326 Graphics jobs in the United Kingdom

Graphics Engineer

IC Resources

Posted 7 days ago

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Job Description

An exciting opportunity for a Graphics Engineer has arisen with a global leader in high-end mobile devices, based in Surrey.


As a Graphics Engineer, you will contribute to the design and implementation of cutting-edge graphics frameworks, optimise the Android graphics stack, and ensure class-leading visual performance and power efficiency.


This is a hybrid role, requiring you onsite 3 days a week.


Experience of the Graphics Engineer will include:

  • 1-10 years of experience with C++
  • Experience with multi-threading
  • Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX
  • Bonus: shader programming


If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more.

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Research Scientist – Graphics

Lumirithmic

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About Lumirithmic

Lumirithmic, an Imperial College London spin-out, is redefining computer graphics by making Hollywood-grade CGI accessible to everyone. Led by an industry pioneer behind some of the most hyper-realistic VFX ever created, we're building cutting-edge technology that empowers studios in VFX, gaming, and tech to deliver world-class content at a fraction of today's cost.

We are looking for a PhD-level researcher/engineer with expertise in facial appearance capture, skin modelling, and real-time rendering. You will join our world-class team of scientists and engineers, working on cutting-edge methods to capture and render faces with unparalleled accuracy and realism.

In this role, you will not only design novel algorithms and optimise pipelines for mobile and desktop but also take an active role in managing and communicating across client projects. You will ensure research outcomes are translated into production-ready technology while maintaining clear, effective collaboration with both internal teams and external partners — directly impacting Lumirithmic's core products.

Key Responsibilities

  • Research and develop advanced algorithms for skin reflectance modelling, facial deformation, and material appearance capture.
  • Build and optimise capture-to-animation pipelines for mobile and desktop platforms.
  • Develop GPU-accelerated rendering and shader implementations for realistic faces.
  • Manage client-facing projects and communicate technical progress, results, and challenges clearly to stakeholders.
  • Collaborate with internal teams on patents, publications, and prototypes.
  • Translate research into production features integrated into Lumirithmic products.

Required Qualifications

·   PhD in Computer Graphics, Computer Vision, Computational Imaging, or related fields.

·   Strong background in facial appearance, reflectance, or skin modelling.

·   Expertise in C++ and GPU programming (CUDA, GLSL, HLSL, Vulkan, or similar).

·   Strong knowledge of 3D geometry, linear algebra, and numerical optimisation.

·   Experience with deep learning frameworks (PyTorch, TensorFlow) for graphics/vision.

·   Proven track record via publications, patents, or impactful projects.

Preferred Qualifications

·   Hands-on experience with spectral or multispectral reflectance measurement.

·   Knowledge of neural rendering (e.g., NeRF, NeuS, diffusion-based methods).

·   Familiarity with DCC tools and pipelines (Maya, Blender, Houdini).

·   Contributions to open-source graphics/vision projects.

·   Prior industry collaboration or technology transfer experience.

What we offer

·   A chance to shape the future of digital humans.

·   Work alongside leading researchers in computer graphics and vision.

·   Competitive salary, benefits, and research resources.

·   Support for publishing, patents, and conference participation.

  • Impactful projects spanning film, gaming, AR/VR, and digital cosmetics.

How to Apply

To streamline your application, please follow this two-step process:

  1. Answer Screening Questions:
    Complete our short screening form here to fast-track your application:
  2. Submit your CV:
    Email your CV and a brief cover letter directly to

  3. Please note that both steps are required for your application to be considered.

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Senior Graphics Programmer

Cloud Imperium Games

Posted today

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Job Description

As a Senior Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs.

You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture.

All of this will be achieved using the latest PC hardware, technology and APIs to produce a fast and scale-able suite of visual technology to power some of the most ambitious games ever developed.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out -

What does a Senior Graphic Programmer at Cloud Imperium Games do?
In short, on daily basis you will:

  • Drive research and implementation of new cutting-edge graphics technology and tools.
  • Analyse, refactor and improve upon existing graphics technology.
  • Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing problems.
  • Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
  • Keep up to date with latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features.

What do we expect from our Senior Graphic Programmers?

