28 Audio Engineer jobs in the United Kingdom

Audio Engineer

Cambridge, Eastern Career Moves Group I B Corp™

Posted 3 days ago

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Job Description

Location: Cambridge, UK

Length: 12 Months

Rate: £30.77 per hour (Inside IR35)

Hours: 40 hours per week, onsite 5 days per week


Our client is seeking an Audio Engineer who will be responsible for collecting high-quality multimedia data, setting up and calibrating recording equipment, and processing data using scripts and command line tools. Most work will be based in our amazing new audio lab featuring anechoic chambers, one of the world’s largest configurable acoustic rooms and many other types of space. The ideal candidate will have a strong interest in sound and audio, experience in multimedia equipment setup and recording, and proficiency in data processing and management.


Responsibilities:

  • Collecting high-quality multimedia data: You will primarily focus on audio and video data collection in our bespoke audio recording facilities ensuring the capture of high-quality data for use by our researchers and engineers.
  • Recording and technical equipment setup: You will be responsible for the setup, testing, and adjustment of recording equipment for data collection sessions, ensuring optimal data capture.
  • Performing data processing: Using standard multimedia tools, scripts, and command line tools, you will process the collected data, ensuring its integrity and consistency for further use.
  • Working with data collection volunteers: You will collaborate with both internal and external volunteers during data collection activities, ensuring the collection of diverse and high-quality data.


Skills and experience Required:

  • Solid understanding of multimedia equipment setup and recording, gained from experience in a sound engineering or AV technician role. Including DAWs, audio interfaces, speakers and microphones.
  • Meticulous attention to detail to ensure that all aspects of our data collections are correct.
  • Interest in sound and audio, demonstrated by activities such as playing a musical instrument, making audio recordings, or music production.
  • Excellent organisational skills and time management.
  • A good standard of day-to-day computing proficiency
  • Strong interpersonal and communication skills.


Desired:

  • Experience working with large spreadsheets or databases. For example, working with data in Excel or in a database such as MySQL.
  • Programming or scripting experience, e.g. Python.
  • Familiarity using Linux and the command line would be a bonus.
  • Familiarity with visual positioning/motion capture systems. Education Degree-educated, preferably in a numerical or natural science subject, or at least three years of professional experience.


Location : Our lab building, which opened in June 2025, is based at the exciting Bourn Quarter Development (near Cambourne, west Cambridge, UK). We also have a primary office in central Cambridge, UK. Experiment setup, data collection and lab maintenance activities require your onsite presence at our world-class laboratory facility for most of your time.

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Senior Sound Designer & Audio Engineer

L7 1AA Liverpool, North West £45000 Annually WhatJobs

Posted 17 days ago

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full-time
Our client, a prominent name in the interactive entertainment industry, is seeking a highly skilled and creative Senior Sound Designer & Audio Engineer to join their dynamic team in Liverpool, Merseyside, UK . This is an exceptional opportunity to contribute to cutting-edge projects and shape the auditory landscape of next-generation gaming experiences. The ideal candidate will possess a deep understanding of audio principles, a passion for immersive soundscapes, and a proven track record in game audio implementation. You will be responsible for designing, creating, and integrating all audio elements, including sound effects, ambient environments, foley, and voice-over. This involves working closely with game designers, programmers, and artists to ensure audio effectively enhances gameplay and narrative. You will utilize industry-standard digital audio workstations (DAWs) and middleware (e.g., Wwise, FMOD) to implement audio assets, manage audio systems, and optimize performance. Responsibilities include developing audio budgets, maintaining audio documentation, and mentoring junior team members. The role requires a strong technical proficiency in audio software, including proficiency in middleware integration, a keen ear for detail, and excellent problem-solving skills. You should be adept at recording, editing, and mixing audio to the highest standards. A solid understanding of acoustics and psychoacoustics is beneficial. We are looking for an individual who can bring innovative ideas to the table, push the boundaries of audio design, and contribute to a collaborative and positive work environment. The successful applicant will have a minimum of 5 years of professional experience in game audio, with at least two shipped titles in a senior capacity. A portfolio showcasing a wide range of sound design and implementation examples is essential. Excellent communication and interpersonal skills are a must, as you will be collaborating with cross-functional teams. This hybrid role offers a blend of in-office collaboration and remote flexibility, allowing for a productive and balanced work life.
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Lead Audio Engineer

S1 1DZ Sheffield, Yorkshire and the Humber £50000 Annually WhatJobs

Posted 17 days ago

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full-time
Our client, a highly respected player in the digital media and entertainment industry, is looking for an experienced and visionary Lead Audio Engineer to join their thriving team in Sheffield, South Yorkshire, UK . This role is based on-site, fostering strong team collaboration and an immersive work environment.

