326 Graphics jobs in the United Kingdom
Graphics Engineer
Posted 7 days ago
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Job Description
An exciting opportunity for a Graphics Engineer has arisen with a global leader in high-end mobile devices, based in Surrey.
As a Graphics Engineer, you will contribute to the design and implementation of cutting-edge graphics frameworks, optimise the Android graphics stack, and ensure class-leading visual performance and power efficiency.
This is a hybrid role, requiring you onsite 3 days a week.
Experience of the Graphics Engineer will include:
- 1-10 years of experience with C++
- Experience with multi-threading
- Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX
- Bonus: shader programming
If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more.
Research Scientist – Graphics
Posted today
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Job Description
About Lumirithmic
Lumirithmic, an Imperial College London spin-out, is redefining computer graphics by making Hollywood-grade CGI accessible to everyone. Led by an industry pioneer behind some of the most hyper-realistic VFX ever created, we're building cutting-edge technology that empowers studios in VFX, gaming, and tech to deliver world-class content at a fraction of today's cost.
We are looking for a PhD-level researcher/engineer with expertise in facial appearance capture, skin modelling, and real-time rendering. You will join our world-class team of scientists and engineers, working on cutting-edge methods to capture and render faces with unparalleled accuracy and realism.
In this role, you will not only design novel algorithms and optimise pipelines for mobile and desktop but also take an active role in managing and communicating across client projects. You will ensure research outcomes are translated into production-ready technology while maintaining clear, effective collaboration with both internal teams and external partners — directly impacting Lumirithmic's core products.
Key Responsibilities
- Research and develop advanced algorithms for skin reflectance modelling, facial deformation, and material appearance capture.
- Build and optimise capture-to-animation pipelines for mobile and desktop platforms.
- Develop GPU-accelerated rendering and shader implementations for realistic faces.
- Manage client-facing projects and communicate technical progress, results, and challenges clearly to stakeholders.
- Collaborate with internal teams on patents, publications, and prototypes.
- Translate research into production features integrated into Lumirithmic products.
Required Qualifications
· PhD in Computer Graphics, Computer Vision, Computational Imaging, or related fields.
· Strong background in facial appearance, reflectance, or skin modelling.
· Expertise in C++ and GPU programming (CUDA, GLSL, HLSL, Vulkan, or similar).
· Strong knowledge of 3D geometry, linear algebra, and numerical optimisation.
· Experience with deep learning frameworks (PyTorch, TensorFlow) for graphics/vision.
· Proven track record via publications, patents, or impactful projects.
Preferred Qualifications
· Hands-on experience with spectral or multispectral reflectance measurement.
· Knowledge of neural rendering (e.g., NeRF, NeuS, diffusion-based methods).
· Familiarity with DCC tools and pipelines (Maya, Blender, Houdini).
· Contributions to open-source graphics/vision projects.
· Prior industry collaboration or technology transfer experience.
What we offer
· A chance to shape the future of digital humans.
· Work alongside leading researchers in computer graphics and vision.
· Competitive salary, benefits, and research resources.
· Support for publishing, patents, and conference participation.
- Impactful projects spanning film, gaming, AR/VR, and digital cosmetics.
How to Apply
To streamline your application, please follow this two-step process:
- Answer Screening Questions:
Complete our short screening form here to fast-track your application: Submit your CV:
Email your CV and a brief cover letter directly toPlease note that both steps are required for your application to be considered.
Senior Graphics Programmer
Posted today
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Job Description
As a Senior Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs.
You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture.
All of this will be achieved using the latest PC hardware, technology and APIs to produce a fast and scale-able suite of visual technology to power some of the most ambitious games ever developed.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
For more information about life at Cloud Imperium Games, check this out -
What does a Senior Graphic Programmer at Cloud Imperium Games do?
In short, on daily basis you will:
- Drive research and implementation of new cutting-edge graphics technology and tools.
- Analyse, refactor and improve upon existing graphics technology.
- Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing problems.
- Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
- Keep up to date with latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features.
What do we expect from our Senior Graphic Programmers?
- Comfortable working with C++ in a large shared codebase, including testing, code-reviews, source-control as well as experience with a common shader language and modern graphics API.
- Good knowledge 3D rendering, 3D math, and optimization of the complete rendering pipeline.
- Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues.
- Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.