  • Comfortable working with C++ in a large shared codebase, including testing, code-reviews, source-control as well as experience with a common shader language and modern graphics API.
  • Good knowledge 3D rendering, 3D math, and optimization of the complete rendering pipeline.
  • Strong software debugging skills to effectively track, diagnose and solve a variety of complex issues.
  • Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.

At Cloud Imperium Games we are looking for several Graphic Programmers with various levels of experience - from junior all the way to senior, and beyond Therefore, if our Graphics team sounds like your perfect fit, please apply immediately

Diversity Statement
*CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.*

Fraud Statement
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.*
If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@) with any information you may have.*

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Graphics Software Engineer

Egham, South East microTECH Global LTD

Posted 7 days ago

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Job Description

We need talented engineers with a strong low-level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry.


This contract will be hybrid (3 days a week onsite, 2 remote), based near Egham. Its within IR35 but offering a good rate to offset that!


The successful candidate will contribute to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible graphics experience on the market.


Role and Responsibilities

Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance

Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)

Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage

Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)

Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements

Have technical responsibility for one or more significant sections of an assigned project

Translate complex functional and technical requirements into detailed design and implementation


Skills and Qualifications

Required Skills

A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)

A proven track record in real time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments

Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX

Understanding of computer graphics pipelines and modern mobile GPU architectures

Expert proficiency in C and C++ programming languages

System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)

Excellent communication and team work skills, with a results-oriented attitude

Proficiency in problem solving and debugging


Desirable Skills

Experience of SKIA graphics library

Experience working on GPU Drivers

Experience designing and implementing GPU shader algorithms (in glsl, hlsl or equivalent)

Experience developing system software for Android OS

Experience designing and implementing image processing algorithms

Experience working with ARM 64-bit architecture

Familiarity with CPU/NPU hardware architectures

Java and/or Python development experience

This advertiser has chosen not to accept applicants from your region.

Embedded Graphics Developer

IC Resources

Posted 7 days ago

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Job Description

Inside IR35 - Hybrid Working Model - £65-£70 per hour


IC Resources is working with one of the worlds leading consumer electronics research teams and they have tasked me with finding an Embedded Software contractor to join them for the next 6-12 months. As the right engineer you will have experience with GPU driver development on real-time platforms and developing features and extensions for a variety of API's such as Vulkan, OpenGL or OpenGLES. The focus of this role will be to work with the research team toward improving the performance of their existing GPU products so a track record of working with legacy code and also having an open mind are both required.


The client have determined this role to be inside of IR35 and are offering a hybrid working model.


Key points:

  • GPU Development
  • Low-level software development on real-time platforms
  • Research team
  • Inside of IR35


If you'd like to learn more about this role or the current contracts market, then don't hesitate to reach out.

This advertiser has chosen not to accept applicants from your region.

Lead Graphics Programmer

Royal Leamington Spa, West Midlands Steel City Interactive

Posted 7 days ago

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Job Description

About Steel City Interactive


SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.

SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.

Together we are driven by ambition to bring the world of boxing into a video game like never before.


*This role is hybrid, 2 days per week in the Leamington Spa studio*


Visa sponsorship isn't available on this occasion


The Role

We're looking for a Lead Graphics Programmer to help shape the future of our game. In at the start as we pivot to UE5 you'll be responsible for the development of new rendering features for our game, optimising and maintaining the graphical performance of our product to AAA fidelity.

You will be working in collaboration with a highly talented, diverse team to create world-class gameplay.


Responsibilities

  • Lead and mentor the Graphics team, fostering a collaborative and inclusive environment.
  • Oversee the planning, scoping, and delivery of Rendering features and shaders that support our stated goal of AAA fidelity.
  • Liaising with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
  • Lead the establishment of pragmatic performance budgets in collaboration with other teams.
  • Profiling and optimising existing code and systems.
  • Review and approve technical documentation and architectural decisions.
  • Ensure high-quality code through best practices and automated testing.
  • Identify risks and proactively implement mitigation strategies.
  • Champion continuous improvement and innovation in Graphics development.
  • Contribute to the studio’s technical direction and culture of excellence.