As the Lead Audio Engineer, you will spearhead the development and implementation of cutting-edge audio solutions across a variety of exciting projects. You will be responsible for the technical direction of the audio department, ensuring the highest standards of audio quality, performance, and integration. This involves mentoring a team of audio professionals, defining technical roadmaps, and working closely with other departments to achieve a seamless and impactful audio experience.

Key Responsibilities:
  • Lead and manage a team of audio engineers and sound designers, providing technical guidance and mentorship.
  • Oversee the design, implementation, and optimization of audio systems for interactive and non-interactive media.
  • Define and maintain audio standards, best practices, and technical documentation.
  • Collaborate with software engineers and project managers to integrate audio features efficiently.
  • Develop and maintain audio tools, pipelines, and middleware integrations (e.g., Wwise, FMOD).
  • Troubleshoot and resolve complex audio-related issues across various platforms.
  • Conduct in-depth audio reviews and provide constructive feedback to ensure quality and consistency.
  • Stay abreast of emerging audio technologies and industry trends, evaluating their potential application.
  • Manage audio asset libraries and ensure efficient organization and version control.
  • Contribute to the overall artistic and technical direction of audio for our client's products.
Qualifications:
  • Bachelor's or Master's degree in Audio Engineering, Computer Science, or a related technical field.
  • Significant professional experience (8+ years) in audio engineering, with a substantial portion in a leadership or senior role within the games, film, or broadcast industries.
  • Proven experience leading audio teams and projects from inception to completion.
  • Expertise in game audio middleware (Wwise, FMOD) and game engines (Unreal Engine, Unity).
  • Strong programming or scripting skills (e.g., C++, Python) for audio tool development.
  • In-depth knowledge of digital signal processing (DSP), acoustics, and audio playback systems.
  • Excellent problem-solving, debugging, and analytical skills.
  • Exceptional communication, interpersonal, and leadership abilities.
  • A strong portfolio or demo reel showcasing technical audio achievements and leadership.
  • Ability to thrive in a collaborative, on-site team environment.
This is a unique opportunity for a seasoned audio professional to take on a leadership role and shape the future of audio at a highly respected organization. If you possess the technical expertise and leadership qualities, we encourage you to apply.
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Audio Engineer - Podcast Producer

London, London Old Queen Street Media

Posted 28 days ago

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Permanent

We are looking for a talented and versatile Sound Engineer and Podcast Producer to work across our brands, Spectator, Apollo Magazine and UnHerd.

The primary responsibility of this role is to elevate and maintain broadcast-quality audio standards across all our podcasts, ensuring every recording is clean, crisp, and professionally mixed. Your day-to-day will involve managing our studio equipment and acoustics, and applying advanced post-production techniques to achieve the best possible sound.

Working closely with our editorial teams, you will oversee the entire audio production lifecycle, from setups to detailed editing, mixing, and mastering. Your technical expertise will be crucial in producing a diverse range of content, from headline-grabbing weekly podcasts to narrative series and live event recordings.

Requirements

  • You must have a deep technical knowledge of audio recording, mixing, and mastering principles, with strong hands-on experience with high-end studio microphones, mixing desks, and audio interfaces.
  • Strong skills in Adobe Audition and Pro Tools are required; experience with Descript is highly desirable.
  • A go-getting problem solver who works well under pressure to deliver a high-quality product.
  • Intimate knowledge of studio and field recording equipment, including microphones, mixers, and audio interfaces.
  • A flair for creating stand-out audio content, with a keen ear for sound design, music, and pacing.
  • Knowledge of the podcasting ecosystem, including hosting platforms (e.g., Acast, Libsyn), distribution, and analytics.
  • An understanding of how to package and promote audio content to maximise reach and engagement.
  • A strong news and cultural sense, and a clear understanding of the distinct editorial voices of The Spectator, UnHerd, and Apollo.
  • Ability to work independently and possess excellent people skills, comfortable coaching guests and hosts to get the best performance.
  • Ability to work flexible hours and travel if needed.
  • Strong planning and organisational skills.

Benefits

  • Training & Development.
  • 3% Employer Contribution Pension Scheme.
  • Generous Holiday Allowance with 25 days holiday per calendar year + birthday holiday bonus + Bank Holiday Leave
  • All staff receive generous discounts at our Ground Floor restaurant, as well as free pantry of tea & coffee, fruits & snacks.
  • Generous subsidising of private healthcare with the option to add dependents and spouses.
  • Cycle to work scheme saving you 25-39% on a bike and accessories.
  • Interest free season ticket loan available to assist in the cost of travelling to and from the workplace.
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Lead Audio Engineer - Virtual Reality

NR1 1BB Norwich, Eastern £65000 Annually WhatJobs

Posted 3 days ago

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full-time
Our client is seeking a highly innovative and experienced Lead Audio Engineer to join their dynamic and growing team. This is a fully remote, critical role that will shape the soundscapes of our groundbreaking virtual reality experiences. You will be instrumental in defining the audio vision, developing immersive sound designs, and implementing cutting-edge audio technologies. Based remotely, you will collaborate closely with game designers, programmers, and artists to ensure audio is an integral part of the user experience.