At Cloud Imperium Games we are looking for several Graphic Programmers with various levels of experience - from junior all the way to senior, and beyond Therefore, if our Graphics team sounds like your perfect fit, please apply immediately
Diversity Statement
*CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.*
Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.*
If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@) with any information you may have.*
Graphics Software Engineer
Posted 7 days ago
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Job Description
We need talented engineers with a strong low-level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry.
This contract will be hybrid (3 days a week onsite, 2 remote), based near Egham. Its within IR35 but offering a good rate to offset that!
The successful candidate will contribute to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible graphics experience on the market.
Role and Responsibilities
Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance
Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)
Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
Have technical responsibility for one or more significant sections of an assigned project
Translate complex functional and technical requirements into detailed design and implementation
Skills and Qualifications
Required Skills
A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
A proven track record in real time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments
Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX
Understanding of computer graphics pipelines and modern mobile GPU architectures
Expert proficiency in C and C++ programming languages
System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
Excellent communication and team work skills, with a results-oriented attitude
Proficiency in problem solving and debugging
Desirable Skills
Experience of SKIA graphics library
Experience working on GPU Drivers
Experience designing and implementing GPU shader algorithms (in glsl, hlsl or equivalent)
Experience developing system software for Android OS
Experience designing and implementing image processing algorithms
Experience working with ARM 64-bit architecture
Familiarity with CPU/NPU hardware architectures
Java and/or Python development experience
Embedded Graphics Developer
Posted 7 days ago
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Job Description
Inside IR35 - Hybrid Working Model - £65-£70 per hour
IC Resources is working with one of the worlds leading consumer electronics research teams and they have tasked me with finding an Embedded Software contractor to join them for the next 6-12 months. As the right engineer you will have experience with GPU driver development on real-time platforms and developing features and extensions for a variety of API's such as Vulkan, OpenGL or OpenGLES. The focus of this role will be to work with the research team toward improving the performance of their existing GPU products so a track record of working with legacy code and also having an open mind are both required.
The client have determined this role to be inside of IR35 and are offering a hybrid working model.
Key points:
- GPU Development
- Low-level software development on real-time platforms
- Research team
- Inside of IR35
If you'd like to learn more about this role or the current contracts market, then don't hesitate to reach out.
Lead Graphics Programmer
Posted 7 days ago
Job Viewed
Job Description
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
*This role is hybrid, 2 days per week in the Leamington Spa studio*
Visa sponsorship isn't available on this occasion
The Role
We're looking for a Lead Graphics Programmer to help shape the future of our game. In at the start as we pivot to UE5 you'll be responsible for the development of new rendering features for our game, optimising and maintaining the graphical performance of our product to AAA fidelity.
You will be working in collaboration with a highly talented, diverse team to create world-class gameplay.
Responsibilities
- Lead and mentor the Graphics team, fostering a collaborative and inclusive environment.
- Oversee the planning, scoping, and delivery of Rendering features and shaders that support our stated goal of AAA fidelity.
- Liaising with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
- Lead the establishment of pragmatic performance budgets in collaboration with other teams.
- Profiling and optimising existing code and systems.
- Review and approve technical documentation and architectural decisions.
- Ensure high-quality code through best practices and automated testing.
- Identify risks and proactively implement mitigation strategies.
- Champion continuous improvement and innovation in Graphics development.
- Contribute to the studio’s technical direction and culture of excellence.
Knowledge, Skills & Experience
- Proven Experience in graphics programming
- Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.
- Experience with Unreal Engine 4 or 5 Rendering pipeline.
- An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit into a game.
- Proven experience with Debugging and data and performance optimisation.
- Strong understanding of 3D maths and data structures
- Solid understanding of software architecture and engineering best practices.
- Excellent communication and documentation skills.
- Self-driven with a proactive mindset and attention to detail.
- A genuine passion for games and game development.
- Prior experience in line management or leading engineering teams.
