Bradford, Yorkshire and the Humber £60000 Annually WhatJobs

Posted 3 days ago

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full-time
Our client, a highly acclaimed and innovative game development studio, is looking for a Senior Game Programmer to join their award-winning team on a fully remote basis. This is a unique opportunity to work on cutting-edge AAA titles, contributing your expertise to the creation of immersive and groundbreaking gaming experiences. You will be instrumental in designing, implementing, and optimizing game systems, working collaboratively with artists, designers, and other engineers. As a Senior Programmer, you will mentor junior team members, drive technical excellence, and tackle complex programming challenges with creativity and precision. This role is perfect for a passionate and skilled programmer who thrives in a collaborative, remote-first environment.

Key Responsibilities:
  • Design, implement, and debug robust and efficient game systems using C++ and other relevant languages.
  • Collaborate closely with game designers and artists to bring game mechanics and features to life.
  • Develop and optimize core engine components, gameplay systems, AI, physics, and rendering pipelines.
  • Write clean, maintainable, and well-documented code.
  • Identify and resolve complex technical challenges and performance bottlenecks.
  • Mentor and guide junior programmers, providing technical leadership and code reviews.
  • Contribute to architectural decisions and technical strategy.
  • Participate in the full game development lifecycle, from concept to post-launch support.
  • Work with cross-functional teams to ensure seamless integration of all game elements.
  • Stay current with the latest advancements in game development technology and methodologies.
  • Contribute to the improvement of development tools and workflows.
  • Ensure code quality, performance, and stability across target platforms.
  • Effectively communicate technical ideas and solutions to team members.
We require candidates with a Bachelor's degree in Computer Science, Engineering, or a related field, and a minimum of 5-7 years of professional game programming experience, with at least two shipped AAA titles. Proficiency in C++ is essential, along with experience in game engines such as Unreal Engine or Unity. Strong knowledge of algorithms, data structures, and software design patterns is crucial. Excellent problem-solving, debugging, and communication skills are a must. This position is fully remote, allowing you to contribute your talent from wherever you are in the world, while being an integral part of our highly collaborative team.
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Lead Game Programmer - AAA Titles

B2 4AA Birmingham, West Midlands £70000 Annually WhatJobs

Posted 3 days ago

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full-time
Our client is a renowned game development studio and is seeking a highly skilled and experienced Lead Game Programmer to join their talented team in Birmingham, West Midlands, UK . This role is central to driving the technical direction and execution of core gameplay systems for ambitious AAA titles. You will lead a team of programmers, mentor junior talent, and collaborate closely with designers and artists to bring groundbreaking interactive experiences to life. The ideal candidate will possess exceptional C++ programming skills, extensive experience with game engines (e.g., Unreal Engine, Unity), and a deep understanding of game physics, AI, and rendering pipelines.

Responsibilities:
  • Lead, mentor, and manage a team of game programmers, fostering a collaborative and productive environment.
  • Architect, design, and implement robust and efficient gameplay systems using C++ and relevant game engines.
  • Collaborate closely with game designers to translate gameplay mechanics and concepts into functional code.
  • Work with artists and technical artists to integrate assets and implement visual features.
  • Develop and optimize core engine systems, including physics, AI, rendering, and networking.
  • Identify and resolve complex technical challenges and bugs throughout the development cycle.
  • Contribute to the overall technical vision and architecture of the game.
  • Conduct code reviews, provide constructive feedback, and ensure adherence to coding standards and best practices.
  • Stay up-to-date with the latest advancements in game development technology and techniques.
  • Participate in profiling and optimization efforts to ensure smooth performance on target platforms.
  • Assist in the recruitment and onboarding of new programming talent.
  • Contribute to post-launch support and updates for released titles.
Qualifications:
  • Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience.
  • Minimum of 8 years of professional game development experience, with at least 2 years in a lead or senior programming role.
  • Expertise in C++ programming and object-oriented design principles.
  • Strong proficiency with a major game engine, such as Unreal Engine or Unity.
  • Demonstrated experience in developing core gameplay systems (e.g., character control, combat, AI, physics).
  • Solid understanding of 3D math, algorithms, and data structures relevant to game development.
  • Experience with performance profiling and optimization tools.
  • Excellent debugging and problem-solving skills.
  • Strong leadership, communication, and interpersonal skills.
  • Ability to work effectively in a fast-paced, team-oriented environment.
  • Experience with console development (PlayStation, Xbox) is a plus.
  • Passion for video games and a deep understanding of game design principles.
This is a unique opportunity to shape the future of gaming and work on projects that will captivate players worldwide. If you are a visionary programmer and a proven leader, we invite you to join our award-winning studio.
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Senior Game Developer (Unity/Unreal Engine)