Responsibilities:
  • Lead the audio department, mentoring junior engineers and sound designers.
  • Design, implement, and mix all audio elements for VR projects, including sound effects, music, and voiceovers.
  • Develop and maintain the audio engine and tools to support complex VR audio requirements, such as spatial audio, dynamic mixing, and real-time effects.
  • Collaborate with cross-functional teams to integrate audio seamlessly into gameplay and user interfaces.
  • Research and implement the latest advancements in audio technology, particularly within the VR space, to push the boundaries of immersion.
  • Manage audio asset pipelines and ensure efficient delivery of high-quality audio content.
  • Conduct regular quality assurance testing of all audio elements, identifying and resolving bugs.
  • Contribute to the overall creative direction of projects from an audio perspective.
Qualifications:
  • A minimum of 7 years of professional experience in game audio development, with at least 2 years in a lead role.
  • Proven experience developing audio for VR or other immersive platforms.
  • Expertise in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Reaper, or Cubase.
  • Proficiency in audio middleware (e.g., Wwise, FMOD) and game engines (e.g., Unity, Unreal Engine).
  • Strong understanding of acoustics, psychoacoustics, and spatial audio techniques.
  • Excellent communication, leadership, and interpersonal skills.
  • A passion for creating innovative and compelling audio experiences.
  • A portfolio showcasing high-quality audio work on released titles is essential.
This is an exceptional opportunity to join a forward-thinking company and make a significant impact on the future of virtual reality entertainment, all from the comfort of your home office. We are committed to fostering a creative and collaborative remote-first environment. If you are a visionary audio professional ready to redefine immersion, we encourage you to apply.
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Lead Audio Engineer - Immersive Experiences

WV1 3RU Wolverhampton, West Midlands £55000 Annually WhatJobs

Posted 20 days ago

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full-time
Our client, a pioneering company in the arts and entertainment sector, is looking for a creative and technically adept Lead Audio Engineer to join their team in Wolverhampton, West Midlands, UK . This role is instrumental in shaping the sonic landscapes of our cutting-edge projects, including interactive installations, virtual reality experiences, and live performances. You will be responsible for the entire audio production pipeline, from conceptualization and recording to mixing, mastering, and implementation. This includes designing immersive sound environments, ensuring high-fidelity audio playback, and collaborating closely with artists, designers, and developers. The ideal candidate will possess a deep understanding of acoustics, psychoacoustics, and audio software, coupled with a strong artistic sensibility.

Key Responsibilities:
  • Lead the design, implementation, and execution of all audio aspects for various entertainment projects.
  • Record, edit, mix, and master audio content to the highest standards, ensuring clarity, impact, and spatial accuracy.
  • Develop and manage immersive audio environments using technologies such as Dolby Atmos, ambisonics, and real-time audio engines.
  • Collaborate with creative teams to translate artistic vision into compelling sonic experiences.
  • Oversee audio integration into interactive platforms, ensuring seamless playback and responsive sound design.
  • Manage audio assets, maintain version control, and ensure efficient workflow processes.
  • Troubleshoot and resolve any audio-related technical issues that may arise during production or live events.
  • Mentor and guide junior audio engineers, providing technical support and creative direction.
  • Stay current with the latest advancements in audio technology, software, and techniques.
  • Manage audio budgets and procure necessary equipment and software.
Qualifications and Experience:
  • Bachelor's degree in Audio Engineering, Music Technology, or a related field, or equivalent professional experience.
  • Proven experience as an Audio Engineer, with a significant portfolio demonstrating expertise in immersive or interactive audio.
  • Proficiency in industry-standard Digital Audio Workstations (DAWs) such as Pro Tools, Logic Pro, Cubase, or Reaper.
  • Experience with spatial audio technologies (e.g., ambisonics, object-based audio) and game audio middleware (e.g., Wwise, FMOD).
  • Strong understanding of acoustics, signal flow, and audio physics.
  • Excellent creative and technical problem-solving skills.
  • Strong communication and collaboration abilities, with experience working in cross-functional teams.
  • Experience leading audio projects and mentoring junior engineers.
  • Passion for the intersection of technology, art, and sound.
This hybrid role allows for focused work in our state-of-the-art studios while also offering flexibility.
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Audio DSP Engineer

Cambridge, Eastern Platform Recruitment

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Principal Audio DSP/Acoustics Engineer | Cambridge


We’re partnered with a long-standing innovator in mission-critical communications, developing rugged handheld devices trusted by emergency services and frontline professionals worldwide. Their next generation of products push the boundaries of audio clarity, loudness and reliability in the harshest environments and they’re looking for an experienced Audio Engineer to lead the charge.