Benefits
What we offer
Healthy work-life balance:
- 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
- Christmas shut down
- Holiday exchange programme
- Flexible working hours
Support for family life:
- Enhanced Maternity and Paternity pay
- Private Healthcare which includes Optical & Dental
Great office environment:
- A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
- Free parking
Health & wellbeing support:
- Company sick pay
- 2 days paid Mental Health leave per year
- Access to 24/7 doctors
- Employee Assistance Programme
- £300 wellbeing stipend every January
Learning support:
- Learning days
- Unlimited access to Udemy courses
Additional financial support:
- Technology scheme (up to £750)
- Discount Club at over 350 high street stores
- Discretionary Cost of Living Payments
- Relocation benefits
- Electric Car Vehicle Scheme
- Bonus
Connection and perks:
- Wrap parties & company paid outings
- Individual entertainment budget to cover team events
To apply please send your CV to - Exclusive SCI Recruiter
Graphics Software Engineer
Posted 7 days ago
Job Viewed
Job Description
Role Overview
We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads.
Key Responsibilities
- Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture
- Ensure full conformance with the Vulkan API and optimise performance across varied use cases
- Develop shader compilers and runtime components within the Vulkan software stack
- Optimise both graphics and compute pipelines for a vector core-based architecture
- Work closely with hardware engineers to inform and influence architectural decisions
- Investigate and resolve driver-related issues across multiple applications and environments
- Contribute to internal documentation and developer-facing resources
Requirements
- A minimum of 5 years’ experience in graphics driver development
- Strong understanding of the Vulkan API and modern graphics programming techniques
- Proven experience with GPU architectures and low-level driver implementation
- Solid grasp of graphics and compute pipeline concepts
- Experience working with LLVM-based compiler technologies (desirable)
- Familiarity with open-source hardware architectures (desirable)
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Lead Graphics Programmer
Posted 7 days ago
Job Viewed
Job Description
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
*This is a hybrid role, 2 days per week in the Sheffield studio *
Visa sponsorship isn't available on this occasion
The Role
We're looking for a Lead Graphics Programmer to help shape the future of our game. In at the start as we pivot to UE5 you'll be responsible for the development of new rendering features for our game, optimising and maintaining the graphical performance of our product to AAA fidelity.
You will be working in collaboration with a highly talented, diverse team to create world-class gameplay.
Responsibilities
- Lead and mentor the Graphics team, fostering a collaborative and inclusive environment.
- Oversee the planning, scoping, and delivery of Rendering features and shaders that support our stated goal of AAA fidelity.
- Liaising with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
- Lead the establishment of pragmatic performance budgets in collaboration with other teams.
- Profiling and optimising existing code and systems.
- Review and approve technical documentation and architectural decisions.
- Ensure high-quality code through best practices and automated testing.
- Identify risks and proactively implement mitigation strategies.
- Champion continuous improvement and innovation in Graphics development.
- Contribute to the studio’s technical direction and culture of excellence.
Knowledge, Skills & Experience
- Proven Experience in graphics programming
- Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.
- Experience with Unreal Engine 4 or 5 Rendering pipeline.
- An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit into a game.
- Proven experience with Debugging and data and performance optimisation.
- Strong understanding of 3D maths and data structures
- Solid understanding of software architecture and engineering best practices.
- Excellent communication and documentation skills.
- Self-driven with a proactive mindset and attention to detail.
- A genuine passion for games and game development.
- Prior experience in line management or leading engineering teams.
Benefits
What we offer
Healthy work-life balance:
- 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
- Christmas shut down
- Holiday exchange programme
- Flexible working hours
Support for family life:
- Enhanced Maternity and Paternity pay
- Private Healthcare which includes Optical & Dental
Great office environment:
- A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
- Free parking
Health & wellbeing support:
- Company sick pay
- 2 days paid Mental Health leave per year
- Access to 24/7 doctors
- Employee Assistance Programme
- £300 wellbeing stipend every January
Learning support:
- Learning days
- Unlimited access to Udemy courses
Additional financial support:
- Technology scheme (up to £750)
- Discount Club at over 350 high street stores
- Discretionary Cost of Living Payments
- Relocation benefits
- Electric Car Vehicle Scheme
- Bonus
Connection and perks:
- Wrap parties & company paid outings
- Individual entertainment budget to cover team events
To apply please send your CV to - Exclusive SCI Recruiter
Motion Graphics Designer
Posted 1 day ago
Job Viewed
Job Description
Motion Graphics Designer
Posted 12 days ago
Job Viewed
Explore numerous graphics job opportunities. The field encompasses diverse roles, from graphic designers crafting visual concepts to web designers building engaging online experiences. There are also opportunities for illustrators creating original artwork and animators bringing ideas to life through motion graphics.