Knowledge, Skills & Experience

  • Proven Experience in graphics programming
  • Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.
  • Experience with Unreal Engine 4 or 5 Rendering pipeline.
  • An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit into a game.
  • Proven experience with Debugging and data and performance optimisation.
  • Strong understanding of 3D maths and data structures
  • Solid understanding of software architecture and engineering best practices.
  • Excellent communication and documentation skills.
  • Self-driven with a proactive mindset and attention to detail.
  • A genuine passion for games and game development.
  • Prior experience in line management or leading engineering teams.


Benefits

What we offer

Healthy work-life balance:

  • 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
  • Christmas shut down
  • Holiday exchange programme
  • Flexible working hours


Support for family life:

  • Enhanced Maternity and Paternity pay
  • Private Healthcare which includes Optical & Dental


Great office environment:

  • A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
  • Free parking


Health & wellbeing support:

  • Company sick pay
  • 2 days paid Mental Health leave per year
  • Access to 24/7 doctors
  • Employee Assistance Programme
  • £300 wellbeing stipend every January


Learning support:

  • Learning days
  • Unlimited access to Udemy courses


Additional financial support:

  • Technology scheme (up to £750)
  • Discount Club at over 350 high street stores
  • Discretionary Cost of Living Payments
  • Relocation benefits
  • Electric Car Vehicle Scheme
  • Bonus


Connection and perks:

  • Wrap parties & company paid outings
  • Individual entertainment budget to cover team events


To apply please send your CV to - Exclusive SCI Recruiter

This advertiser has chosen not to accept applicants from your region.

Graphics Software Engineer

Hertfordshire, Eastern microTECH Global LTD

Posted 7 days ago

Job Viewed

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Job Description

Role Overview

We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads.


Key Responsibilities

  • Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture
  • Ensure full conformance with the Vulkan API and optimise performance across varied use cases
  • Develop shader compilers and runtime components within the Vulkan software stack
  • Optimise both graphics and compute pipelines for a vector core-based architecture
  • Work closely with hardware engineers to inform and influence architectural decisions
  • Investigate and resolve driver-related issues across multiple applications and environments
  • Contribute to internal documentation and developer-facing resources

Requirements

  • A minimum of 5 years’ experience in graphics driver development
  • Strong understanding of the Vulkan API and modern graphics programming techniques
  • Proven experience with GPU architectures and low-level driver implementation
  • Solid grasp of graphics and compute pipeline concepts
  • Experience working with LLVM-based compiler technologies (desirable)
  • Familiarity with open-source hardware architectures (desirable)
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Lead Graphics Programmer

Sheffield, Yorkshire and the Humber Steel City Interactive

Posted 7 days ago

Job Viewed

Tap Again To Close

Job Description

About Steel City Interactive


SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.

SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.

Together we are driven by ambition to bring the world of boxing into a video game like never before.


*This is a hybrid role, 2 days per week in the Sheffield studio *


Visa sponsorship isn't available on this occasion


The Role

We're looking for a Lead Graphics Programmer to help shape the future of our game. In at the start as we pivot to UE5 you'll be responsible for the development of new rendering features for our game, optimising and maintaining the graphical performance of our product to AAA fidelity.

You will be working in collaboration with a highly talented, diverse team to create world-class gameplay.


Responsibilities

  • Lead and mentor the Graphics team, fostering a collaborative and inclusive environment.
  • Oversee the planning, scoping, and delivery of Rendering features and shaders that support our stated goal of AAA fidelity.
  • Liaising with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
  • Lead the establishment of pragmatic performance budgets in collaboration with other teams.
  • Profiling and optimising existing code and systems.
  • Review and approve technical documentation and architectural decisions.
  • Ensure high-quality code through best practices and automated testing.
  • Identify risks and proactively implement mitigation strategies.
  • Champion continuous improvement and innovation in Graphics development.
  • Contribute to the studio’s technical direction and culture of excellence.