You’ll take ownership of the entire audio path - from microphones and speakers through to DSP and embedded integration.


Expect to:

  • Design and optimise the complete acoustic system, including enclosures, vents, ports and seals, to achieve exceptional intelligibility and loudness.
  • Implement and tune DSP algorithms (AEC, AGC, EQ, compression, noise suppression) on embedded platforms
  • Collaborate cross-functionally with hardware, mechanical and software engineers to integrate audio seamlessly into ruggedised handhelds.
  • Troubleshoot and refine acoustic performance throughout prototype, validation and production stages.
  • Continuously evolve design tools, test methods and processes to push audio performance even further.

What you’ll bring

  • Degree in Acoustics, Audio Engineering, Electronics or related discipline.
  • 5+ years’ experience developing audio systems for handheld or consumer devices
  • Deep understanding of microphones, loudspeakers and acoustic system design.
  • Hands-on experience with acoustic test equipment (Audio Precision, HATS) and simulation tools (COMSOL / FEA).
  • Proficiency in DSP concepts and tuning, ideally with MATLAB, Python or C/C++.



You’ll be part of a small, specialist audio group where your work directly impacts mission-critical communication tools used every day by professionals who can’t afford to be unheard.

Expect:

  • A genuinely collaborative R&D culture
  • Access to state-of-the-art test facilities and real-world validation
  • Clear technical progression and future team-building scope
  • Competitive package and meaningful, impactful engineering
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About the latest Audio engineer Jobs in United Kingdom !

Audio Visual Engineer

Maidenhead, South East Prospero Integrated

Posted 3 days ago

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We’re Hiring: Audio Visual Installation Engineer

Salary: £35,000 – £5,000 | Maidenhead

Our Client is looking for an experienced AV Engineer to join their professional team. If you’ve got 3+ years’ experience in Audio Visual installation, testing, and servicing – we want to hear from you!

What you’ll do:

  • Install & commission AV & VC systems (rack builds, diagnostics, firmware updates)
  • Deliver on-site projects (90%) & workshop prep (10%)
  • Troubleshoot, test & repair AV equipment
  • Work closely with clients, PMs & site teams

What you’ll bring:

  • Proven AV installation experience (min. 3 years)
  • Strong communication & organisation skills
  • IPAF, ECS, PASMA (essential)
  • Driving licence required
  • Bonus: SSSTS, CTS/CTS-I, First Aid

Package:

  • Competitive salary (£35k–£45k) /li>
  • Company van & travel
  • Training & career development

Apply now and help us deliver cutting-edge AV solutions that make a difference!

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Principal Audio Systems Engineer

EH1 1BG Edinburgh, Scotland £85000 Annually WhatJobs

Posted 3 days ago

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full-time
Our client is seeking a highly experienced Principal Audio Systems Engineer to lead the development of cutting-edge audio systems within a fully remote capacity. This role is central to defining the architecture and implementation of complex audio solutions that power our innovative products. You will be responsible for the entire lifecycle of audio systems, from conceptual design and technical specification to prototyping, testing, and integration. Key responsibilities include driving audio technology research and development, architecting real-time audio processing pipelines, optimizing audio performance, and ensuring seamless integration with hardware and software components. You will collaborate closely with cross-functional teams, including hardware engineers, software developers, and product managers, to deliver robust and high-fidelity audio experiences. A deep understanding of digital signal processing (DSP), acoustics, psychoacoustics, and audio codecs is essential. Proficiency in programming languages such as C/C++ and experience with audio middleware (e.g., Wwise, FMOD) and real-time audio engines are required. Experience with embedded systems audio development is highly advantageous. The ideal candidate will possess a Master's or Ph.D. in Electrical Engineering, Acoustics, Computer Science, or a related field, along with a minimum of 8 years of progressive experience in audio systems engineering. Exceptional problem-solving skills, a strong analytical mindset, and excellent communication abilities are crucial. This is a remote-first position, offering the opportunity to work from anywhere in the UK, contributing to groundbreaking audio technology development. We are looking for a visionary leader who can inspire innovation and guide the technical direction of our audio engineering efforts. Join us in pushing the boundaries of audio technology and creating unparalleled sound experiences.
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Senior Audio Tools Engineer

orbit

Posted 644 days ago

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Permanent

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