ST4 7BE Staffordshire, West Midlands £55000 Annually WhatJobs

Posted 3 days ago

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full-time
Our client is looking for a highly skilled and experienced Senior Game Developer to join their talented studio. This is a fantastic opportunity to work on exciting, innovative projects and contribute to the full game development lifecycle. You will be instrumental in designing, coding, and implementing core gameplay features, systems, and mechanics, working closely with designers, artists, and other engineers. The ideal candidate will possess a deep understanding of game development principles, a strong command of either Unity or Unreal Engine, and a passion for creating immersive and engaging player experiences. You will be expected to mentor junior developers, contribute to architectural decisions, and ensure the technical quality and performance of the games.

Responsibilities:
  • Design, develop, test, and debug complex gameplay systems and features using C++ (Unreal Engine) or C# (Unity).
  • Collaborate with game designers to translate game concepts into functional mechanics.
  • Work with artists and animators to integrate assets and ensure visual fidelity.
  • Implement and optimise game performance, ensuring smooth frame rates and efficient resource usage.
  • Write clean, maintainable, and well-documented code.
  • Contribute to technical design discussions and architectural decisions.
  • Mentor and provide technical guidance to junior members of the development team.
  • Identify and resolve complex technical challenges and bugs.
  • Participate in code reviews to maintain high code quality standards.
  • Stay up-to-date with the latest game development technologies and industry trends.
  • Contribute to the overall quality assurance process.
Qualifications:
  • Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent practical experience.
  • Minimum of 5 years of professional game development experience.
  • Proficiency in C# with Unity or C++ with Unreal Engine.
  • Strong understanding of object-oriented programming principles and design patterns.
  • Experience with version control systems (e.g., Git, Perforce).
  • Knowledge of game physics, AI, graphics programming, and network programming is a plus.
  • Excellent problem-solving and debugging skills.
  • Strong communication and teamwork abilities.
  • Experience shipping at least one commercial title on PC or console platforms.
  • A portfolio showcasing relevant game development projects is highly recommended.
This role is based in our client's studio in Stoke-on-Trent, Staffordshire, UK , offering a collaborative and inspiring work environment. Our client is committed to fostering a diverse and inclusive workplace.
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Game Systems Programmer

Guildford, South East Supermassive Games

Posted 620 days ago

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Permanent

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games.  The BAFTA-winning Until Dawn , the cinematic masterclass of The Dark Pictures Anthology , the multi-award winning The Quarry , the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares , and many more!

Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play.  And we have no plans to stop there! Alongside growing the Dark Pictures universe in new and exciting ways, we have several unannounced, and suitably thrilling, projects!

And so, as we move into new genres and grow our studio, our hunt for talent continues! 

Join the Supermassive Games team and create your own story.

We’re looking for a Gameplay and Physics Programmer to join us here at Supermassive Games…

In this role you’ll be:

We are aiming to achieve Hollywood production values in real time, so we’re engaging with industry-leading, next generation features for rendering, content creation and human simulation that will intensify the player experience.

This role will be based in one of our three central Guildford offices - each a short distance from the main train station. We’re passionate about the collaborative environment here at Supermassive Games where we work to a hybrid model in many of our roles. We are truly a diverse and international business of more than 40 different nationalities from around the globe, providing sponsorship and relocation assistance to those that require it (speak to one of our recruiters for more info).

Requirements

The main responsibilities will be:

  • Developing game systems with a particular focus on the use of physics to achieve realistic interactive results.
  • Applying a deep understanding of industry-standard physics APIs to meet the requirements of the game and suggest new approaches.
  • Being involved at any stage of asset production from specification to platform-specific challenges

Experience and skills that would best suit this position:

  • Expert in C++ - you’ve got strong experience in C++, and have contributed to shipped games on PC, console or mobile.
  • Excellent Physics Knowledge – you have in-depth understanding of the practical use of one or more physics middleware systems (e.g. PhysX, Havok) on a shipped game.
  • Strong 3D Maths – you have a broad knowledge of the theory and practical application of 3D maths in games.
  • Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers.
  • Practical - sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation. You have an instinct for what level of engineering is needed, and you can work efficiently at any level.
  • Passion for Games - you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code.

Benefits

The Perks of being a Supermassive Superstar are:

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Life Assurance (6 x annual salary)
  • Quarterly Profit related Bonus 
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection 
  • Enhanced Family Leave (maternity and paternity pay)
  • Generous staff referral scheme
  • Discount Card for food and drink at our local pub
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