Knowledge, Skills & Experience

  • Proven Experience in graphics programming
  • Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.
  • Experience with Unreal Engine 4 or 5 Rendering pipeline.
  • An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit into a game.
  • Proven experience with Debugging and data and performance optimisation.
  • Strong understanding of 3D maths and data structures
  • Solid understanding of software architecture and engineering best practices.
  • Excellent communication and documentation skills.
  • Self-driven with a proactive mindset and attention to detail.
  • A genuine passion for games and game development.
  • Prior experience in line management or leading engineering teams.


Benefits

What we offer

Healthy work-life balance:

  • 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
  • Christmas shut down
  • Holiday exchange programme
  • Flexible working hours


Support for family life:

  • Enhanced Maternity and Paternity pay
  • Private Healthcare which includes Optical & Dental


Great office environment:

  • A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
  • Free parking


Health & wellbeing support:

  • Company sick pay
  • 2 days paid Mental Health leave per year
  • Access to 24/7 doctors
  • Employee Assistance Programme
  • £300 wellbeing stipend every January


Learning support:

  • Learning days
  • Unlimited access to Udemy courses


Additional financial support:

  • Technology scheme (up to £750)
  • Discount Club at over 350 high street stores
  • Discretionary Cost of Living Payments
  • Relocation benefits
  • Electric Car Vehicle Scheme
  • Bonus


Connection and perks:

  • Wrap parties & company paid outings
  • Individual entertainment budget to cover team events


To apply please send your CV to - Exclusive SCI Recruiter

This advertiser has chosen not to accept applicants from your region.

Motion Graphics Designer

SO15 1AA Southampton, South East £40000 Annually WhatJobs

Posted 1 day ago

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Job Description

full-time
Our client is seeking a talented and imaginative Motion Graphics Designer to join their creative team at their studio in Southampton, Hampshire, UK . This role involves conceptualizing and creating visually compelling motion graphics for a variety of projects, including marketing videos, explainer animations, social media content, and corporate presentations. The ideal candidate will possess a strong portfolio demonstrating expertise in animation, visual effects, and graphic design. Proficiency in industry-standard software such as Adobe After Effects, Premiere Pro, Illustrator, and Photoshop is essential. Experience with 3D software (e.g., Cinema 4D, Blender) is a plus. You will work closely with art directors, video editors, and marketing teams to translate creative briefs into engaging visual narratives. Responsibilities include storyboarding, character animation, typography animation, compositing, and sound design integration. A keen eye for detail, a strong sense of timing and rhythm, and the ability to deliver high-quality work under tight deadlines are crucial. We are looking for a collaborative individual with a passion for visual storytelling and a desire to push creative boundaries. This position offers a fantastic opportunity to contribute to impactful visual content within a creative and supportive work environment. This is an on-site role, fostering close collaboration and team synergy.
This advertiser has chosen not to accept applicants from your region.

Motion Graphics Designer

S3 7QB Sheffield, Yorkshire and the Humber £45000 annum (pro WhatJobs

Posted 12 days ago

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Job Description

contractor
Our client is seeking a talented Motion Graphics Designer to join their dynamic creative team in Sheffield, South Yorkshire, UK . This hybrid role offers a blend of in-office collaboration and remote flexibility, allowing you to contribute to exciting visual projects. You will be responsible for creating compelling animated graphics for a variety of media, including marketing campaigns, explainer videos, social media content, and broadcast projects. The ideal candidate will have a strong portfolio demonstrating expertise in After Effects, Premiere Pro, Illustrator, and Photoshop. You should possess a keen eye for visual storytelling, typography, and colour theory, with a deep understanding of animation principles. Responsibilities include conceptualising and storyboarding animated sequences, executing high-quality motion graphics, and collaborating closely with art directors, editors, and clients to bring creative visions to life. You will work on a range of projects, requiring adaptability and the ability to meet tight deadlines. This hybrid arrangement means you'll have opportunities for in-person brainstorming and team building, while also enjoying the focus and flexibility that remote work provides. Excellent communication skills are essential for collaborating effectively in both settings. We are looking for a creative individual with a passion for visual communication and a commitment to producing engaging and impactful motion design. Previous experience in an agency or production environment is advantageous. Your role will involve bringing static designs to life and enhancing the overall narrative of visual content. Attention to detail and a passion for staying current with design trends are critical.
This advertiser has chosen not to accept applicants from your region.
 

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